30 November 2007, 04:04 | #41 |
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I'd like to make a map viewer for amiga
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30 November 2007, 09:53 | #42 |
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Amazing read, Lyverbe! Nice explanation on your site for us non-technical people :-)
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30 November 2007, 13:26 | #43 | ||
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Quote:
I've also mapped about 90% of Captive's memory zone, so once I had the generator running, I only had to copy generated memory zones at the right places. Quote:
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30 November 2007, 14:17 | #44 |
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Probably easiest starting point is to check memory dump (winuae statefile with only memory included) files and compare if they are similar enough before trying to interface directly to emulator memory.
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30 November 2007, 22:29 | #45 |
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I have messed about with Amiga Captive memory and maps etc, figured out how to move enemies and player positions about etc..
A little more digging and documenting and I might have the Amiga version sussed.. though not looked for a long while now! |
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