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Old 27 October 2010, 20:53   #1
Jimbo
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Sam And Max

Hey

I am trying to get Sam And Max to run on any version of Scummvm on my miggy. Specs are:

A1200 bliz 030 64meg ram workbench 3.1. (All info is in my sig)

The closest I have come is with Scummvm AGA which plays the game with corrupt graphics. Speed seemed just fine. Does anyone have a how to on getting this game to work?

Maybe I am wrong and it just won't work at all fully.

Cheers

@Alexh I know I can play it on my PC
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Old 27 October 2010, 23:16   #2
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I was asked on IRC to upload a picture of the corrupt graphics, so here goes:

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Old 28 October 2010, 04:32   #3
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hiya,

Is that my build of scummvm AGA? Looks like it to me. That version only (just about) supports DOTT (it's very old) and won't run Sam & Max

I have actually got the latest version of scummvm running on AGA but it's got some nasty memory issues that are preventing me from releasing it.
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Old 28 October 2010, 10:33   #4
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Quote:
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hiya,

Is that my build of scummvm AGA? Looks like it to me. That version only (just about) supports DOTT (it's very old) and won't run Sam & Max

I have actually got the latest version of scummvm running on AGA but it's got some nasty memory issues that are preventing me from releasing it.
Hi

I actually think it is your build yes.

Are they really bad memory issues? Hope they can be fixed, scummvm is an awesome project

Fingers crossed and good luck.

PS, Any chance I could test it even with memory issues?

Cheers
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Old 29 October 2010, 02:38   #5
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Hiya,

I'll see what I can do.
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Old 29 October 2010, 06:22   #6
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Check the Zone.
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Old 29 October 2010, 19:42   #7
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Quote:
Originally Posted by NovaCoder View Post
Check the Zone.
Thanks very much for letting me test. Seems I have the same graphic glitches though. Wonder if its my setup somewhere. Going to boot from a disk later with nothing loaded apart from whats needed for this.
Cheers
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Old 29 October 2010, 23:29   #8
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That's strange, the version I uploaded to the Zone has no problem with the graphics in Sam and Max on my AGA WinUAE setup (it even plays Full Throttle). Can you upload some pics of the graphic issues your having with it?

Also, what is the speed and screen tearing like with this build on your 030? It's not speed optimized yet but for something like the full throttle intro it will only get about 10% quicker.

I've still got to get the double buffered code working so it will 'tear' a bit at the moment.


It might even be your copy of Sam and Max, you can download a new demo here -> http://www.lucasfiles.com/index.php?...8f9ff4dcf75ad6
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Old 30 October 2010, 00:24   #9
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Quote:
Originally Posted by NovaCoder View Post
That's strange, the version I uploaded to the Zone has no problem with the graphics in Sam and Max on my AGA WinUAE setup (it even plays Full Throttle). Can you upload some pics of the graphic issues your having with it?

Also, what is the speed and screen tearing like with this build on your 030? It's not speed optimized yet but for something like the full throttle intro it will only get about 10% quicker.

I've still got to get the double buffered code working so it will 'tear' a bit at the moment.


It might even be your copy of Sam and Max, you can download a new demo here -> http://www.lucasfiles.com/index.php?...8f9ff4dcf75ad6
Hey m8

OK, graphic glitches are exactly the same as is my 2nd post. It seems to be a tad bit slow and does have screen tearing on the intro. I can see the two characters and they move fine speed wise but with a black background.

Now I understand when you say it could well be my sam and max. But the demo download has no 000 file to load? My sam and max has a 000 file but from the demo it only has .exe files. (version of scummvm always looks for 000)

Am I missing something and there is away to convert the .exe files to 000? or maybe its as simple as renaming them.

Your DOTT runs fantastic on this machine.

Thanks for your help
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Old 30 October 2010, 03:25   #10
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Hiya,

That can't be right, are you sure you're using the exe that's in the Zone? It should look completely different to the old version of scum, it now has a nice orange gui when you start it and is labeled version 1.2.

I've uploaded a Sam and Max demo file to the zone for you to try, I've tested this with my ScummVM AGA exe and it works fine (without any graphical glitches), unfortunately this demo doesn't feature the intro though.
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Old 30 October 2010, 11:13   #11
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Quote:
Originally Posted by NovaCoder View Post
Hiya,

That can't be right, are you sure you're using the exe that's in the Zone? It should look completely different to the old version of scum, it now has a nice orange gui when you start it and is labeled version 1.2.

I've uploaded a Sam and Max demo file to the zone for you to try, I've tested this with my ScummVM AGA exe and it works fine (without any graphical glitches), unfortunately this demo doesn't feature the intro though.
I am such an idiot, when copying over the old one I must have pressed skip files. So I WAS running the old version lol.

Really sorry about that.

Love the GUI on this, my sam and max runs ok with this one as well. It is a little bit slow but I know you said its not fully setup. I had no screen tearing at all.

I did have one issue, I only had a black pointer for a cursor instead of the proper game one.

I was really happy to see Sam and Max working on the miggy. I knew it was possible

Is there any other list of games that can be tried just for fun?

Thanks very much for letting me try this. I am stuck now, do I play through Sam And Max or do I wait for a final release hehe.

Also re the memory issue, I lost 1 meg after quitting out, is this what you mean?

Thank you again
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Old 30 October 2010, 11:34   #12
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Hiya,

Cool, I knew it would be something like that

No I think (touch wood) that I finally managed to fix the memory issue which was causing it to hang when you quit from the dialog, loosing 1 meg is pretty much par for the course.

This is a really early build, so there is a lot missing BUT there is a lot of potential there. I'm glad to hear that it doesn't tear, next version should be a least twice as fast BTW as I've just discovered something interesting

The mouse pointer isn't implemented yet.

Try full throttle, actually wait till the next release and then try it again

Last edited by NovaCoder; 31 October 2010 at 02:36.
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Old 30 October 2010, 11:55   #13
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ooo stop teasing

I really want to try Full Throttle like you said but I think I am going to hold back and do as you say

I really look forward to the next test. As for now I think I might have a good go of Sam And Max (if wife lets me).

I do have one question. Will any of these support Discworld 1?

Thanks again
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Old 30 October 2010, 23:51   #14
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In theory it should support the following (one day) compatibility

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Old 31 October 2010, 02:52   #15
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Quote:
Originally Posted by NovaCoder View Post
In theory it should support the following (one day) compatibility

wow that would be awesome

Well I zipped up Full Throttle. Ready to FTP to Amiga tomorrow. Got a long way into Sam And Max. Love that game
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Old 03 November 2010, 00:13   #16
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Little update with a vid of Full Throttle:

Excuse the mouse clicks, my mouse is almost dead:

[ Show youtube player ]

Game speed is real nice

Good work NovaCoder
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Old 03 November 2010, 00:41   #17
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Cool, nice to see it running on the real thing

An 060 optermized version should be really nice.
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Old 03 November 2010, 17:09   #18
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Great work !!!
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