20 February 2012, 00:54 | #121 | ||
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OK, here is another possibility (relevant for Windows). If you create the fs-uae.conf-file with Windows Explorer, it is possible that the actual file name becomes fs-uae.conf.txt (a major annoyance with Explorer, IMO). If you go to Explorer settings, you can disable "Hide extensions for known file types" to have Explorer show/manage the full file names (if this was the problem). Quote:
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20 February 2012, 01:02 | #122 | |
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One more thing I forgot, the emulator actually loads kickstart 1.3 if i put it in the roms folder. I searched everywhere for some kind of default config though, but couldn't find it. So I take it it's the program's own default settings. Frankly it would be lovely if we could configure evyerthing while running the emulator just like console emulators do, or at least have some sort of config file wizard. I'm loving the fs-UAE GUI so far, because it's really intuitive, but sometimes we do need some bits of the technical complicated stuff just like just like WinUAE. |
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20 February 2012, 01:11 | #123 | |||
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Code:
[amiga] model = A500 kickstart_file = c:\\amiga\\amiga-os-130.rom [media] floppy_drive_0 = c:\\amiga\\somedisk.adf Quote:
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[media] floppy_drive_0 = c:\\amiga\\somedisk.adf Quote:
Last edited by FrodeSolheim; 20 February 2012 at 01:26. |
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20 February 2012, 01:31 | #124 | |
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Code:
[amiga] model = A500 kickstart_file = c:\\amiga\\amiga-os-130.rom [media] floppy_drive_0 = c:\\amiga\\somedisk.adf Quote:
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20 February 2012, 18:40 | #125 |
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I don't want to pollute this thread with my stuff, but as it's fs-uae related, I think its better to post a comment here, instead of opening a new thread.
I wrote a little gpl3 linux program "whdrunner" using fs-uae which allows you to launch zipped whdload games directly from commandline and therefore also from your favourite emulator launcher. you can find it here if you have some use for it: http://www.frostworx.de/?p=432 patches & suggestions please via email (see included readme) sorry for noise |
20 February 2012, 20:30 | #126 | |
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20 February 2012, 23:08 | #127 |
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Bit of messing around this evening, much googling, and... I have my Macbook pro running Lion, with its display running at 50Hz on its native LCD, with full vsync in fs-uae, and ... It's beautiful.
Solution: switchresx. Create a custom display and displaymode by changing the pixel clock to give 50Hz, and... it works! Outstandingly happy. This is just what I wanted |
20 February 2012, 23:31 | #128 |
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Is it possible to disable the floppy drive clicking sound, either via a config option or something like NoClick?
Edit: NoClick doesn't work, not that I really expected it to... Last edited by ant512; 20 February 2012 at 23:42. |
20 February 2012, 23:43 | #129 | |||
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I can put in a configuration option for this in the next release. |
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21 February 2012, 00:05 | #130 |
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21 February 2012, 00:29 | #131 |
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Yes, this is what I'm talking about -Much better to leave configuration to external programs, such as this.
A short status on what has been done in the weekend, since 0.9.8: * Use rawinput in Windows for keyboard support. Fixes some problems which was really bugs in libSDL (you couldn't press both shift keys at the same time for instance, annoying problem for playing Pinball Dreams..) * Use some keyboard scancodes on other platforms to improve key mapping. Trying to positionally map keyboard keys better against amiga keys. * Ported updated caps (IPF support) code from WinUAE. -Same caps code running on all platforms, makes use of IPF disk images compatible with upcoming netplay support. * Netplay code has been improved, lag is now automatically reduced to minimal possible. * Frame limiting code from UAE is disabled, new code in libfsemu - makes FS-UAE frame rate smoother in some cases, and necessary for netplay support. Also working on, possibly for 0.9.9: * Flexible remapping - map any host key / joystick event to any amiga keyboard / joystick event. * Some new configuration options (floppy sounds, base dir setting (to override Documents/FS-UAE location)) |
21 February 2012, 00:31 | #132 | |
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One thing I've noticed is that even if I uncomment the basic viewport config setting, the display still tries to auto-adjust to the screen content. Is this a bug, or am I missing something? |
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21 February 2012, 00:38 | #133 | |
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viewport = * * * * => 0 0 752 574 Code:
viewport = 0 0 752 574 - So I'll either fix the README, or implement the shorthand version directly in FS-UAE also. Last edited by FrodeSolheim; 21 February 2012 at 00:52. |
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21 February 2012, 01:12 | #134 |
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Nice work.
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21 February 2012, 01:36 | #135 |
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21 February 2012, 02:12 | #136 |
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Keep up the great work!!!
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21 February 2012, 02:31 | #137 |
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If you do this! You will have made LOTS of people happy! We're still stuck on the Kaillera WinUAEXP lol... Can't wait. Will definately want to help test out - there may be a few others willing to help also...
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21 February 2012, 02:46 | #138 |
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This. Especially the Sensible Soccer community, which is plagued by WinUAEXP poor online capabilities. You'll be making a lot of people happy, considering there's about 9.000 active players according to sensiblesoccer.de. This excluding the general Amiga emulation scene, of course.
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21 February 2012, 20:08 | #139 | |
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The Amiga output when in full screen is also blocky as you'd find with PUAE or E-UAE. |
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21 February 2012, 20:26 | #140 | |||
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For those interested, there are some more net-play details here http://www.ultimateamiga.co.uk/index...c,9458.15.html Last edited by FrodeSolheim; 21 February 2012 at 20:40. Reason: Added a link |
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