05 November 2013, 04:51 | #61 | |
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05 November 2013, 05:58 | #62 |
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[ Show youtube player ]
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05 November 2013, 07:46 | #63 |
BlizzardPPC'less
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05 November 2013, 13:54 | #64 | |
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I think some of you might want to vent your speens at System 3's Facebook page (https://www.facebook.com/System3Games) and let them know how we feel. I've just had my 2p's worth on there.
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Last edited by Merlin; 05 November 2013 at 17:19. |
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05 November 2013, 15:21 | #65 |
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@Codetapper: Did you ask Rob Northen whether or not he copylock'ed Putty Squad? That would be a way to find out if there actually was a master copy of Putty Squad or not.
@thread: According to Linkedin, John Twiddy is still "head of development" at System 3. I think it is Twiddy we need to talk to to get closer to the truth. System 3 offices are right in the middle of London... maybe we really just need somebody who drops in there and tries to get a definite answer. Or camps out until Twiddy explains to him what happened to that mysterious DAT streamer with the Putty Squad files.. |
05 November 2013, 16:57 | #66 | |
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Or check exactly (right page, right top) of this review: http://amr.abime.net/review_40942 Full version must have minimum 2 disks to stored all necessary MAPS/BLKS/PAR files, can be more if extra anims are used. But two disks is enough, and I never heard about extra anims for Amiga versions. Only PC version has nice intro. I checked both (7 levels) demos of this game from AMR, and full version has 67 levels. This demo engine can handle without problems other levels too. Then only data (MAPS, BLKS, PAR) files are missed. You can try to convert these files from SNES, iphone or PSX version, only Amiga music (stored in BLKS files) can be problem, but maybe Jason Page still have music for this game. And finally, the main reason for me, why this game was never published is legal reason only. This game/demo contains 3 mods files, two are from Jason Page and third (stored inside FASTCODE) is from Andrew Barnabas from Dens Design. This is ripped music from Cool Spot game by Virgin. I don't think that System 3 has rights to using this music for this game. |
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05 November 2013, 19:57 | #67 |
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Maybe his dog or his budgie ate the disk; it's as good an excuse as any he's offered so far?
It's like listening to excuses for not handing your homework in. Mark Cale certainly appears not to have heard of Cloanto and the lots of copies of the Amiga Forever emulator that get sold, or even of ADF image files. He certainly knows how to pimp a dream though, the lying sack of <censored>. |
05 November 2013, 19:58 | #68 |
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Yes, the game engine perhaps is 100%, but that doesn't mean all level design was actually finished. Did you see them? I didn't. And nobody I know did. if there were such two disks and they were sent to magazines, they would have appeared somehow. But even if they did exist, they are nowhere to be seen, making this just moot. The fact is that, nowadays, this game probably does not exist at all, and any Amiga nerd wetdreams are just that.
Did the magazine reviews show any proof of levels that are missing in the demo? I don't think so. As far as I know, they just reviewed the demo version. It would actually help if anybody that actually wrote a Putty Squad review back in the day can tell us more information. Anything else is JUST speculation. |
05 November 2013, 20:15 | #69 |
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@ Akira
You're probably right, but it gives the haters a chance to hate on their Facebook page. |
05 November 2013, 21:38 | #70 | |
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I have a feeling I asked him in the past (no Skype history to check sorry) and I believe he said it was "almost" the final version. Often they got the not-quite-complete version when last minute tweaks might be made but not often affecting the gameplay. Occasionally they would be sent a bunch of files that ran each level of the game but not as one continuous loading game. Hopefully my memory isn't playing tricks! I'll post here when I get a reply from him if he remembers anything. Update: After re-reading the review again, there's a few inconsistencies to suggest it wasn't 100% complete. It states there are 36 levels + about 20 bonus rooms that almost count as levels. That's quite different from the 67 levels quoted elsewhere, unless they included the bonus rooms and the 20 is more like 30! Super Putty is mentioned instead of Putty Squad on the first page. But they do have pictures from other levels at least. Last edited by Codetapper; 05 November 2013 at 21:49. Reason: Added link to the review and re-read the review to find inconsistencies |
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05 November 2013, 21:54 | #71 |
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From now on, this is the only Super Putty I will believe in:-
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05 November 2013, 23:31 | #72 |
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the WHDLoad and ADF demo crash in winuae, even crash the completely winuae/AmiKit environment.(in the case WHDload)
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06 November 2013, 00:13 | #73 | |
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From what you say, I am pretty inclined to believe a lot of the reviewing magazines reviewed the demo version or another form of incomplete game. I strongly believe and am pretty sure this game was never actually finished!!!! And I will stand by my claim until any PROOF is shown that clearly states otherwise. Which will be pretty hard as, nowadays, whatever progress was made into this game is probably lost forever. And I blame most of all John Twiddy for not growing some balls and giving us what he had left many years ago. |
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06 November 2013, 00:35 | #74 |
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Winuae has crashed? At least my winuae+whdload+my own adf didn't.
Ah I remember a weird thing. Magazine's description says "8 Levels Demo", however, there were only 7 levels I could find. Dear Codetapper, Your description of WHDload's slave also says "this is an 8 level demo". http://www.whdload.de/games/PuttySquadDemo.html Did you confirm existance of 8th stage? (perhaps 2nd secret room somewhere)? I have already pushed "up" key (of joystick) at all platforms, btw. Last edited by nittamituaki; 06 November 2013 at 00:59. Reason: my wrong english,sorry! |
06 November 2013, 01:53 | #75 |
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I'm pretty sure I just copied the "8 stage demo" from the magazine. I admit I never played all 8 levels, just WHD'd it enough to work and released. It is probably 7 and a typo in the magazine or something. No idea sorry.
Also the WHDLoad patch works fine on my WinUAE here so not sure what your problem could be. Hopefully not a pirated WHDLoad key! Update: I got the 8 level information from the disk label on the front cover of Amiga Power issue 41. Last edited by Codetapper; 06 November 2013 at 10:48. Reason: Added source of "8 level" note in the WHDLoad readme |
06 November 2013, 02:27 | #76 | |
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WHDLoad solved, thanks |
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06 November 2013, 12:39 | #77 | |
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Here's Matt's reply:
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06 November 2013, 12:50 | #78 | |
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.DIR 512 BLK01.DAT 43822 ProPack (RNC) BLK02.DAT 26056 ProPack (RNC) CHIPCODE 249174 ProPack (RNC) FASTCODE 385200 ProPack (RNC) MAP01.DAT 1852 ProPack (RNC) MAP02.DAT 2367 ProPack (RNC) MAP03.DAT 980 ProPack (RNC) MAP05.DAT 2448 ProPack (RNC) MAP06.DAT 3273 ProPack (RNC) MAP07.DAT 2768 ProPack (RNC) MAP08.DAT 2677 ProPack (RNC) PAR01.DAT 13276 ProPack (RNC) PAR02A.DAT 7987 ProPack (RNC) PAR02B.DAT 7987 ProPack (RNC) PuttySquad 4920 Executable 755299 16 files Total: 1 dir, 16 files, 755.299 bytes List making time 0,01 min. (Spis 1.0 by Inikep/Genetic) No MAP04.txt level on demo disk, it can be any special level, maybe boss. Here are all level codes or level names: Tomb of King Phut Halls of Silence Lost Lavatories of Phut Bazaar Al Kebab The Wailing Tower Palace of Baghdad Kebabs 'R' Us Downtown Klud Fortress of Klud Upper Klud Lower Klud Mr Spleen's Ex-house Jungles of Squirt Watchtower of Squirt Dr Sushi's Lab of Terror Dr Sushi's Scarier Lab Dr Sushi's Dinner of Fear Dr Sushi's Snack of Death Dr Sushi's Medicine Cupboard The House of Fun Fun Land Ghost Train The Sputum Pool Major Smith's Escape Tunnel Major Smith's Decoy Tunnel Major Smith's Sticky End Gateway to the North The Guard Rooms Upper Reaches Night Flight The Tower of London Traitor's Gate The Drop Jumble Street Napalm's Pad Old Moon Street Napalm's Kitchen Flimbo's Rest The Library Napalm's Den Napalm's Pantry The Scret Cupboard Cloud Castle Pup Headquarters The Kennels Wizard's Frozen Garden Castle Of Scatterflash The Fortifications The Way to the Depths The Shrubbery The Depths of Despair The Sunken Brewery Chambers of Scatterflash The 27th Dimension THE END |
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06 November 2013, 14:14 | #79 |
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Thank you very very much, Don_Adan !!!!!
About 5 month ago, I also played snes version again and again (searched at all platforms!!),too, because I thought my question(about amiga demo) might be solved to confirm whether 2nd secret stage exists at the first 6 stages in snes version or not. Then I got same results, so I am tired about system3 for this reason,too.(this summer) And I am happy that I can know about all stages about amiga version. Snes version has 35 stages and secret rooms. I am a bit surprised that the number of stages are almost same. If there are some Amiga version exclusive stages, it seems under 5 stages, I thought. Thanks anyway, mystery is solved. |
06 November 2013, 15:51 | #80 |
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"Out on interest, why does anyone still care about this?"
Matt nailed it right in the head Thanks for that Codetaper! So I guess the game did exist back then. It is indeed a shame to have lost it. Whatever. |
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