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Old 02 April 2014, 10:15   #1
Leandro Jardim
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RTG filter wrong

Hi Toni,

I am using the CRT shader that you kindly corrected for me, it was too slow before, because I was using slot 0 for it. Now I am using slot -4 and its pretty fast for AGA screens.

But when I enable a HLSL shader for RTG screens, its far more slow than an AGA screen of 640x512 mode, I tried a SVGA resolution of 640x480 24 Bits and its slow!

When I save the same config and reload it again, the HLSL shader I did put in "RTG slot -4" will appear in "RTG slot 1", and if I dont change it before I start Workbench, the RTG screen will get blank.

I am posting the config files and the logs.

(WinUAE 2014.03.26)

PS. Workbench is OS 3.9 with all Boing Bags. For CGX I disabled all third-party patches (SystemPatch, etc...), remain only BB4 patches.

Last edited by Leandro Jardim; 27 March 2019 at 13:39.
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Old 04 April 2014, 18:33   #2
Toni Wilen
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This should be in beta thread..

Anyway, fixed in next beta.

btw, most filters are supposed to be in slot 0 or results may not be what filter was designed to do.

<0: source and destination size is internal buffer size
=0: source is internal, destination is output resolution
>0: source is output, destination is output (and at least one =0 is always required)
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Old 04 April 2014, 23:14   #3
Michael Sykes
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Quote:
Originally Posted by Toni Wilen View Post
<0: source and destination size is internal buffer size
=0: source is internal, destination is output resolution
>0: source is output, destination is output (and at least one =0 is always required)
Nice hint...
I was wondering how it works internaly.Somehow I thought that the next higher filter in the hierarchy has to use the size of the last filter before it.
But I was still wondering about the negative values.
Now I understand some strange unwanted results much better.

Someone should realy write somekind of userguide that explains every function in the GUI in detail.I guess many people wold even pay for something like that.I know there is a helpfile online but its a bit outdatetd and not as detailed as it could be.
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Old 05 April 2014, 13:34   #4
Toni Wilen
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There is no defined "resolution" for input or output in shader filters. Caller only says "input resolution" is this and "output resolution" is that. Do your job, please.

Caller does not know if filter wants to do scaling or not, for example. Something goes in, something comes out.
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