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Old 15 March 2020, 17:51   #1
lifeschool
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Lemon/EAB Super League 2020 -R4- Jump 'N Roll & Wizzy's Quest

EAB/Lemon Super League 2020: Round 4 - Wolfchild & Wizzy's Quest

Finishes: 23:59 April 4th UK Time


Jump 'N Roll


Wizzy's Quest


Rules
Starts now, ends at 11:59pm (midnight) UK time on Saturday, April 4th 2020.
Score as many points as possible during this time-frame.
Post screenshots of your high score in this thread, and write the score underneath.
Don't cheat! No continues, passwords, score leeching, trainers or savestates.
Special Rules: Jump N Roll - No Training, play from the start each time.
Special Rules: Wizzy's Quest - Total = Level reached x1000 - Score. Level 50 = 1K points per life.
Take your images at Game Over point, or one life left, showing the level reached. Screenshots from the title page are not acceptable.
No use of training or passwords, play from the start each time.

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Game Info:
Jump 'N Roll Lemon Page
Wizzy's Quest Lemon Page

Get the Game
Jump 'N Roll
[ADF]
[WHDLoad]
Wizzy's Quest
[ADF] - compo fixed.


Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Results and Standings
- Lemon thread
- Live League Ladder




League table:


Last edited by mihcael; 05 April 2020 at 21:57.
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Old 15 March 2020, 18:02   #2
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The new round is up, and I've added the new rules on training during the time-frame of the round into the rule books. These take effect as of now.

John noticed Jump N Roll has training options within the game itself, and to allow this would seem to go against the rules we just made, so for now can we agree to play from the start? I'd rather not go through a huge debate, as I think its fair to learn all the games with trial and error, but if there is a huge outcry and a reason why, Im sure an exception could be made.

I havent played either game yet. Looking for volunteers...

Wizzy's Quest
The joystick functions are:

Left/Right -> Wizzy Walks
Up/Diagonal Up -> Wizzy Jumps
Fire and Left/Right -> Wizzy Builds a block sideways
Fire and Up -> Wizzy Builds a block diagonally
Fire and Down -> Wizzy Builds a block diagonally

Some keys during the game have functions:
Pressing <HELP> brings up a help page.
<P> Pauses the game.
<S> speeds up the game, for some reason that I don't understand it runs at different speeds depending on the amount of memory in the system being
used.
<ESC> ends the level if you get into a position from which there is no way out, this costs a life!.

Last edited by lifeschool; 15 March 2020 at 18:51.
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Old 16 March 2020, 08:18   #3
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Not tested Jump 'n roll but had a quick go at Wizzy's quest.
Seems to be an interesting lemmings like game (with 1 lemmings)
Nice choice.
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Old 16 March 2020, 18:24   #4
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Yes, more like Troddlers, if you played that one?
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Old 17 March 2020, 02:05   #5
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I don't remember having played Troddlers...

Regarding "Wizzy's quest", as this game is a milking party, like for Wolfchild, I think we don't have to count the score.

Maybe we can only consider the reached level to determine the winner ?

Level 01 : score 651 !!!
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Old 17 March 2020, 02:35   #6
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This is fun.
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Old 17 March 2020, 02:37   #7
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Thanks malko, yes definitely a milk fest on level 1! Perhaps we should say players who only reach level 1 should get a milking penalty, of minus 1 million points.

Unfortunately, submitted scores, or footage made to prove a score, must be shown running at 50fps. Scores/footage being played below 50fps are not acceptable as submissions. That means anim.gifs must be shown running at 50fps, or they can only be used as examples, hints etc. You can always record your plays on youtube like John does.
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Old 17 March 2020, 07:19   #8
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It's not just level 1 but every level with plenty of gems to collect.

So reached level MINUS score again would be the most fair (plus number of lives at the end although you can only see 3 at max).

Btw., Wizzy's Quest runs pretty slow on a real A500 (but too fast without cycle-exactness).
@lifeschool: It's okay to play this at 60fps, right?

Last edited by john4p; 17 March 2020 at 08:06.
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Old 17 March 2020, 08:29   #9
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Quote:
Originally Posted by lifeschool View Post
Thanks malko, yes definitely a milk fest on level 1! Perhaps we should say players who only reach level 1 should get a milking penalty, of minus 1 million points. [...]
Wondering if you are joking or simply missing sleeping hours .


Quote:
Originally Posted by lifeschool View Post
Unfortunately, submitted scores, or footage made to prove a score, must be shown running at 50fps. Scores/footage being played below 50fps are not acceptable as submissions. That means anim.gifs must be shown running at 50fps, or they can only be used as examples, hints etc. You can always record your plays on youtube like John does.
There's no worse blind man than the one who doesn't want to see...
Let's reformulate it : it's an example. ONE OF the level where it is possible to milk

Play the game a bit, you will see.
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Old 17 March 2020, 12:10   #10
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Intersting Game. Level 4(000) - 896 = 3106


Last edited by mihcael; 17 March 2020 at 21:05. Reason: score calculation updated
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Old 17 March 2020, 19:32   #11
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As there is something going on with the scoring of Wizzy's Quest, and we are still in the first week, I've updated the rules so that scoring is less important. How about level x 1000?, I think 10,000 would be overkill so lets go with that. Of course this means screenshots must show the level to be acceptable.

I copied the only rule from Jump and Roll also, as it looked odd having no training listed for only one of the games. As this is a permanent rule change, I'll roll this into the main rules next round.
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Old 17 March 2020, 20:29   #12
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Quote:
Wizzy's Quest - Total = Level reached x1000 - Score
Yep, this should work just fine - thanks Dan.
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Old 18 March 2020, 00:13   #13
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Stuck here actually :

Wizzy's Quest : 26'439 = (28 x 1'000) - 1'561

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Old 19 March 2020, 00:19   #14
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I finally managed to avoid the skeleton in level 28
In the scheme of things, it was not that hard. Why didn't I thought about the way I did it today before ?

Now here ...
Need to study this screenshot to think about a clue.

Wizzy's Quest : 31'284 = (34 x 1'000) - 2'716



Edit: Just after posting I had an idea and un-paused the game -> I managed to finish the level
but my joy was short-lived since on the next level (35), a new enemy is able to "eat" the blocks we create and then kill you ...
I was so surprised that I forgot to make a new screenshot.

Last edited by malko; 19 March 2020 at 00:44.
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Old 20 March 2020, 02:37   #15
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By the time I've failed on stage 5 I've forgotten the earlier stages again.
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Old 22 March 2020, 02:28   #16
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Whizzy's Quest : 38'701 = (43 x 1'000) - 4'299

I am wondering if it's possible top finish this level. Here is the best I can do so far as I have no clue how to remove the block in front of the door...
I have an idea but can't find a way to materialize it .



Edit: Had an idea this morning at wake up (OMG - to wake up and thinking about a game, it's been a long time since that happened ). Will check later if it can work (no time to play the 43 levels now).

Last edited by malko; 22 March 2020 at 09:26.
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Old 22 March 2020, 12:29   #17
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I have yet to reach this level. Hope the skeleton isn't in this spot at the start already.
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Old 22 March 2020, 13:46   #18
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Wizzy's Quest : 6,385 = (7 x 1,000) - 615
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Old 23 March 2020, 01:06   #19
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Quote:
Originally Posted by john4p View Post
I have yet to reach this level. Hope the skeleton isn't in this spot at the start already.
Yes, he is...

But, my wake up idea was the good one

Wizzy's Quest : 45'358 = (49 x 1'000) - 4'642 + 1'000



By the way : The text at the end of the game is unreadable because the font seems to be of the wrong size.
After a test, I have found that we have to add a system-configuration file in DEVS (80 cols) for the text to be correctly displayed - also the "Highscore" & "Last Game" texts fit on the right border with the system-configuration file in DEVS. Will have another go to be able to read the final discussion between the heroes and the dragon

Last edited by malko; 23 March 2020 at 01:13.
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Old 23 March 2020, 02:41   #20
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Thanks malko, well done.

A new ADF is now linked in the first post, which fixes PAL/NTSC issues, 80 Character mode to read the texts, and restores the original intro.

Players dont have to upgrade to the new version, as they should play identically.
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