17 February 2022, 12:07 | #361 | |
Lemon. / Core Design
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1) The object just switches off (often before the road markings) or 2) The object stops scaling and appears then to just "scroll" off the bottom/edge of screen |
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17 February 2022, 13:02 | #362 | |
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Doesn't really make any sense, both visually, and in motion. Why they didn't do regular street? |
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17 February 2022, 14:40 | #363 |
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True, the world ceases to exist "behind the camera". But if you look at Lotus 2 you hardly notice any of that - because it moves really fast. That solves all problems, the framerate needs to be really good
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17 February 2022, 15:47 | #364 |
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17 February 2022, 15:51 | #365 | |
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For example, use 4 blits for a bitmap that is slightly smaller than an existing one, omitting/overlapping middle columns? Also, what if scaling formulas are precalculated? |
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17 February 2022, 16:49 | #366 |
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Yeah that's possible, but incurs some penalty.
Every blit you do, the width of the blit has an extra word (16 pixels for shifting into) So if you had an object that was originally 64 pixels wide, your total blit width would be 80 pixels (5 words) If you split that object into 16 pixel strips, you would end up with a total blit width of 128 pixels (8 words) |
17 February 2022, 17:46 | #367 | |
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17 February 2022, 19:18 | #368 |
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How much easier would this be if target machine was an A1200 with fast mem instead of vanilla A500?
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17 February 2022, 19:49 | #369 | |
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Outrun AGA thread However the 500 port is - at least for me - akin to heal an adolescent trauma; as i said porting Fedepede04 improved version would already be more than sufficient; if then the engine can be used to create derivative games even better |
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18 February 2022, 10:27 | #370 |
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Using the same code for different games creates the same game multiple times. You'll just be creating Turbo Outrun again. Not a new game but essentially a licensed rom hack. The whole reason why Lotus 2, 3, Jaguar, Test Drive, etc. have a reason to exist is because they each did the formula different. Same math principles but a different implementation. Different way the road is generated, different way the car physics are mimicked. And that created a different driving feel in games which are otherwise little more than hit the gas, try to stay on the road and don't let the timer run out going ever forward forward forward.
So no don't waste time trying to create reusable code. Properly document it so people can reapply it without having to reinvent the wheel. |
18 February 2022, 17:31 | #371 | |
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24 February 2022, 05:47 | #372 |
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Why doesn't someone just ask Shaun if he would or even could still do that sort of cutting edge game engine coding, ask him how much and raise a kickstarter or something. If you get that far then you can start discussing what OCS 2.5D engine can and can't do for you at x FPS.
I tried to ask him but the person doing the live chat with him streamed over the net was ignoring pretty much all of the questions asked in chat stream and making up his own questions. |
24 February 2022, 18:17 | #373 |
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01 March 2022, 22:33 | #374 | |
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Anyway, I've uploaded version 1.2 to github that comes with a custom function for best screen mode selection. |
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02 March 2022, 06:56 | #375 | |
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02 March 2022, 22:27 | #376 | |
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As an alternative, I've updated the binary on Github to enable one of the mods by default. I didn't put the binary in an LHA archive file as of yet, though. Please be advised that you would need to delete an existing config (config.conf) to take advantage of the new default. |
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03 March 2022, 06:57 | #377 | |
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Video of it running in 60 FPS on pistorm with Emu68 core: [ Show youtube player ] A few minor "problems" maybe, if you are taking bug reports: - 60 FPS setting is saved, but when loaded next time it is not taken into account and the game runs at 30 fps. - When in Widescreen the game sets the 398 x 224 video mode, but for some reason the right-most 12 pixels or so are not used so there is some space left there (you can see it in the video) Last edited by tomcat666; 03 March 2022 at 07:37. |
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04 March 2022, 12:52 | #378 | |
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If the screen is wider than the display area, then the content is now horizontally centered in V1.3. Github updated: https://github.com/HenrykRichter/Can...nnonball13.lha |
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04 March 2022, 13:08 | #379 | |
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Everything working perfectly. Even hires mode. Altough we get only around 20 FPS with Widescreen + Hires on pistorm But Normal resolution + Widescreen it hits 58 FPS quite nicely most of the times. Very smooth. |
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04 March 2022, 13:52 | #380 | |
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