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Old 09 April 2013, 00:02   #21
bubbob42
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Quote:
Originally Posted by arti View Post
Hm, looks like SDL doesn't like your card.
Hm...are there different version of SDL I could try?

Or: Any chance you're going to replace the SDL-rendering with Amiga-native routines?
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Old 03 May 2013, 02:41   #22
NovaCoder
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Here you go Arti,

It's still very early in development and lots of things are missing, let me know if you get anywhere with it and make sure you read the notes I've included.

Although it's currently coded just to help me port games to AGA, there's the possibility I could tweak it a bit for your needs.

Last edited by NovaCoder; 06 May 2013 at 07:43.
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Old 03 May 2013, 20:28   #23
arti
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Happy

Got NetSurf working on AGA !

It crashes after a moment and screen has blue filter.
Max resolution is 640x480 not 800x600.

Sdl cursor has it's own screen, looks like 320x200.

I sending exe to Bernd Roesch for debug, he helped me a lot before.
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Old 03 May 2013, 20:34   #24
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...
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Old 03 May 2013, 20:42   #25
attila06
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Yesssss, what a good news
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Old 03 May 2013, 23:34   #26
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Well that's great news, glad to help in the end
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Old 04 May 2013, 00:15   #27
Retrofan
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If it finally works with AGA, will it need FPU to run? Or perhaps it's too early to ask.
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Old 04 May 2013, 00:18   #28
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My SDL library won't need an FPU but you'll have to ask Arti about NetSurf itself.
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Old 04 May 2013, 12:03   #29
arti
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Ixemul needs FPU.

Progress:
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Old 04 May 2013, 12:13   #30
Retrofan
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Quote:
Originally Posted by arti View Post
Ixemul needs FPU.
It seems there is a version that doesn't need it:

http://aminet.net/package/util/libs/ixemul-48.0
"Contents of util/libs/ixemul-48.0.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 98737 175140 56.4% -lh5- 6a4f Jan 1 1990 ixemul-000.library
[generic] 96239 167056 57.6% -lh5- c2bc Jan 1 1990 ixemul-020-fpu.library
[generic] 96978 169580 57.2% -lh5- e52a Jan 1 1990 ixemul-020.library
[generic] 96383 167584 57.5% -lh5- 157f Jan 1 1990 ixemul-040-fpu.library
[generic] 96911 169708 57.1% -lh5- 8108 Jan 1 1990 ixemul-040.library
[generic] 95611 166628 57.4% -lh5- 9534 Jan 1 1990 ixemul-060-fpu.library
[generic] 404 647 62.4% -lh5- 11a2 Sep 27 1999 ixemul-48.0.readme
[generic] 7752 15844 48.9% -lh5- 32d2 Jan 1 1990 ixnet-000.library
[generic] 7635 15440 49.4% -lh5- 9b4a Jan 1 1990 ixnet-020.library
[generic] 7636 15464 49.4% -lh5- 6096 Jan 1 1990 ixnet-040.library
[generic] 7636 15464 49.4% -lh5- ef4b Jan 1 1990 ixnet-060.library
---------- ----------- ------- ------- ------ ---------- ------------ -------------"

Edit: Also it would be nice if it could work with a fixed palette (16 colors) like IBrowse does (not AWeb, not Voyager). Using 256 colors it would look better even. This is with 16:


Last edited by Retrofan; 04 May 2013 at 13:00.
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Old 04 May 2013, 12:27   #31
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I think it would be too slow.
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Old 04 May 2013, 13:41   #32
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Quote:
Originally Posted by arti View Post
Ixemul needs FPU.

Progress:
Cool, what did you have to change?

I really need to understand how .NetSurf is using my library so I can improve performance.
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Old 04 May 2013, 15:56   #33
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A dream would come true with a Netsurf AGA release.
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Old 04 May 2013, 19:22   #34
arti
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Well, seem everything is fine with sdl aga.
My mistake, I didn't cleanup the code I was fixing for 8 bit rtg.

Great that colors are working with no need to change almost anything.

Last edited by arti; 04 May 2013 at 19:27.
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Old 04 May 2013, 20:05   #35
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What about the speed now? What are you using to try, 060?, how many colors, 256?
We've got RoadShow now to speed it up...

Edit: And Novacoder is an expert speeding conversions, so let him be the first beta tester. I hope it will work with a 030 no FPU.

Last edited by Retrofan; 04 May 2013 at 20:19.
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Old 05 May 2013, 08:42   #36
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Well, Arti let us know.
I know maybe it's too early, but we all trust in you Arti, Novacoder and others.
Thanks Gentleman .
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Old 05 May 2013, 11:32   #37
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good job friends! You are the best!
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Old 06 May 2013, 06:41   #38
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Sorry for the off topic, but thanks Novacoder. Im currently playing with your AGA SDL and porting DGen (megadrive emu). Already working, albiet pretty slowly.
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Old 06 May 2013, 06:47   #39
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megadrive emulator? ohboyohboy!
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Old 06 May 2013, 07:42   #40
NovaCoder
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Sorry for the off topic, but thanks Novacoder. Im currently playing with your AGA SDL and porting DGen (megadrive emu). Already working, albiet pretty slowly.
Cool, looks like it's going to come in handy then. I only started developing it to port Descent Rebirth.

The library is very buggy at the moment though (and very slow), you might want to wait a few weeks for a much improved version (I'll remove the library for now).

Last edited by NovaCoder; 06 May 2013 at 07:59.
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