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Old 21 October 2007, 10:38   #41
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I would like to volunteer as a play tester, if my Amiga is good enough to play this game. I have an A1200 (68020) with 10MB RAM, hard disk, USB ports.

I'm a game developer as well, owner of Atropos Studios. I have beta tested several professional software in the past, as well as dozens of games, including Kick Off 2002.

Let me know if I can help.

I also have a very talented music composer in my team if you'd like to get in touch with him.
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Old 22 October 2007, 04:48   #42
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Unfortunately the program we're making the game in doesn't support multiple scrolling backgrounds, also called parallax. It does however have a few extra shades of blue in the background by using the copper effect.
Parallax usually requires the Amiga to fall into dual-playfield mode to do realtime overlays. That would cut the maximum (non copper-enhanced) palette depth to 16 colors in the foreground and 16 colors in the background on AGA.

I'd say it just looks pretty but doesn't add to the playability of the game.
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Old 22 October 2007, 04:53   #43
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Looks real nice! Great work!
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