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Old 23 August 2018, 11:04   #21
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Originally Posted by Predseda View Post
The only problem is... it is such a BAD GAME it is not worth playing
Yeaahhhh it's not the most amazing game in the world. I don't know.. I thought some of the levels were worth playing through once. The accident mission I thought was quite well done, nice and tight with neat pixelart animations, and there's a bit of a skill to the parachute and cargo drop-offs and landing on buildings in the wind, but beyond that the maps are way too big and without direction markers it gets really frustrating finding things.
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Old 23 August 2018, 12:05   #22
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Originally Posted by earok View Post
Ok! This is done - unless anyone reports any serious issues I'll post to the earok.net hacks collection in the weekend (this will be number #13!). But for now, the 'final' version is in the zone.

What's new from last time:

- ADF (based on DamienD's upload).
- Cockpit has been translated.
- We had bit of a back and forth discussion about the metric v imperial thing. Rather than creating an options menu to select at the start, Playaveli suggested keeping the units in metric - except for personal measurements (height and weight). That's the solution we've gone with.
- A raft of minor tweaks here and there to iron out as many text glitches as I could find.
Great, thank you guys

I've removed the old .ADF from post #10 now.
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Old 25 August 2018, 14:23   #23
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Welp, that's it. Project is done, finished, over with.

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Old 27 August 2018, 16:47   #24

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Small gameplay:
[ Show youtube player ]
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Old 27 August 2018, 17:20   #25

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Nice show case video! Thanks!
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