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Old 05 January 2014, 21:56   #121
Galahad/FLT
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Quote:
Originally Posted by demolition View Post
Booting from disk 1 on my 1200 (with ACA1232) using either KS3.0 or 3.1 causes an immediate guru on the boot sector. Not sure if it is meant to work on that configuration. It works fine using the WHDLoad installer though.
RDY should be working fine on my 1200 since most other stuff works fine, including Sanity's Arte.

Edit: I also get 'DF0:Uninitialized' when I insert disk 1 after writing the ADF, so it is not recognized as a DOS disk. Disk 2 says 'Putty'.
Both Disks are non-Dos, disk 2 shouldn't have any kind of disk label in AmigaDOS, I would suggest the write procedure didn't go correctly.
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Old 05 January 2014, 22:53   #122
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Quote:
Originally Posted by Galahad/FLT View Post
Both Disks are non-Dos, disk 2 shouldn't have any kind of disk label in AmigaDOS, I would suggest the write procedure didn't go correctly.
I wrote both disks with verify and post #95 also gets the same label on disk 2. Would the WHDLoad installer complain if there was an error or would it just copy the error to the installed game?
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Old 06 January 2014, 10:29   #123
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Quote:
Originally Posted by Codetapper View Post
The latest RawDIC works fine, but you will need to download TrackWarp library as RawDIC uses that for all reading-from-file operations. Grab it here:

http://whdload.de/whdload/TrackWarp17.lha
Thanks, that worked for me.
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Old 06 January 2014, 17:06   #124
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For reference it works and runs perfectly on my A4000/30
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Old 06 January 2014, 19:00   #125
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Quote:
Originally Posted by demolition
I wrote both disks with verify and post #95 also gets the same label on disk 2. Would the WHDLoad installer complain if there was an error or would it just copy the error to the installed game?
AmigaDos appears to display DF0:Putt on the Workbench screen because the first longword on disk 2 happens to be Putt instead of DOS (as there's a little message in the bootblock on disk 2).

As Galahad says, both disks are definitely non-DOS and the WHDLoad installer ignores this anyway.
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Old 07 January 2014, 06:03   #126
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I finally got around to installing the whdload version, i used my HXC to read both floppy images and everything went fine.

The whdload version plays perfectly on my A1200 without any need for extra tinkering, thanks again for the release
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Old 07 January 2014, 12:01   #127
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Galahad, would you have took this on if System 3 had intended selling it?
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Old 07 January 2014, 12:33   #128
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Galahad, would you have took this on if System 3 had intended selling it?
Of course. My main motivation was to get it into a format they could release it in, I didn't expect them to give it away free, I was told that was happening after I had already started on it.
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Old 07 January 2014, 13:47   #129
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System 3's decision to release it for free is very commendable and not to be under-appreciated.
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Old 09 January 2014, 02:01   #130
Minuous
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Any chance of a release of the source code for Putty Squad?
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Old 09 January 2014, 02:12   #131
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Any chance of a release of the source code for Putty Squad?
Unfortunately not. NDA strictly prevents me from doing so, sorry
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Old 09 January 2014, 21:30   #132
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Does anyone know the deal with the slow downs?? I use it in uae4all on my Pandora. I use the A1200 profile and don't have any slow downs with any other game..anyone experience it??

Thanks
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Old 09 January 2014, 22:28   #133
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Does anyone know the deal with the slow downs?? I use it in uae4all on my Pandora. I use the A1200 profile and don't have any slow downs with any other game..anyone experience it??

Thanks
It will likely be blitter related. If you're using the disk/adf version, if the emulator you're using has the ability to disable CPU caches, try that as the game natively doesn't disable them, so it could be the CPU is simply running too quick and gets to the next blitter wait before the previous blit has finished.
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Old 09 January 2014, 22:38   #134
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Quote:
Originally Posted by stainy View Post
Does anyone know the deal with the slow downs?? I use it in uae4all on my Pandora. I use the A1200 profile and don't have any slow downs with any other game..anyone experience it??

Thanks
putty squad forces emulation very much (CPU)...something like Aladdin or BCKID
if there are slowdowns is because cpu is runing at 100%
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Old 12 January 2014, 13:38   #135
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Jesus i learn the news now only lol, i ran immediatly on the System 3 website to thanks them ! A big "MERCI" to all the staff here who made this possible, and also to everyone who was believing in this since a so long time ! Going to transfert the ADF this afternoon to pley a bit .
 
Old 12 January 2014, 14:25   #136
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Just when I thought I was out...they pull me back in! Retro archaeology is my new hobby.

Cheers system3, Galahad, Codetapper and all other involved.
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Old 14 January 2014, 13:31   #137
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Just have to agree and say I'm loving Putty Squad. Looking forward to the PS Vita release too so I can play it at work (during lunchtime of course )

Thanks to System 3, Galahad and everyone else involved. As to it being free - feels like I had 2 Christmases this year
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Old 28 January 2014, 14:43   #138
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galahad, how much peoples downloaded the game ? how much visitors since the release ???
Like you have the source code could we dream about a cd32 version with the ps3 music in cdda ???
With an auithorization to make a cd32 version how much time could be needed to make a such release ???
The time to change the source code to use cdda ???
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Old 28 January 2014, 22:43   #139
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I seriously doubt he got the rights to use cdda tracks from the ps3 version.
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Old 28 January 2014, 23:09   #140
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The Amiga versions music is awesome though! It would be sacrilege to use PS3 music on an Amiga Game!
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