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Old 23 May 2006, 12:00   #1
HardStep
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ScummVM and AGA Amiga

Hi guys,
i have a 060/50 AGA machine with 64mb fast ram and woud like to try some games on ScummVM. My expectations are not too high, but can anyone tell me what games will run on that configuration (so i will know which games to hunt down and get for my Miggy)?
Thanks.
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Old 23 May 2006, 19:14   #2
pbareges
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i'm using scummaga 0.38.2 with systempatch 2.96 (instead of blazewcp and its compatibility issues with os3.0 - it makes real difference in terms of speed) and i succesfully completed day of the tentacle (english cd version to avoid issue with protection codes). sam'n'max also seems to work fine...
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Old 23 May 2006, 19:26   #3
patrik
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The fastest ScummVM version on the Amiga by far is WarpSCUMM, but unfortunately it havent been updated in quite some time. You can play a bunch of games with it though.
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Old 23 May 2006, 20:16   #4
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I thought that WarpOS was for PPC only?
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Old 23 May 2006, 20:24   #5
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It comes with both 68k and WarpOS binaries .
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Old 24 May 2006, 12:05   #6
Bamiga2002
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ScummVM 0.7.1
http://people.freenet.de/uweryssel/scumm_en.html
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Old 24 May 2006, 12:27   #7
kriz
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I tried Flight of the amazon queen (talkie version) in Scumm on my 060/50Mhz ... It was abit too slow

Have to try the Day of the tentacle later!
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Old 24 May 2006, 13:40   #8
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If what I am reading on the WarpSCUMM website is true (and I cannot test it) the speed is due to it's use of WarpSDL. Doesnt that mean that you should be able to (with some tweaks etc.) compile a newer version of SCUMM with this version of SDL?
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Old 24 May 2006, 17:22   #9
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@alexh:
Unfortunately, he haven't released a devkit for warpsdl.library .

The performance of the regular SDL on the Amiga is really bad, so it doesn't surprise me that a better version would make a big difference.
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Old 24 May 2006, 20:15   #10
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What's this about using HWSURFACES and DOUBLE BUFFERING with regular Amiga SDL?

http://www.ann.lu/comments2.cgi?view...1&93#message21
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Old 26 May 2006, 15:19   #11
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Quote:
Originally Posted by Bamiga2002
^^with this one i was able to play nearly all scumm games on aga except monkeyisland3 as this one needs a gfx-card... i tried it on 030/50 and it runs great, but sadly without midi-music.
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Old 26 May 2006, 18:37   #12
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in terms of pure speed for AGA 68k machines and day of the tentacle/sam'n'max, no version beats scummaga 0.38.2...trust me !! i'm able to enjoy these 2 games with my poor 1200 8mb fast at really reasonable speed!!
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Old 26 May 2006, 18:52   #13
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by the way, for us low configuration classic amiga users, wouldn't it be possible to upgrade scummaga 0.38.2 to make it play midi music without degrading too much game speed...also i found some utils converting midi files to modules thanks to a sample library...couldn't we consider converting midi music files from these games to amiga modules to make them play with very low CPU consumption ?
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Old 26 May 2006, 18:53   #14
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Quote:
Originally Posted by patrik
The fastest ScummVM version on the Amiga by far is WarpSCUMM, but unfortunately it havent been updated in quite some time. You can play a bunch of games with it though.
from the readme file it says you need cybergraphics...so shouldn't run on AGA amigas right ?
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Old 26 May 2006, 20:16   #15
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If that were true why does it say "Double buffering can now be forced on AGA screens"?
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Old 27 May 2006, 14:58   #16
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Quote:
Originally Posted by pbareges
in terms of pure speed for AGA 68k machines and day of the tentacle/sam'n'max, no version beats scummaga 0.38.2...trust me !! i'm able to enjoy these 2 games with my poor 1200 8mb fast at really reasonable speed!!
sounds nice. i would like to try that one. could you give me a link or upload it to the zone please?
i hope it is as compatible as my standard scummvm 0.71 (which runs pretty fine at 030/50)... with scummvm 0.71 i can play nearly all scumm-compatible games and that rocks!


Quote:
Originally Posted by pbareges
by the way, for us low configuration classic amiga users, wouldn't it be possible to upgrade scummaga 0.38.2 to make it play midi music without degrading too much game speed...also i found some utils converting midi files to modules thanks to a sample library...couldn't we consider converting midi music files from these games to amiga modules to make them play with very low CPU consumption ?
that would be awesome!!! these lucasarts-games are just not as funny without music as they would be with music...
i thought about that problem too. the way i see it it should be possible to convert the midi-tunes to something more useful for an lowspec amiga... damn i'm no programmer.
an general update of scummaga would be also nice.
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Old 27 May 2006, 19:15   #17
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the link is ...http://www.mountmonkey.com/downloads_scummvm.html

you will also need blazewcp for os3.1+ from aminet or systempatch 2.96 for 0s3.0 from this link : http://web.tiscali.it/ziosante/downl...emPatch296.lha
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Old 27 May 2006, 23:38   #18
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thx,
i'll give this one a try. i allredy have blazewcp as the standard scummvm also needs it. besides i don't like systempatch as it was rather unstable on my system...

edit:
hmm the readme says that it doesn't support all the games which scummvm 0.71 supports.
but if it's a little faster it's worth trying!

Last edited by pTah; 27 May 2006 at 23:47.
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Old 12 June 2006, 18:14   #19
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so what about speed comparison ??

also I checked out and i don't think scummvm 0.7.1 takes advantage of blazewcp as it is not part of the requirements and as it makes no difference on my computer with or without it...right ? maybe i missed something in the configuration to get full advantage of it ? let me know..

I noticed this version (0.7.1) was unstable as it crashed a few times on my computer while running DOTT...what about you ? is it due to my config ?

Also about warpscumm, yes it supports AGA but you need to have at least a 040 board...do you know why ?

TO CONCLUDE, on a vanilla 1200...SCUMMVM_AGA 0.38.2 STILL RULES !!!
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Old 15 June 2006, 03:37   #20
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can't manage to make warpscumm work with ahi..if sound disabled works fine with stack 200000 but when adlib emulation on, game freezes on startup...any idea idea about the stack required ? what ahi config do you need to make it work with paula soundchip? thx.
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