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Old 18 May 2013, 10:41   #1
alkis21
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Paradise Lost

I believe that this good Amiga game that (almost) wasn't deserves the WHDLoad treatment!
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Old 18 May 2013, 10:55   #2
TCD
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Quote:
Originally Posted by Abaddon View Post
I will take a crack at the WHDLoad install
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Old 18 May 2013, 22:47   #3
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Threads merged.
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Old 18 May 2013, 22:57   #4
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Doesn't really make sense to merge the threads IMHO, as 99% of this thread has nothing to do with WHDLoad.
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Old 18 May 2013, 22:59   #5
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Quote:
Originally Posted by StingRay View Post
Doesn't really make sense to merge the threads IMHO, as 99% of this thread has nothing to do with WHDLoad.
Indeed. Would be better to leave the thread in 'request.Old Rare Games'.
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Old 18 May 2013, 23:15   #6
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Quote:
Originally Posted by TheCyberDruid View Post
Quote:
Originally Posted by StingRay View Post
Doesn't really make sense to merge the threads IMHO, as 99% of this thread has nothing to do with WHDLoad.
Indeed. Would be better to leave the thread in 'request.Old Rare Games'.
Thanks Guys, my mistake!
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Old 19 May 2013, 19:59   #7
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Re: Paradise Lost

I have made quite a bit of progress on this. I hope to have later today. Each level, demo, cut scene, disk change, etc. is basically separate program with no less then 2 supporting loaders. Lots and lots of patching.
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Old 19 May 2013, 20:08   #8
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Great, can't wait to try this one out
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Old 25 May 2013, 22:51   #9
Abaddon
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I have uploaded the first beta to the zone. It has been fully (painfully) snoop bug tested. Resolved quite a few blit outside of memory issue, missing blit waits, few access faults, color bit issues, native os calls removed, etc.

Currently it only has a infinite energy trainer, but will be adding select start level.

Keyboard still has issues and will require patching every level, loader, intro, outro as they share no code.

Issue with title screen - pointer slides under part of the screen.

Please test an provide feedback. If using WinUAE use cycle exact.
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Old 25 May 2013, 23:04   #10
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Thank you Abaddon I'll give it a proper try tomorrow
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Old 26 May 2013, 05:05   #11
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Oops...I left a few button waits in. Please use the attached slave
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File Type: slave ParadiseLost.slave (4.6 KB, 140 views)
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Old 26 May 2013, 18:40   #12
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Played until the '3D' stage and it worked without any problems I'll try once again later to play through it.

Edit: Played through it. Skip Intro option worked too, so nothing to complain about

Last edited by TCD; 26 May 2013 at 18:53.
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Old 26 May 2013, 21:24   #13
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I had a "illegal instruction" after finishing the 3d-level on my 1200/060, but i already reported it to Abaddon with a memdump.

It think it's quite cool how you can notice that the programmer has a democodingbackground (I suppose). I always wanted to beat up a rotating Cube, and Sphere
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Old 10 June 2013, 05:37   #14
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I am back from MS Geek fest and have started working on the install again. I am working first on adding keyboard routine and making sure it is enabled for every part of the game. Then I will work on the 060 issue jonathan discovered.
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Old 12 June 2013, 02:39   #15
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Here is an updated slave. I fixed a bad patch at the start of level 4, possibly may fix the issue jonathan ran into, but then again maybe not

Implemented a keyboard routine via interrupts and the P (pause) and F1 (replenish life - use bottle after picking it up) should work on all levels. Have only tested with my 1200 ACA 1231.
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File Type: slave ParadiseLost.slave (4.2 KB, 188 views)
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Old 13 June 2013, 20:58   #16
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Does anyone have fully installed WHDLoad version for download directly to my Amiga?

Nevermind, I have just checked the Zone
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Old 14 June 2013, 21:24   #17
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Just finished it on my a1200/060 successfully. Earlier bug I reported gone. Cheers!

PS the end screen had small graphic glitch in the middle of it on my system, but nothing that really needs to be fixed. (The picture where it says that all servants are slayed. bla bla.)
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