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Old 12 August 2020, 19:05   #3261
DamienD
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Ok, so changing to an A1200 configuration fixes but... not sure if there are then other issues without further testing.
From a quick play / comparison; one small issue I've noticed with setting an A1200 config is that the "Extra" bar is not full:



...not a big deal but.
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Old 12 August 2020, 20:15   #3262
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Street of Rage updated .ADF; with fixed "enemies will get trapped in their punch state until hit again"

So please do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Streets of Rage".
  • Download and extract this file into "C:\WinUAE".

Last edited by DamienD; 12 August 2020 at 22:00.
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Old 13 August 2020, 00:55   #3263
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I didn't notice this bug as I turned "SPRITE COLLISION OFF" --> "NO".

...not really sure why anyone would want to leave "SPRITE COLLISION OFF" as "YES"?

Ok, so changing to an A1200 configuration fixes but... not sure if there are then other issues without further testing.

SPRITE COLLISION to YES enables you to walk past the green moving monsters.

Disabling just "one" trainer option - "Unlimited Fire-Weapon" still gives that gfx glitch issue? It seems only disabling sprite Collision affects the game.

Maybe the game is badly cracked..

ADF - Wizard's World (19xx)(M. Matthews - D. Furzer)[cr QTX].adf cractro mentions, blitter & 1mb chip



TBH I think the trainer breaks the game...

You can see in this Vid below he enables the sprite collision for a very difficult part in the game 1:28:22

[ Show youtube player ]

Might be fair to say... keeping sprite collision on to keep the game working as it should, and to disabling it using WINUAE > Chipset > Sprite Collision = Disable (When needed)

Last edited by ransom1122; 13 August 2020 at 03:00.
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Old 13 August 2020, 10:10   #3264
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Quote:
Originally Posted by ransom1122 View Post
Maybe the game is badly cracked..
Crack is good, it's the trainer that's slightly faulty...

Quote:
Originally Posted by ransom1122 View Post
ADF - Wizard's World (19xx)(M. Matthews - D. Furzer)[cr QTX].adf cractro mentions, blitter & 1mb chip
Ok, that message isn't in the trained version.

I've now changed from "512Kb Chip & 512Kb Slow" to "1MB Chip" and seems good with all trainer options on

Just download / extract this file into "C:\WinUAE".

Last edited by DamienD; 13 August 2020 at 10:20.
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Old 13 August 2020, 18:15   #3265
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Given the latest exciting news: Tiny Bobble Beta Released - A new Bubble Bobble arcade port

...I've added this into my collection immediately; as I'm sure people want to try out this awesome gem

Please do play / give feedback / report any issues to pink^abyss in the above linked thread.

So, just download / extract this file into "C:\WinUAE".
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Old 13 August 2020, 19:24   #3266
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fantastiC=!

Last edited by Spookyy; 15 August 2020 at 18:15.
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Old 14 August 2020, 01:10   #3267
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Quote:
Originally Posted by DamienD View Post
Crack is good, it's the trainer that's slightly faulty...


Ok, that message isn't in the trained version.

I've now changed from "512Kb Chip & 512Kb Slow" to "1MB Chip" and seems good with all trainer options on

Just download / extract this file into "C:\WinUAE".
Now that seems to work much better....

Can you also check if you let the game run on its rolling demo after the title screen, you cannot press Fire button to start a new game? it kinda glitches out there, can you verify it happens at your end?
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Old 14 August 2020, 11:40   #3268
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Can you also check if you let the game run on its rolling demo after the title screen, you cannot press Fire button to start a new game? it kinda glitches out there, can you verify it happens at your end?
The demo is works fine and exits from a fire button press with these versions:
  • Wizard's World (1991)(Stratagem)(AU)[cr QTX].adf
  • Wizard's World (1991)(Stratagem)(AU)[cr QTX][a].adf
  • Wizard's World (1991)(Stratagem)(AU)[cr QTX][h TBD].adf
With the trained version, and all trainer options on, it's slightly corrupt and won't exit from a fire button press:
Turn trainer options off however, and the demo and exiting is fine.
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Old 14 August 2020, 11:58   #3269
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So the trainer breaks the demo, even with correct memory config. Strange.
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Old 14 August 2020, 17:25   #3270
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Given the latest exciting news: Tiny Bobble Beta Released - A new Bubble Bobble arcade port

...I've added this into my collection immediately; as I'm sure people want to try out this awesome gem

Please do play / give feedback / report any issues to pink^abyss in the above linked thread.

So, just download / extract this file into "C:\WinUAE".
Tiny Bobble updated to the latest beta

So, please just do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Tiny Bobble".
  • Download / extract this file into "C:\WinUAE".
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Old 15 August 2020, 17:43   #3271
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Older Updates

Hi Damien,


Thanks again for all your work on this collection. I let your updates back up a bit and when I went to DL them today, Updates 35 through 38 are no longer on the hosted site. Is there another way to get a hold of these updates? Thanks!
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Old 15 August 2020, 18:05   #3272
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Tiny Bobble updated to the latest beta

So, please just do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Tiny Bobble".
  • Download / extract this file into "C:\WinUAE".
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Old 15 August 2020, 18:45   #3273
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Originally Posted by zodiac View Post
Hi Damien,

Thanks again for all your work on this collection. I let your updates back up a bit and when I went to DL them today, Updates 35 through 38 are no longer on the hosted site. Is there another way to get a hold of these updates? Thanks!
Hmmm, I can reupload those but...

If you have a fast internet connection it's probably a better idea to download the "Base Install plus Update Packs #1 - 40 incorporated" as it will save you messing around if you ever need to reinstall

I'll send you a PM
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Old 16 August 2020, 08:34   #3274
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Smile

I'm impressed by the work you have put in this project. What mor can I say THANK YOU.

Up until now I didn'T find any flaws.

By the way. Where have you these big update until 40 hidden?
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Old 16 August 2020, 13:10   #3275
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I'm impressed by the work you have put in this project. What mor can I say THANK YOU.

Up until now I didn'T find any flaws.
Cheers for the feedback

Quote:
Originally Posted by Drake008@ View Post
By the way. Where have you these big update until 40 hidden?
It's not hidden; as mentioned you need to PM me if you want these new URLs
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Old 16 August 2020, 15:51   #3276
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If you have a fast internet connection it's probably a better idea to download the "Base Install plus Update Packs #1 - 40 incorporated" as it will save you messing around if you ever need to reinstall
Chuck us a pm my friend for the above, just built a new pc as the old HDD went on it along with this fine collection. If you have the time that is.
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Old 16 August 2020, 18:00   #3277
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Chuck us a pm my friend for the above, just built a new pc as the old HDD went on it along with this fine collection. If you have the time that is.
Done
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Old 16 August 2020, 18:50   #3278
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Tiny Bobble updated to the latest beta

So, please just do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Tiny Bobble".
  • Download / extract this file into "C:\WinUAE".

----------------------------------------------------------------------------------------------------


Edit: now updated to Beta 0.943, new archive here...

Last edited by DamienD; 16 August 2020 at 20:05.
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Old 17 August 2020, 16:35   #3279
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Tiny Bobble updated to the latest beta

So, please just do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\Tiny Bobble".
  • Download / extract this file into "C:\WinUAE".
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Old 18 August 2020, 16:45   #3280
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ransom1122 sent me this PM today regarding The Karate Kid Part II:

Quote:
Originally Posted by ransom1122
hey mate

I've been playing your adf on my real a500 and I think you have a bad cracked adf...

1. Its automatically trained by pressing P skips stage.... this action is enabled by typing miyagi on the high score table first.. not in your adf.... i would rather allow P to pause the game i believe as default..

2. When you punch joy direction up & right, it causes the character to always glitch.

3. Cracktro mentions game has been fast loaded enhanced.. this is a loading speed hack of some sort.. i don't like it.. i used to own the original back in '87 and it never did that.

4. When you crack 6 sheets of ice in the bonus round, the sixth sheet seems only half broken? Gfx glitch there..

5. During the laoding phase of stages occasianly the screen gfx glitches but then gets back to normal when the fight round starts.

6. Also after beating round 2 you don't see you bonus score you obtain after beating an enemy

As you can see plenty of issues....

I would hope you can find a better adf, so I can use on my amiga if possible...
To be honest, I just grabbed the same file as GameBase Amiga, but without the [b doscopy].

Anyway, only other available options are the "SCA" crack or an extended .ADF.

Tested both of these, pressing [P] doesn't pause the game and skips stages so the first point is mute.

Quickly tested the SCA version and seems good but I'm not going to play through this mediocre game...

So, please just do the following:
  • Delete the <gamedir> "C:\WinUAE\Games\The Karate Kid Part II".
  • Download / extract this file into "C:\WinUAE".
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