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Old 13 August 2020, 21:08   #41
ross
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Awesome version!
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Old 13 August 2020, 21:10   #42
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I found some places from level 14 and up where you get stuck. Can not get anywhere.
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Old 13 August 2020, 21:46   #43
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I'm in the process of learning to code so this "shameless plug" of yours was REALLY useful for me, so thanks
Any chance of a linux-version of this?
Unfortunately not, as WinUAE does not run on Linux.
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Old 13 August 2020, 21:53   #44
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It'd be nice to have the integrated build tools without integrated UAE. What customization is actually done to WinUAE to support the extension's functionality, and could there not be some way to either get that mainlined or not require a custom build of it?
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Old 13 August 2020, 22:21   #45
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Does Tiny Bobble have Credits (I mean continues, no people involved)? I haven't found them.
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Old 13 August 2020, 22:26   #46
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Totally awesome coding! You guys did a great job!

Something that happened to me is that I managed to kill the harry-up super-bad guy using water. I'm not sure if this is also possible on the arcade version or its a bug???
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Old 13 August 2020, 22:53   #47
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It's not just great, it's the best un-emulated version around, surpassing the previous best one-the Master system (the PS1 is not entirely faithful to the original)

PS ok i think there was an x68000 but that was japan only
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Old 13 August 2020, 23:14   #48
Bartman
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It'd be nice to have the integrated build tools without integrated UAE. What customization is actually done to WinUAE to support the extension's functionality, and could there not be some way to either get that mainlined or not require a custom build of it?
Check the README HERE for details
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Old 13 August 2020, 23:25   #49
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I just tested 15 minutes on FS-UAE ... hey damn !!! for 180kb! it's just mind blowing! we are very, very close to the arcade version ...

The small bugs that I noticed:

- The sfx when taking a candy for example is the sound of an inserted coin

- the "float" when Bub falls and moves sideways ...

- The bubbles a little resistant ... normally, we put ourselves against a wall, we press to blow bubbles and they burst ... here they simply push us away

- The yellow candy which does not shoot fast enough !!!


Otherwise a very very good job !!!
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Old 13 August 2020, 23:29   #50
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I've tested it on a A1230 and the game works great - overall an impressive port. Many thanks for that.
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Old 13 August 2020, 23:41   #51
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wow! congratz Pink! good work!
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Old 13 August 2020, 23:47   #52
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Just saw this and had to copy across to a real floppy! played on my A1200 030 50 mhz and played well.

Two baddies got stuck on level 12 and I agree that the letters are far too infrequent but plays speedily and it's amazing.

Graphics seem really spot on and I love the music.

Great work!!!

But you are very naughty as you were supposed to wait until I had sorted Rodland - now what hope do I have when possibly the greatest platform game is beckoning?
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Old 14 August 2020, 00:33   #53
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The bubbles are difficult to burst, in some levels it is almost impossible. In older BB version you just exposed your spiky back to a bubble and it got pierced. Here I do anything I can and I can not burst it, time to time.

I also found a bug - in two player mode. When player one (Bub, green one) is dead, at the beginning of next each level his dragon is shown with the sign Push 1p for a short time. But after this sprite disappears, incoming bubbles keep bursting like the player sprite is in place. It means if the bubbles go around left bottom corner, they are popped by nothing.

Last edited by Predseda; 14 August 2020 at 01:10.
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Old 14 August 2020, 08:57   #54
ptyerman
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Unfortunately not, as WinUAE does not run on Linux.
You can run WinUAE in Linux using WINE. I do this myself as I'm not happy with the UI of FS-UAE and find the disk pool idea it uses unusable for my use case!
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Old 14 August 2020, 09:26   #55
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Ha.. I was just playing N.O.M.A.D's fixed Bubble Bobble version the other day. Can't wait to check this one later tonight! (<- I only use real hw for everything amiga so need to get back home first)
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Old 14 August 2020, 09:28   #56
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Now this is just absolutely awesome.

Super happy to see this on classic Amiga, really well done.

Again, showing the Amiga home brew scene is alive and kicking.

Geezer
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Old 14 August 2020, 09:40   #57
Neil79
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Now this is just absolutely awesome.

Super happy to see this on classic Amiga, really well done.

Again, showing the Amiga home brew scene is alive and kicking.

Geezer
Awesome to feature it too!

One guy didn't think this was possible, but it sure was
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Old 14 August 2020, 11:05   #58
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Big thank you.

How to exit the game with an hdd launch?
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Old 14 August 2020, 12:14   #59
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Great job!!! Amiga version was nice but this is close to perfect!!!
(I added the beta version to be available also on AmigaLive!)
One thing missing from the sfx is springy sound when bouncing off a bubble. Not sure if the arcade had it though as I mostly played the C64 and Amiga versions.

BTW, is there a reset or pause key?

[edit]
one more thing I noticed is that the bubbles do not pop when they hit you from behind on the spikes when you are facing to the left... but they do pop when they hit your back spikes when you are facing to the right...

Last edited by ztronzo; 14 August 2020 at 12:48.
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Old 14 August 2020, 12:28   #60
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i confirm it was
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