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Old 15 November 2008, 18:32   #1
ricky500
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Return to Atlantis

I'd love to see a WHDLoad install for Electronic Art's Return to Atlantis.
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Old 15 November 2008, 19:25   #2
Galahad/FLT
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I can't even get it to run properly, when you click on the 'dive' icon, it pops up with a box asking you to reset and it does nothing!
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Old 15 November 2008, 22:52   #3
ricky500
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Quote:
Originally Posted by Galahad/FLT View Post
I can't even get it to run properly, when you click on the 'dive' icon, it pops up with a box asking you to reset and it does nothing!
It does work on the newest versions of WinUAE. Are you using an old version of WinUAE?

Kind of odd how it boots up workbench first and then restarts so the game can start.
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Old 16 November 2008, 20:25   #4
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I'll try to have a look on that one. I like tricky DOS games which involve resourcing at OS level.

I think that the "DIVE" file is just some trick to make you reboot and run the game with the maximum of memory available, and maybe to stray the debuggers?

The protection looks like EA "copylock" (with sigfile file). Can be done

Last edited by jotd; 16 November 2008 at 21:49. Reason: started resourcing
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Old 16 November 2008, 22:35   #5
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I worked out why, I had Action Replay active, and that does a memclear hence why the game wouldn't boot...... doh!
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Old 17 November 2008, 08:55   #6
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Quote:
Originally Posted by Galahad/FLT View Post
I worked out why, I had Action Replay active, and that does a memclear hence why the game wouldn't boot...... doh!
Maybe it was to get rid of Action Replay too. But if you poke #$EAEA into $180 I think the game will start without rebooting.

WHDLoad slave in progress here BTW

I could remove the "reboot required" stuff and some other bizarre DOS buggy check and now I am able to see the intro.
I think the protection check will be a major pain in the ass, but I have cracked a lot of EA games before, so shouldn't be a problem with the .IPF image.

Does someone know when the protection is checked? what are the effects (crash probably?)

I have tried lockpicking the game, but it patches disk2 using trackdisk, and the files are unaffected after the patch. Strange.
I think I have found the protection code in data files (either LLISTS or WORDS of disk 2)

to be followed.

Last edited by jotd; 30 November 2008 at 19:08. Reason: Game booting with WHDLoad
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Old 05 December 2008, 21:39   #7
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WHDLoad install released today. Will appear in whdload page soon.
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Old 05 December 2008, 21:49   #8
Retroplay
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Thanks jotd.
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Old 05 December 2008, 23:32   #9
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Great!!!
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Old 06 December 2008, 12:54   #10
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it works really good !!!
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