01 July 2016, 13:55 | #61 | ||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
Quote:
Not 320kbp ones. Quote:
Then go look. Yeah, Sox can make them, but they're probably not widely used at all. |
||
01 July 2016, 22:08 | #62 | ||||
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
However I have no issues with playing on the machine and developing for it, there are plenty of games which the stock machines can run just fine which have never been written (or exist but deserve a rewrite). I understand that some people like to do things "the old way", such as a walking pilgrimages, rustic holidays in old walls close to the chimney fire and such, and sometimes I enjoy it myself, but on a daily basis there is no question that modern stuff is better. This said, playing good games is always cool, something that was fun in old times can still be fun today and the machines will never be outdated in this regard. Quote:
Quote:
This slippery slope does not exist: memory protection does not encourage buggy programs since it kills them immediately and safely. It rather allows to identify them immediately ("program MyFavoriteShinyBrowserBuggyAsHel attempted to write at an invalid address and was terminated") and thus allows me to throw them instantly to the trash rather than keep using them not knowing that they are coded horribly and make my system unstable. This means users do not have to do dichotomic searches anymore and encourage selection of good programs. Rather than breeding irresponsibility, it shines a light on it and allows to prune the weeds out. Not knowing what makes their system unstable on the contrary encourages the average user to keep bad programs running. Moreover, it can be used to send crash reports to the authors so they can fix those bugs. Again, this encourages good coding practices since being flooded by crash reports is not fun. Quote:
Cf my answer to DrBong above: not for work, but for what it is good at as a retro machine. Dungeon Master will always be fantastic to play on a stock 500/1MB. As would be a newly written successor to it for the same machines. (I would just not develop it on an Amiga.) |
||||
02 July 2016, 00:39 | #63 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 44
Posts: 649
|
|
02 July 2016, 01:31 | #64 | ||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
Quote:
Quote:
Yeah, I've been thinking about a DM clone for 68030+AGA, I even have permission to use the Grimrock 2 assets (just pre-render with Blender, easy), but I'm lazy |
||
02 July 2016, 03:00 | #65 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
Quote:
|
|
02 July 2016, 04:39 | #66 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
This said I was thinking of an OCS/68k/1M target. Dungeon Master does a lot of gamy things excellently but it is not a technical gem and there are many aspects of it which could be improved upon. Its competitors on the Amiga have offered much improved graphics and different gameplay but regressed UI wise and were not daring enough gameplay wise (even if I like BlackCrypt a lot). Even Grimrock actually falls short in many places. Compared to DM design wise, UI wise, and gameplay wise it is as if they failed to identify why DM was great and thus did not know what should have been maintained and improved upon. It is pleasant but only because current machines are powerful and 3D assisted: the graphics luster kind of hides the poor(er) gameplay and design. I was going to say that maybe we are 100% in off topic territory now but actually this is my answer to the thread main question: 68k Amiga need: - a new DM clone, technically as excellent as SOTB was and richer than DM was. - a report of most Amiga arcade ports. - and this for this to happen: good cross compiling toolchains, remote debuggers, console-development-kit-like hardware and corresponding software. - also, a coder friendly mini OS to assist loading/executing/debugging of programs from a remote machine |
|
02 July 2016, 10:48 | #67 | |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
Quote:
I thoroughly enjoyed both Grimrock 1 & 2 - very fun games indeed! I would suggest rather than to have just AGA how about an RTG output option as well - for the more expanded machines =) You could fix the screen size (640x480 ish) just the colour depth to 16 or 24 bit. A 16/24bit RTG version could reduce the processing of assets as 16bit (64k colours) and 24bit (16.7Million colours) are obviously far easier produce than a (heavily) optimised 8bit (256 colour screen) |
|
02 July 2016, 16:40 | #68 | |||
Banned
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
|
Quote:
Quote:
Quote:
|
|||
02 July 2016, 19:46 | #69 | ||
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
Why not the simplest reason: because they think it is a cool idea which does not cost them anything? Quote:
Aren't you generalizing out of thin air? Elites? Burn bridges? Choosing to code on a modern machine does not make anyone an elitist, there is no law which forces anyone to like retro coding. People have priorities and we have no business deciding these in their stead. "Then they wonder why[...]". When did the Grimrock guys wonder about anything? It looks like you are creating a whole ecosystem in your head which has no relation whatsoever with the actual situation. I am not sure why the Grimrock guys can be faulted for anything Amiga wise. They were kind enough to give Torham access to their IP for free, why does that reflect in any way for the sorry state of Amiga development (according to you)? They have no more obligations to the Amiga community than anyone else on the planet. I'm not sure why anyone ought to do anything that you deem to be important. If you want some change, then impulse it and see if others follow you but if no one cares then you have your answer: other people's priorities differ from your own and that is it. Be the change you want to see in the world and do not expect others to do it for you. |
||
02 July 2016, 19:52 | #70 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
I'm sure any developer considers a target platform numbering in the thousands preferable to a target platform targeting one or two thousand users. After all, coming from the PC world, that must be an amazing difference.
|
02 July 2016, 22:04 | #71 |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Wouldn't that be too slow for anything below PPC, even if optimised? The last one uploaded to Aminet was geared up for use with Amithlon or similar set-ups rather than real hardware IIRC. Also, if my past memories are anything to go by, Ami 68K emulation is probably not all that sweet on A4000 + Cyberstorm PPC.
|
02 July 2016, 22:44 | #72 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
Yes, it would be much slower than Wintel, but I would like to see it done with the UAE newer releases for a "proof of concept". I love hardware emulation/simulation of any machine and I think that is too cool to launch old programs from the Workbench desktop, be it 68k or NG.
That said, I vote to see more emulators ported for Amiga, not only UAE, but newer fMSX versions, OpenMSX, Nestopia UE, FCEUX, SDLTRS, ATARI800, STEEM, etc. I LOVE hardware emulators/simulatorsof any kind, even old LCD handheld ones. The Amiga scene has a few coders that make ports of Wintel/Linux SDL games and apps for the Amiga, "maybe" they port some of that apps one day. I really would like to see NovaCoder to port one of that, unfortunately he is not porting any games anymore and probably he is not programming anything on the Amiga anymore too, but I wish to him luck, thanks for all the fish. I hope someday for him with all that luck to go back to the scene and start porting that f**king apps for us. |
02 July 2016, 22:47 | #73 | |||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
That's what I was going for.
Quote:
Quote:
Quote:
It's more about an updated Dungeon Master clone with a better audio visual presentation and a modernized interface, rather than making a Grimrock port. I'm certainly not pre-rendering anything in 32bit/hires, etc. |
|||
02 July 2016, 23:13 | #74 | |||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Quote:
Quote:
Quote:
|
|||
03 July 2016, 00:09 | #75 | |||
Banned
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
|
Quote:
Quote:
...as emulated Amigas outnumbered NG Amigas. ...as PPC dies and only handicapped embedded CPUs are used. ...as emulated Amigas outperformed NG Amigas. ...as FPGA Amigas outnumbered NG Amigas. Quote:
|
|||
03 July 2016, 01:31 | #76 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
Quote:
|
|
03 July 2016, 08:04 | #77 |
Banned
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
|
|
03 July 2016, 09:08 | #78 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 775
|
I'm getting that amiga.org/amigans.net vibe at EAB, the topic here is "What Software does 68K Amiga need?", with emphasis on 68k (not NG).
|
03 July 2016, 11:38 | #79 | |||||||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Quote:
Quote:
Quote:
Quote:
Quote:
All-in-all it doesn't sound like you've used a high-end classic Amiga for any great length of time (and perhaps other retro 16/32-bit platforms) and experienced some of the very good serious niche software available.....particularly that which came out in the latter days of the Ami. When that's true, it makes it hard in this instance for one to make a comparison of retro and modern platforms and offer a balanced POV. Quote:
Quote:
Yep, and I wish the mods would step in and advise them to either start their own threads or take it to PM/Amiga.org etc. instead of continually spiralling off-topic into neverending hair-splitting/pissing contests and hijacking other people's threads. People have PM'd me recently about this problem, which I can't say has happened before with any frequency in the 15 years here on EAB. Last edited by DrBong; 03 July 2016 at 14:03. Reason: Added to post + fixed typos! |
|||||||
03 July 2016, 13:18 | #80 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
It has been a long standing desire of mine to develop a Dungeon Crawler of sorts - if the time comes when you want to jump in this project, I would love to help =)
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Dropbox on a 68k Amiga | TenLeftFingers | Amiga scene | 15 | 18 July 2015 17:03 |
amiga 68k emulator | petee1979 | support.OtherUAE | 11 | 28 June 2008 10:07 |
sdl 68k on my amiga | mrodfr | support.Apps | 0 | 19 November 2006 16:23 |
Looking for a 68k amiga coder | anakirob | Coders. General | 0 | 15 October 2004 05:22 |
68k Mac software | Fissuras | Retrogaming General Discussion | 9 | 12 August 2002 10:26 |
|
|