12 May 2018, 00:44 | #321 | |
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Which, ironically, makes Apple's macOS the ultimate modern "Amiga experience" today. |
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12 May 2018, 09:29 | #322 | |||
son of 68k
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Yet we could throw it away for the "working similar" hardware, which means having fully documented registers that can be accessed at will, provides all the features we like, and don't make the programming model too complicated. |
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12 May 2018, 17:09 | #323 | ||||
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Only because of bugs and design flaws. Doesn't matter, because humans are the problem here, not memory protection. In that case it's indeed quite irrelevant. Quote:
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The main thing that's wrong with current and recent OSs is that they're bloated beyond belief and implemented in a lazy way. Maybe I'm exaggerating a bit. I still think they're better overall. That's very true and quite annoying. On Win10 is mostly the Antimalware executable, MSs compatibility telemetry and file system indexing. |
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12 May 2018, 17:40 | #324 | |||
son of 68k
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Without bugs and design flaws you wouldn't need memory protection at all.
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Yeah it may be stupid too. But with AOS this limit does not need to be bypassed so it's less important. You can verify this yourself if you have enough source code. Quote:
A laughable way to do something our Intuition screens do a lot better ! Quote:
I still need examples for this. What do you like on them ? They're flashy, eye candy maybe, but that doesn't make them any better. |
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12 May 2018, 20:20 | #325 | |
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Last edited by Bruce Abbott; 30 November 2022 at 08:39. |
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12 May 2018, 20:41 | #326 | |
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How does http://morph.zone work for you? |
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12 May 2018, 21:00 | #327 |
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It's not. Just because nobody here can think of a use for a 64bit CPU doesn't mean there isn't a use-case at all.
64bit wide registers can address much larger memory spaces - which is necessary in my line of work (audio processing and music). We often use sample sets which are far bigger than 4GB in size, and being able to load them into memory (instead of trying to stream them in from disk) means a smoother experience editing and playing back. Using many of these sets at once is another bonus that 32bit really struggles with, if it can manage them at all. |
12 May 2018, 21:08 | #328 | |
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12 May 2018, 22:55 | #329 |
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You mean PAE? But then the 32bit CPU needs to support that, so you still need a new CPU and an Amiga operating system that supports it, and it will break compatibility - might just as well jump to 64bit.
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12 May 2018, 23:18 | #330 | |
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AOS or any decent OS was always able to just load the relevant part of an file an eg. burn a 700MB CD with just a few MB RAM. Your software should only load the relevant parts into RAM - even with hundreds of audio voices at once 2GB should be more than enough .. this looks more like a suboptimal disc-handling or editing strategy to me... I can understand that raw 4K video material might be more demanding... |
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12 May 2018, 23:36 | #331 |
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64 OR 128Bit CPU running new revised OS with optional classic mode switch. Meaning that within the new OS environment you can emulate any Classic Amiga and the older workbench OS. "Simple" Toni Wilen did it on WinUAE!
This offers the best of all worlds on the Next Gen Amiga! Am I the only one realising this or not? Let's face it, us classic Amiga users are not going to get anything new in the way of OS, so concentrate these talents on the Next Gen Amiga. Next Gen Amiga CPU should be something like the AMD FX series from the early to mid 2000's, they were awesome CPU's. I still use an FX55 to this day for film editing and music production. It is a seriously impressive single core CPU, 64Bit at it best! Unlike Pentium, AMD do not overclock their CPU's and then offer a heat sink and Fan the size of a skyscraper, to cool it! Amiga was American, so the CPU should be American, AMD! AMD = American Micro Devices. Then once it is implemented into the Next Gen Amiga, it shall be know as... AMD = Amiga Micro Devices! Pentium is in everything, so let's be different and use the company that has AM in it, just like Amiga! |
12 May 2018, 23:51 | #332 | |
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I have a grand piano instrument here that's 4.5GB in one file. And tracks often consist of hundreds, occasionally more than a thousand of these beasts. We're often getting requests from producers to add more mixer tracks as the 200 we provide is nowhere near enough for them. And if they're going to do this live then on-disk streaming just won't cut it - though these days an SSD does stand a chance, it's much better and more responsive from RAM. Seriously. The things these guys do with sound is terrifying when you contemplate it. |
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13 May 2018, 01:00 | #333 | |
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And what is the use of 5 different channels for a single instrument? And why would you need all 128 velocities at the same time ... same goes for the 128 keys ... A smarter software would just load the voices that you need, with the parameters you need and the one or two channel you want at a maximum of 96KHz. I really see that sometimes you need more than 32bit addresse space and I would also be happy with a 64Bit AmigaOS - Aros ist doing great at 64Bit... I just think audio should not be the examplery use-case for that ... für me that is just a example for a broken software design. But whatever floats your boat. |
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13 May 2018, 01:11 | #334 | ||||
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Our software typically down-samples to 44.1KHz for playback, but having the higher resolution for processing actually does make a hell of a difference to sound quality. Quote:
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Not to mention as I said above that effects processing at low resolution isn't a very smart thing to do. |
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13 May 2018, 01:40 | #335 |
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Ok - that is now really OT ... I do get the need for a higher intermediate resolution for mixing and effects, but I do not understand why you would need more than twice the original frequency for it (somewhere around 90KHz). There is not even a theoretical benefit.
Storing these samples in such a resolution makes even less sense - the microphone that recorded the sample of your piano would not react to ultrasonic frequencies, so anything above maybe 48KHz is just unhearable static noise. That noise will later iteractnwith your effects and the mixing and eventually even lower the quality... But not really important: A next gen Amiga should be able to handle more RAM than 2 Gig, if a user needs that. Im my vision, 32bit instances of the OS would live next to 64Bit instances in harmony, if the processor supports that. |
13 May 2018, 01:45 | #336 |
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13 May 2018, 02:36 | #337 | |
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And this proves? Last edited by Bruce Abbott; 30 November 2022 at 08:39. |
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13 May 2018, 07:13 | #338 | |
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Perhaps 64bit is necessary for x86 and some others. But here we're talking about Amiga. |
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13 May 2018, 08:00 | #339 | |
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For an extreme example, lets say you have a 1000 tap filter (or maybe a string of filters). At 44kHz you will be waiting 22ms from the time you hit the key to when you first hear a sample. With a filter of the same length 192kHz you are only(?) looking at 5ms. The recommended oversampling rate is at least 10x. So for 44kHz, you want to sample at 440kHz, do all of your filtering and decimate back down to 44kHz. This sounds like a lot, but I can get a STM32 from digikey shipped tomorrow for $10 with a 1Meg sample/sec ADC built in. 440kHz wouldn't be a problem. |
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13 May 2018, 08:32 | #340 |
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Amiga is not awesome retro platform.
Amiga chipset is was designed in 1983. Jay Miner and his team do their best, but it was year 1983. It takes too much time and work to code in real true retro way on Amiga. copper, sprites, playfields, bitplanes - it was cool cool in 1983, but even in 1992 when original amiga 1200 come out amiga chipset was underpowered, hard to use and obsolete. Commdore instead of AGA computers should made something like 3D0. 3D0 was designed by Dave Needle and R.J. Mical the same who designed OCS. 3D0 has what was missing in AGA - 16 bit sound, 24 bit truecolor, and hardware 3D support. |
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