13 November 2019, 17:26 | #61 |
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13 November 2019, 17:31 | #62 |
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@funK
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14 November 2019, 10:56 | #63 |
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I've been asked by email, on itch.io, on YouTube, and on various forums to port Blastaway to other platforms, and I've also read some misinformation somewhere, so I thought I'd better give a complete and clear answer everywhere.
I'm not going to port Blastaway to any other platform. In general, other platforms won't be considered because: * I can't take the burden of adapting the game and then of offering (future) support (two platforms are already demanding, and with BOH I've learned that increasing the number of supported systems beyond two is insane); * porting is boring; * help offers aren't of any help (terrible pun intended) because also collaborating, for several reasons, takes time and energies; * I don't own all the machines I'm being / I will be asked to port the game to, and for money and logistical reasons I can't get more; * I have many other projects (for classic Amiga and Commodore 64) waiting to be resumed, and time and energies are limited. In particular, a classic Amiga version won't happen because: * it couldn't be identical; * it would require a huge development effort, as no direct port is possible: the code would have to be written from scratch and the data would have to be adapted; * it would require an additional effort for testing, given the variety of hardware configurations; * it would require again a big effort in case of updates (if any). Last edited by saimo; 14 November 2019 at 12:24. |
14 November 2019, 14:38 | #64 |
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I actually thought about asking you if a Dreamcast port would be possible.
I like how the game looks and sounds. I'm going to check out the Windows version then. |
14 November 2019, 14:41 | #65 |
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