03 February 2012, 18:44 | #1 |
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Turrican 3.5 Final Mission
Łukasz Maniewski released a new levelpack for T2002, based roughly on Turrican 3.
Grab it here: http://www.turricanforever.de/setalevelbase See it in action: [ Show youtube player ] |
03 February 2012, 19:06 | #2 |
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This game looks interesting, thanks for sharing.
Shame it only runs in PCs, would be awesome in the Caanoo or Pandora (unless I missed mentions of a port...) |
03 February 2012, 19:10 | #3 |
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It also runs on GBA
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03 February 2012, 19:36 | #4 |
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Really?! Damn I didn't look enough. That should do it! Let's try it :")
How do you put these levels in the GBA version? Is that possible? |
03 February 2012, 20:24 | #5 |
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waoooo...nice!!!
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03 February 2012, 20:31 | #6 |
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Oh yeah, adding those could prove very difficult... no idea how you, erm, hack, inside GBA roms, but there is only a slight chance the directory structure or the file formats will match.
Guess if there would be enough people interested they would think about making it possible. |
03 February 2012, 21:47 | #7 |
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This needs to be open sourced and ported to other systems.
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03 February 2012, 21:56 | #8 | |
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It all depends on how people at Pekaro Software did the GBA version, which was made available only recently (perhaps there was a beta version before? I don't remember):
http://www.nemmelheim.de/turrican/ If it uses data files from the PC version, it may be possible to simply replace the files, which is basically what the level packs for the PC version do if I understand correctly. I am pretty sure I have seen some GBA homebrews which came with sources and a make.exe. So if the people at Pekaro Soft. share the sources and it is can be compiled easily, then there is a chance to use the level packs. I have not tried the GBA version yet, but I suppose there have been trade-offs to make a portable version. I suppose that custom graphics would need to be resized/reworked to be put in a GBA version. Perhaps only replacing the level files in the sources would work, letting you play the custom levels with the original graphics (not sure what would become of sounds and musics). I know there are some tools to explore NDS roms and extract some assets and even replace them. Not sure if that is the case for the GBA. So I believe that unless the sources are released there is little chance to play custom levels on the GBA. At least, there is the original T2002 to play. Edit: I just tried the GBA version with not much luck. I don't own a GBA but I tried: - on a DS (lite using WoodR4 which normally runs GBA games and homebrews fine). The game starts but get stuck at the GBA logo screen (with the Nintendo logo garbled). - on the gPSP emulator. The game runs very slowly. Perhaps there are some settings to tweak but I highly doubt there will be a massive change. Checking the readme, it mentions: Quote:
Anyway, if someone can manage to make it work at a playable speed on a GBA, I'd be very interested to know. Last edited by lilalurl; 03 February 2012 at 22:22. |
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04 February 2012, 12:33 | #9 |
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That's sad. I will give it a test today and let you know, I gotta find my GBA flash cart.
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05 February 2012, 14:41 | #10 | |
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Quote:
The only things excluding it from working on a real GBA might be specific flashcards incompatibilities (rare, but they do exist) or some programming mistake that only happens on real hardware but not on emulators |
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05 February 2012, 16:07 | #11 |
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I have tried to write the GBA image to my flashcard repeatedly to no avail. It seems like this thing is not made properly. Perhaps it has a faulty or missing header?
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05 February 2012, 17:41 | #12 |
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I have sent a mail to the Pekaro team address pointing them here explaining the issues we are having at running the GBA version.
I have also asked them about how feasible it would be to use custom levels with the GBA version (supposing we can get it to work ). I'll post here if I get a personal reply. Otherwise I invited them to register, in which case they will probably post soon. |
05 February 2012, 18:13 | #13 |
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The levels seem to be many MB long. I doubt that data can fit in a GBA cart.
In any case, I tried putting the ROM underneath a multigame menu too, and it didn't work either. Neither the ROM on its own or under a menu is being recognized as a valid GBA ROM so I suspect it might be a header issue. |
05 February 2012, 19:17 | #14 | |
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Quote:
Here is the fixed ROM if someone is interested (with Circle of the Moon header ). I have found a small issue. Some power ups from power up blocks "jump" into non accessible areas. For instance, I had some power ups appear in the rock on the left when shooting the power up block located on the left of the first area you have to fall into in level 1 (a bit before your first encounter with a dragon head). |
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05 February 2012, 19:24 | #15 | |
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Quote:
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05 February 2012, 19:32 | #16 | |
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Quote:
You should notify the author Last edited by Amiga1992; 05 February 2012 at 19:43. |
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05 February 2012, 23:28 | #17 | |||
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So, after a few mails back and forth with the author (Karsten, who gave me permission to quote his mails here):
- He is aware of the issue on real hardware. No header was put because of copyright reason (Nintendo logo in the header). So, officially , T2002 for GBA is for emulators only. - About custom levels: Quote:
- About my issue (powerups in wall) and Coagulus' complaint: Quote:
Quote:
PS: Akira, you managed to lose 2 lives so early in the game? Well, I must admit that the enemies seem to be harder to shake off compared to the original games, so energy drains very quickly. |
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06 February 2012, 02:16 | #18 |
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Haha!
I was focused on taking a pic and also, I found the controls a bit odd, specially with jumping. The smaller screen is no help too, I am too used to AMiga's T2 Thanks for all this data! I guess we should make do with what we have It's a nice little one to have around when playing on the road! |
06 February 2012, 06:14 | #19 |
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Turrican 3.5 doesn't run on gba
T2002 just was done for gba and is very buggy I just tested it on the other way Turrican 3.5 is fantastic I just downloaded it.....asks for a file named bass.dll which I downloaded from the web....then worked fine The music is awesome style of chris H and the levels are really intelligent and well done btw, the game looks a bit pixelated it runs on a 640x480 screen cause it uses the T2002 engine I will suggest the author to add a filter like 2x sai or scale2x or scale 3x to make the game nicest |
06 February 2012, 08:23 | #20 |
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This is good stuff!
Has anybody else had an issue where the 2nd level just shows only the sprite and no level detail etc (unplayable)? I've used T-Starter to launch the levelpack but can't progress... Cheers, Q; |
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