24 June 2012, 16:38 | #41 | |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
Hmm
Ok, but why Launcher reads the options from Host.fs-uae at startup ad default options?! For this Host.fs-uae is created, isn't it?! Quote:
|
|
26 June 2012, 13:08 | #42 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
90933936cce43ca9bc6bf375662c076b27e3c458 Kickstart v1.3 r34.5 (1987)(Commodore)(A500-A1000-A2000-CDTV)[o].ro I think the [o] stands for overdump, but I can probably add this one to the launcher so it will accept it if the preferred one is not found. c5839f5cb98a7a8947065c3ed2f14f5f42e334a1 Kickstart v2.04 r37.175 (1991)(Commodore)(A500+)[!].rom This one should be detected by the launcher for use with Amiga 500+. 3b7f1493b27e212830f989f26ca76c02049f09ca Kickstart v3.1 r40.63 (1993)(Commodore)(A500-A600-A2000)[!].rom This one is not recognized by the launcher. The launcher recognizes A1200 and A4000 versions (using TOSEC names here): Kickstart v3.1 r40.68 (1993)(Commodore)(A1200)[!].rom Kickstart v3.1 r40.68 (1993)(Commodore)(A4000).rom (and of course the Amiga forever ROMs). Quote:
Host.fs-uae was created for FS-UAE, to let you put common defaults into this file. The launcher does not read this, and will not read it either. I meant that FS-UAE will currently read defaults from this file (which the launcher is unaware of), but the launcher will soon instruct FS-UAE to stop reading from this file, so all options are set by the launcher (when using the launcher). |
||
27 June 2012, 17:30 | #43 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
Ok
Could then be an option to set the connected USB Joypad/-stick as default? Sure, Icould write this option in all my game config files, but this was the reason why I wrote it in Host.fs-uae |
27 June 2012, 18:23 | #44 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Yes, the launcher gets it own setting to choose preferred joystick device, which will automatically be pre-selected if it is available.
|
28 June 2012, 00:41 | #45 |
Posts: n/a
|
I like the launcher...good work.
|
29 June 2012, 04:51 | #46 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,819
|
Frode,
when will the preferred joystick option be available on the launcher? Also Good work and well done so far. |
29 June 2012, 15:54 | #47 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Thank you, both I may be able to get a launcher update out today, -but a only source release. (The launcher can be run directly from the source if python + dependencies are installed).
|
30 June 2012, 03:54 | #48 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,819
|
"if python + dependencies are installed)"
are these provided on your webpage or in the installer or are htey are seperate download? thanks |
30 June 2012, 13:34 | #49 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Hi, here is a current snapshot of the launcher (attached as zip file).
Some of the changes are: * (Launcher) Configurable search path. * (Launcher) Support creating automatic configurations for games based on local files and game definition database. * (Launcher) Add support for CDTV and CD32 models. * (Launcher) Added tooltips for icon buttons and some other elements. * (Launcher) Add CD-ROMs dialog. * (Launcher) Change main floppy selectors into removable media selectors. * (Launcher) Selectors for preferred joysticks. * (Launcher) Implement new XML format for game definitions. * (Launcher) Scan and store checksum for floppy images in database. * (Launcher) Support XDG user dirs (requires xdg-user-dir executable). * (Launcher) Some more use of icons and icon buttons. * (Launcher) Changed .desktop categories to Game;Emulator; * (Launcher) Updated translations: fr [Foul]. * (Launcher) Added translations: de [nexusle], it [Speedvicio]. If you have Python and dependencies (wxPython, setuptools, pywin32 (on windows)), you should be able unpack the zip file and execute the python script fs-uae-launcher.py within (or install as a normal python package via setup.py). On Windows, it is possible to find the installed library.zip in the install location for FS-UAE (something like ~/AppData/Local/FS-UAE/launcher/library.zip) and replace the python package fs_uae_launcher: * unzip library.zip to a temporary folder * replace the directory "fs_uae_launcher" with "fs_uae_launcher" from this source archive * re-zip and replace library.zip. Alternatively, you can unzip library.zip and put the contents in a *folder* called "library.zip" and have this folder take the place of the zip file - then you can replace the subfolder "fs_uae_launcher" without re-zipping. Regular development releases will of course resume later |
30 June 2012, 13:38 | #50 |
PSPUAE DEV
|
Awesome stuff, keep it up FS, .
|
30 June 2012, 14:27 | #51 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,819
|
thanks
thanks frode, you always come up with the goods.
|
01 July 2012, 04:23 | #52 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,175
|
Quality update as always Frode!
|
02 July 2012, 15:04 | #53 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
Hey,
in the Launcher we need two pictures for preview. One "Title" and one "Screenshot". Why we dont use only ONE picture which display's both. A source for this picture could be HOL : Example for Turrican |
02 July 2012, 19:35 | #54 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
But yes, you would then be able to use pictures from HOL - Ufortunately, HOL watermarks all screenshots, which -with all respect for HOL - makes it a bad source for screenshots (well, at least I don't want watermarked screenshots myself). |
|
02 July 2012, 22:34 | #55 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,819
|
If you cant find any titles and screens and HOL is your only means of getting it, just prntscreen the HOL image to Paint, crop each picture and save as .png ot utilise HOL's screens. I agree with Frode though the watermarks ruin the whole experience so i stick with Lemmon's sceens and titles.
and 2 pictures are always better then having one single one Last edited by ransom1122; 03 July 2012 at 04:03. |
09 July 2012, 23:40 | #56 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Version 1.3.15:
Last edited by FrodeSolheim; 10 July 2012 at 13:38. |
10 July 2012, 01:35 | #57 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,819
|
Thanks frode
Frode been eagerly waiting for this update, i will download this tonight Great Work, and heaps of greta updates are here ones that are important. This is now easily the best Amiga emulator ever. Keep up the good work..
thank you thank you thank you thank you thank you thank you |
10 July 2012, 08:06 | #58 |
Registered User
Join Date: Sep 2010
Location: Greece
Posts: 27
|
Thanks for the update. The custom settings dialog/editor is a life saver!
|
10 July 2012, 08:19 | #59 |
Registered User
Join Date: Sep 2010
Location: Greece
Posts: 27
|
Found a bug with the custom settings though. Commented-out lines (beginning with "#") are not saved. I have commented-out settings in there to enable/disable them very fast when needed.
|
10 July 2012, 11:35 | #60 |
Registered User
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
FS-UAE Launcher crashes while scanning for files | Dic_Ray | support.FS-UAE | 16 | 03 February 2014 23:59 |
FS-UAE Launcher portable? | toprak | support.FS-UAE | 5 | 11 December 2012 17:17 |
Python errors from fs-uae-launcher [Solved] | mocham | support.FS-UAE | 8 | 01 November 2012 19:54 |
[FS-UAE] Amiga Game Database for FS-UAE Launcher | nexusle | support.FS-UAE | 31 | 24 August 2012 20:24 |
UAE launcher for game or demo | Frazor | support.WinUAE | 4 | 28 March 2003 16:04 |
|
|