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Old 24 May 2010, 17:09   #41
Toni Wilen
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Quote:
Originally Posted by thomas View Post
WinUAE 2.2 does not allow to add a FAT formatted ZIP disk as harddrive for preparation as Amiga boot disk. It's labelled as "OS" rather than "MBR" like in previous versions (tested 1.6.1 through 2.1). R/W switch is disabled.
Does it have MBR? Or only single partition without partition tables?
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Old 24 May 2010, 17:21   #42
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Quote:
Originally Posted by Toni Wilen View Post
Does it have MBR? Or only single partition without partition tables?
No idea. Disk management does not allow to create partitions, it only lets me add or remove drive letters. Diskpart does not see it.
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Old 24 May 2010, 18:37   #43
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No idea. Disk management does not allow to create partitions, it only lets me add or remove drive letters. Diskpart does not see it.
I guess this is some faked legacy feature.. Use older WinUAE and create HDF file and check if it starts with MBR or DOS partition data.
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Old 24 May 2010, 18:47   #44
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Originally Posted by oRBIT View Post
Wow, 68030 cycle-exact emulation is really nice work! Can we expect the same for 040/060?
Good work!!
Maybe but it will be quite useless because internal pipelines and everything is completely different in 68040+.

68020 and 68030 "cycle exact" is at least somewhat accurate, 68040 using 68020/030 timing would be totally incorrect.

[floppy speed stuff removed]
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Old 24 May 2010, 19:04   #45
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Originally Posted by thomas View Post
No idea. Disk management does not allow to create partitions, it only lets me add or remove drive letters. Diskpart does not see it.
Download http://www.winuae.net/files/b/winuae.zip and click "Add harddrive" (with zip drive attached), attach winuaebootlog.txt
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Old 24 May 2010, 20:10   #46
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Originally Posted by Toni Wilen View Post
Download http://www.winuae.net/files/b/winuae.zip and click "Add harddrive" (with zip drive attached), attach winuaebootlog.txt
Here you are...
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File Type: txt winuaebootlog.txt (17.0 KB, 242 views)
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Old 24 May 2010, 20:32   #47
Toni Wilen
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Updated winuae.zip should fix this (only restrict NTFS partitions if they are mounted in Windows)

Should also fix keyboard/mouse Test/Remap issue.
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Old 25 May 2010, 07:09   #48
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Quote:
Originally Posted by Toni Wilen View Post
Should also fix keyboard/mouse Test/Remap issue.
Works like a charm. Thanks Toni!

EDIT:

WinUAE seems to "forget" the remapped keys upon exiting. Whenever I start WinUAE and load up the configuration file I saved the remapped keys to again, they are gone.

Logs and configuration file included.
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File Type: zip WinUAE_Remapping_2.zip (10.9 KB, 224 views)

Last edited by lennonlives; 25 May 2010 at 13:25.
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Old 26 May 2010, 16:31   #49
Toni Wilen
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http://www.winuae.net/files/b/winuae_2200b5.zip

Beta 5:

- autovsync was broken in b3
- added NTSC checkbox to Quickstart panel
- use DirectInput keyboard if rawinput keyboard is not found, same with mouse. (do not disable both if only mouse or keyboard is found like in b4)
- DirectInput keyboard and mouse didn't work in Test/Remap modes
- Gameports remap keyboard configuration was not loaded correctly
- Write Allocate 68030 data cache bit emulated
- better "too fast" 68020 CE interrupt workaround
- CD32 CD on fly media changes fixed (both internal mounter and real/virtual drives)
- CD32 CD unknown command handling modified (Last Ninja 3)
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Old 26 May 2010, 19:27   #50
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Remapped keyboard configuration loads just fine now! Thanks a lot, Toni!
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Old 27 May 2010, 03:06   #51
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I am testing a lot of CD32 games with new betas, more are working, but in special, this not work:

Project-X SE & F17 Challenge

The cd boot, can select games and see instruccions, Project-X is working, but F17 Challenge hangs after intro...tested in old betas with same result and tested with two iso versions, F17 not working. 8(


Well, always can use WHDLOAD version or adf version, but could be nice get it working in cd32.


Anyway Great job, the emulator is FANTASTIC!!!
Very Thanks!
 
Old 27 May 2010, 10:45   #52
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Quote:
Originally Posted by Toni Wilen View Post
Gameports remap keyboard configuration was not loaded correctly
Even though I saved my config with Configuration #1 selected, beta tends to load it with Game Ports Panel selected.
INMHO, if it's just a matter of displaying defaults from input devices, Game Ports Panel isn't supposed to interfere with Conf #1,2 & 3 at all.
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Old 27 May 2010, 11:34   #53
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Even though I saved my config with Configuration #1 selected, beta tends to load it with Game Ports Panel selected.
INMHO, if it's just a matter of displaying defaults from input devices, Game Ports Panel isn't supposed to interfere with Conf #1,2 & 3 at all.
"tends"? It is automatically enabled if you change any gameports port related option.
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Old 27 May 2010, 11:49   #54
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I wrote "tends" because it doesn't happens everytime.

Only reason why I would willingly activate default settings for my input device would be if I have to deal with some kind of issues (it's a kind of fail safe mode, right ?), so I don't really get why Game Ports Panel should be interfering without me using some kind of button or tick box. Or may be I'm missing something .
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Old 27 May 2010, 11:55   #55
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Originally Posted by NewDeli View Post
I wrote "tends" because it doesn't happens everytime.

Only reason why I would willingly activate default settings for my input device would be if I have to deal with some kind of issues (it's a kind of fail safe mode, right ?), so I don't really get why Game Ports Panel should be interfering without me using some kind of button or tick box. Or may be I'm missing something .
It is tester's (it means YOU) task to find problems and how to duplicate them. I do not start looking for some possible bug if only clue is "it tends to happen".
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Old 27 May 2010, 12:29   #56
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Certainly, I will try again later with Cache configuration files off.
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Old 27 May 2010, 12:48   #57
Toni Wilen
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Certainly, I will try again later with Cache configuration files off.
Interesting conclusion when cache configuration files only caches names of files to quickly populate configuration panel list.. Stop jumping to conclusions so quickly or I have to start cleaning up this thread.
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Old 28 May 2010, 08:00   #58
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Originally Posted by Cosmos View Post
I have some glitchs with A600, 020/030, Full ECS, Cycle-exact and KS 40.63

But all is ok with 000/010
I don't think I'll care about these kind of configurations that are near-impossible to confirm if it is correct behavior or not. (because I think I have seen similar corruption in sysinfo's screen years ago in real Amiga when some patches are used. Is this clean KS + WB setup? Your reports also lack information. When using WB, always at least include WB used and if it is modified HD installation, including patches because then I can instantly say: Try again with clean WB disk)

AND AGAIN: is this REALLY 2.2 beta related?

Last edited by Toni Wilen; 28 May 2010 at 08:17.
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Old 28 May 2010, 11:22   #59
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OK, saving this other config. with Configuration #1 selected works.

Yet, if Game Ports Panel is a compatibility mode, then it should be desirable to explicitly enable it by other mean than having it selected, for example by ticking a "use compatibility settings" check box in Game Ports view.
Just my 2 cent.

Last edited by NewDeli; 28 May 2010 at 11:53.
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Old 28 May 2010, 12:22   #60
Toni Wilen
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Originally Posted by NewDeli View Post
OK, saving this other config. with Configuration #1 selected works.

Yet, if Game Ports Panel is a compatibility mode, then it should be desirable to explicitly enable it by other mean than having it selected, for example by ticking a "use compatibility settings" check box in Game Ports view.
Just my 2 cent.
My decision was that Game Ports panel is what 90%+ users want to use, input panel is for advanced users only and Game Ports should always work, even if for some reason Input configuration was enabled (for example user downloaded config file that had input panel set, input config is usually machine specific anyway)

Previously it was confusing when Game Ports looked like it worked but changing any option didn't nothing if Input configuration was set..

This might be changed in future when/if Game Ports can both "import" and "export" to/from Input configuration. ("export" is easy, "import" is not trivial)
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