15 November 2022, 21:35 | #1 |
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Wonderboy
Version 1.0 of Wonderboy AMIGA is out now!
Please download at https://acidbottle.itch.io/amiga-wonderboy There are probably still some bugs hidden away to discover but let me know if anything is amiss. Hope you enjoy it! |
15 November 2022, 21:40 | #2 |
CaptainM68K-SPS France
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Super !!!!
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15 November 2022, 21:49 | #3 |
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great
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15 November 2022, 22:01 | #4 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,080
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Minor issue, startup-sequence needs adjusting.
Wonderboy.exe instead of game-crunched.exe |
15 November 2022, 22:05 | #5 |
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15 November 2022, 22:08 | #6 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
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Nice, and great work.
Scorpion sure is a far cry from the horrendous Backbone business. |
15 November 2022, 22:11 | #7 |
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This is excellent, really well done AcidBottle!
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15 November 2022, 22:21 | #8 |
Super Member
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Nice work!
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15 November 2022, 23:15 | #9 | |
Moderator
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Quote:
cool job. i will try to do WHDLoad's patch tommorow |
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15 November 2022, 23:18 | #10 |
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acidbottle have done great with this one. To me this is the best proof that Scorpion Engine is mature and a great way to develop games.
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15 November 2022, 23:27 | #11 |
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Location: France
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Very thanks acidbottle
@CFou If you could make that the slave can launch the data decompress to avoid the black screens of the beginning |
15 November 2022, 23:28 | #12 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
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Gameplay:
[ Show youtube player ]
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16 November 2022, 03:03 | #13 |
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Join Date: Aug 2003
Location: Left a bit/ Fire!
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Splendid work.
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16 November 2022, 09:35 | #14 |
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Thanks, looks good!
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16 November 2022, 09:40 | #15 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
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Great conversion, feels just like the arcade... very well done. Scorpion Engine does seem like really good tool with all the great releases we are getting.
Just one question - why exactly is the 2MB chip requirement? |
16 November 2022, 09:44 | #16 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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Congratulations on the release Had a quick go and it sounds amazing and plays like the arcade
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16 November 2022, 10:06 | #17 |
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Thanks everyone, hope the 36 year wait has been worth it!
Really appreciate Erik, Saimon and Niko for their work on getting this project released It is v.1.0 so expect a few issues to be fixed before the year is out. @tomcat666, it is a fair comment. The game's gfx, for the most part, are loaded into ram on startup to speed up load times and prevent small pauses within the game. Earok very recently added a system, in Scorpion, whereby you can make significant gains to ram usage by bundling game assets, specific to a given level. I have not explored this as it is a new feature and is prone to a bug or 2, though most of which I think are now fixed. In some weeks I will explore asset bundling which should, I hope, bring the ram requirement right down. However, due to the nature of the game, plus being created in a game engine, the 14MHz requirement will probably remain, for the time being. *edit: Also want to mention, for anyone struggling with the brutal difficulty, holding down button 1 (attack) will make Tom run, this is crucial for pretty much everything past level 1. Area 7 is really tough, may need to balance the difficulty out there, though it can be done if you have the patience! Last edited by acidbottle; 16 November 2022 at 10:11. |
16 November 2022, 10:59 | #18 |
Registered User
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Location: Italy
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Thanks, the game works from haddisk too.
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16 November 2022, 10:59 | #19 |
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Join Date: Feb 2020
Location: Germany
Posts: 178
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First of all, congratulations and full respect for the completion of the beautiful game. Nice to see that again a game project is finished.
It was worth the 35 years to wait |
16 November 2022, 11:09 | #20 |
Mutation/AmigaDweeb
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 806
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Nice work!
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