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Old 28 February 2015, 19:21   #1
Hewitson
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Crack intros with swinging logos

On the C64 it was very common for intros to have huge swinging logos that moved left and right. I don't recall seeing this on the Amiga, can anyone think of any which did this?

Here's an example, with two of the best intros ever made. http://csdb.dk/release/?id=11313
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Old 28 February 2015, 19:41   #2
s2325
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I.C.E. invitation intro by LSD [ Show youtube player ]
Smurf's first intro [ Show youtube player ]
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Old 28 February 2015, 20:06   #3
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Thanks for posting those. I have to say I'm not very impressed with them though. A lot of the characteristics of intros from the C64 were common on the Amiga, I wonder why the swinging logo was not one of them. Is it more difficult to do on the Amiga?
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Old 28 February 2015, 20:18   #4
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I think on Amiga more common effect were different kinds of logo distortion like in crack intro by ACU [ Show youtube player ] Some Amiga groups were from C64 scene and they knew that their new computer can do something more advanced than swinging logo left and right.
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Old 28 February 2015, 20:37   #5
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Have seen a lot of these. Here are a few that pop up into my mind:

[ Show youtube player ]

And some demos.

[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ] (loader)
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Old 28 February 2015, 22:12   #6
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They are dead-easy to do on Amiga (directly supported in hardware).. I suspect that's why it's not common (too easy, maybe, although I don't know enough about C64 to know how hard it is to do there)..
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Old 01 March 2015, 03:00   #7
Galahad/FLT
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Those type of swinging logos were very common in early UK demos and intros, but like everything, one particular effect gets done to death, and people swiftly move on, style of graphics and style of demo can look prematurely old simply by being overdone.
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Old 01 March 2015, 18:18   #8
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Quote:
Originally Posted by hooverphonique View Post
They are dead-easy to do on Amiga (directly supported in hardware).. I suspect that's why it's not common (too easy, maybe, although I don't know enough about C64 to know how hard it is to do there)..
It's almost as easy on C64, which is why it was so common
The only added step was to copy the char matrix (tile numbers, if you like) left/right every 8 pixels of scroll (the 0-7 scrolling was done with h/w of course)...

After displaying a static logo, the "logo-swing" is usually a c64 coders 2nd effort
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Old 06 March 2015, 06:53   #9
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Quote:
Originally Posted by WayneK View Post
After displaying a static logo, the "logo-swing" is usually a c64 coders 2nd effort
A small one maybe. But I'm referring to things like this:

http://csdb.dk/release/?id=58929
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Old 06 March 2015, 12:29   #10
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Quote:
Originally Posted by Hewitson View Post
A small one maybe. But I'm referring to things like this:

http://csdb.dk/release/?id=58929
It's exactly the same, the size of the logo is irrelevant! Only the visible portion (obviously) has to be copied to the screen, so a WIDTH*HEIGHT block of bytes is copied to the char matrix (tile map) regardless of how big the total logo is.
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Old 06 March 2015, 13:59   #11
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Yeh, basically the same as a DYCP, you just write a pile of (unique) chars onto the screen and update the font each frame. :-)

It gets more exciting when you do it taller than 6 character lines, but not much. :-)

The one Hewitson linked to saves a lot of effort too 'cause it looks like colour ram is not scrolled or updated at all.

Last edited by Jope; 06 March 2015 at 14:04.
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