English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 09 December 2004, 09:23   #1
AmiGer
Registered User
 
AmiGer's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 349
How to stop sample playback ?

Hi,

when playing a sound sample with direct hardware programming (e.g. in assembler) the sample is looped by default. What's the best way to stop the playback after it was played once (e.g.interrupt?) ?

Any examples ?
AmiGer is offline  
Old 09 December 2004, 10:23   #2
girv
Mostly Harmless
 
girv's Avatar
 
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,115
Yes, the best way is to wait for the audio interrupt then stop DMA for the channel. I also set its volume to zero but I'm not sure if that is strictly necessary
girv is offline  
Old 09 December 2004, 18:48   #3
AmiGer
Registered User
 
AmiGer's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 349
Well, I assumed that but when I try to setup an interrupt then it is called immediately after I enabled it.
So maybe you or anybody have an example or any tips how to set up and code the interrupt routine correctly ?
Thanks.
AmiGer is offline  
Old 10 December 2004, 10:26   #4
girv
Mostly Harmless
 
girv's Avatar
 
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,115
I've got some asm examples in the form of a simple sound effects engine for a game. I'll try to extract the source over the weekend - its on a backup CD somewhere in the computer graveyard that is our back room
girv is offline  
Old 10 December 2004, 13:13   #5
AmiGer
Registered User
 
AmiGer's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 349
That would be very nice... I experimented a little bit but still have problems...
AmiGer is offline  
Old 11 December 2004, 01:46   #6
Photon
Moderator
 
Photon's Avatar
 
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,613
Have you looked at one of the playroutines for a tracker, like Noisetracker?

What you usually do is to wait at least 4 raster lines, then set the audio pointers and loops to whatever you want. It will then take effect when the sound reaches the end. This means that you can start a sound with any loop length (AUDxLEN) you want. When the sound is to stop, you set the sound pointer to a word that is 0 (to avoid clicks) and set the AUDxLEN (loop) to 1.

If you start sounds at a specific point in time, like waiting for VBLANK, it's easier to use some sort of timing to wait at least 4 raster lines instead of using the audio interrupt, like the copper (which I use). I just poke the correct values into the copper list and the copper moves them into the sound registers when the time comes.

The protracker playroutine uses a cheap timer interrupt wait loop to do it:
STARTSOUND:
MOVE.W n_dmabit(A6),$DFF096 ;Audio DMA off
MOVE.L n_start(A6),(A5) ;Set sampledata pointer
MOVE.W n_length(A6),4(A5) ;Set length
MOVE.W n_period(A6),6(A5)
MOVEQ #0,D0
MOVE.B n_volume(A6),D0

move.b pt_timeout,$bfe701 ;TimerB HI
move.b pt_timeout+1,$bfe601 ;TimerB LO
move.b #%000011001,$bfef01 ;set commandbits: OneShot & CLK & Start
WAIT1:
pt_timerwait3
btst #0,$bfef01 ;timeout on timerB? (ICR TimerB)
bne.s pt_timerwait3 ;nope...
STARTIT:
MOVE.W n_dmabit(A6),D0
BSET #15,D0
MOVE.W D0,$DFF096

WAIT2:
move.b pt_timeout,$bfe701 ;TimerB HI
move.b pt_timeout+1,$bfe601 ;TimerB LO
move.b #%000011001,$bfef01 ;set commandbits: OneShot & CLK & Start
pt_timerwait4
btst #0,$bfef01 ;timeout on timerB? (ICR TimerB)
bne.s pt_timerwait4 ;nope...

STOPIT:
MOVE.L n_loopstart(A6),(A5) ;SET TO POINT TO A 0 WORD
MOVE.L n_replen(A6),4(A5) ;SET TO 1
pt_rtnend

Hope this helps.
Photon is offline  
Old 11 December 2004, 10:44   #7
AmiGer
Registered User
 
AmiGer's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 349
Yes, I had a look at a lot of tracker playback routines and I was very surprised that it is such "complicated" to do an easy sample playback. Anyway my program works now and your example is very helpful, thanks.
AmiGer is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
XBox 1 video playback Peter Retrogaming General Discussion 19 18 January 2011 16:33
Wrong playback of a ripped module Another World New to Emulation or Amiga scene 6 17 December 2008 17:55
Amiga (WinUAE) video playback? Lernatix Amiga scene 2 18 November 2007 16:17
Playback problem from recording RickyC support.Other 0 31 May 2007 13:38
DivX Playback Echo support.Hardware 10 24 January 2003 18:45

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:08.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.07196 seconds with 13 queries