12 August 2012, 04:27 | #281 |
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Um... I think the only option I changed is 'AUTO_SELECT_AUDIO_DEVICE' to FALSE. This gives me a requester so I can select the appropriate mode myself every time. It would be nice if I could set a specific audio mode via command line (or tool type). The same with the screen mode. But the most interesting feature would be if I could automatically start one of the listed games on a command line.
Btw: I think I found a little something when I tried to add a new game to the latest version (1.3.1.022): On the file browser I wanted to reach the volumes list so I clicked on 'Go Up' several times. When I reached the root directory of my partition and clicked 'Go Up' one more time the program crashed. I'm using the 060-AGA version of ScummVM. |
12 September 2012, 15:06 | #282 |
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I would like to have adlib emulation driver selectable in 030 AGA version (aminet 1.3.1.031) cause i don't have fpu (aca 1231). 040 and 060 AGA versions seems to have that option in options/audio/Preferred dev. And also audio selectable tooltype too... Otherwise , thankyou for absolutely amazing port !
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13 September 2012, 00:01 | #283 |
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Sorry, I haven't read all the post but some, but I want to use the 030 version with my ACA. I've got some doubts:
-I've heard I can't play Full Throttle... (I tried it some time ago). Even with PFS3 and a Fast Ata? . What games can I try? -Do I have to select first any special screen mode? Can I try with Superplus? -Do I have to change the AHI preferences? Thanks master |
13 September 2012, 01:31 | #284 | |
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Quote:
I had to disable MIDI emulation in the 030 ports as the CPU is just too slow but people were still trying to use it. Last edited by NovaCoder; 13 September 2012 at 02:40. |
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13 September 2012, 02:01 | #285 | |
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Quote:
Yes Full Throttle is not playable on an 030 I'm afraid, not even with a super-fast ACA. The problem is the infamous fight scenes which are basically interactive rendered movies streamed off the hard drive The rest of the game is completely playable but these fight scenes kill it on an 030. You need both a fast processor (eg 40Mhz 040) and a fast hard drive transfer rate (SCSI, IdeFix Express) to play Full Throttle on the Amiga. Interesting even the PPC port struggled with the fight scenes but they run fast on my port with an 060 Check out the speed right here -> [ Show youtube player ] As to your setup questions, for max performance on an 030 do the following:
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03 November 2012, 22:50 | #286 |
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[ Show youtube player ]
[ Show youtube player ] should be ready next next week. Last edited by NovaCoder; 05 November 2012 at 01:40. |
04 November 2012, 18:08 | #287 | |
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Quote:
Could you stream those files from the RAM disk. I mean, even with the 128M RAM cards (mine "only" has 64M), you can't play all of Full Throttle from the RAM disk, but could you move just those fight sequence files to the RAM disk, so they don't have the IDE and CPU hits associated with IDE? And would it make enough of a difference? Just a weird thought I had.. ;-) desiv |
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04 November 2012, 23:55 | #288 |
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05 November 2012, 00:14 | #289 | |
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Quote:
If you use the high-level API you can do this kind of thing but I have to use the low-level API to create a separate sound thread. The separate sound thread is needed to avoid contention issues (which is a nasty bug my old versions of ScummVM used to have). As a side note, I think these will be my last ports of ScummVM to Classic Amiga's I'm afraid, ScummVM is getting harder to port to Classic's with each update. Last edited by NovaCoder; 05 November 2012 at 00:34. |
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11 November 2012, 16:01 | #290 |
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Novacoder, your work is great Don't worry if new ScummVM versions can't be ported to Classic Amigas, because we will continue enjoying the games with your ports
Regards, Salva |
16 December 2012, 14:24 | #291 |
mä vaan
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problem
I get error with ScummVM 040 AGA:
Smartfilesystem (scsi.device, unit 0) findextendbnode: line 2153 findbnode() can't find key 16255716! error=0 *returned _bnode=01122EBA (*returned_bnode)->key=4815469 I'vent actually tried RTG version, because I use CGX, so it doesn't start, is this fixed some day? |
16 December 2012, 21:28 | #292 |
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Are you actually using the latest versions?
RTG uses CGX not P96. Make sure you have a 320*240 8bit screen mode setup. You can also check the error log file. |
16 December 2012, 21:35 | #293 |
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I'm using latest versions.
I've 320x240 8bit screen setupped to prefs. |
16 December 2012, 21:46 | #294 |
mä vaan
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Error log actually says that it can't open 320x200 screen. I have that screen enable in prefs. I've all typical sreens enabled 320x200, 320x240, 320x256 and all of them 8, 15 and 16bit screen depths
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16 December 2012, 23:30 | #295 |
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17 December 2012, 06:20 | #296 |
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17 December 2012, 06:35 | #297 |
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With each release of ScummVM the core team add more support for enhanced capabilities which are just not possible on the classic Amiga. Each release is also a little slower than the one before it because the team are more interested in nicely written C++ code than squeezing every drop of performance they can out of the CPU.
And finally, the Amiga compilers aren't getting any younger, this also makes it harder as the team add features that are only supported on newer C++ compilers. Saying that, I did notice the other day that they are adding support for Eye of the Beholder 1 & 2 for the next release Last edited by NovaCoder; 17 December 2012 at 12:58. |
17 December 2012, 12:36 | #298 |
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01 June 2013, 16:37 | #299 |
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What happened with this project? Is it still active developed?
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02 June 2013, 05:22 | #300 |
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Yep still quite active for an old Amiga project :-)
I'm currently working on a faster ScummVM ECS update using v1.2 I'm also thinking about using my new optimized SDL to do a nice RTG port of v1.6, unfortunately I don't have much time these days so we'll see how we go. Last edited by NovaCoder; 02 June 2013 at 13:39. |
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