24 September 2008, 00:54 | #21 |
The 1 who ribbits
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yup the c64 can have 4 disk drives 8,9,10 and 11 all @ the same time oh and a tape drive
Is`t this why we have a libs: draw just so we can call the functions as and when we need them. I think its a crackin idea marco just get the seemless intergration of the c64 done first then we can move on to the Gameboy,Genisis,Snes and nes latter on hahahhahah just whos gona do it, if i could i would |
24 September 2008, 01:20 | #22 | |
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Quote:
This has existed for some years. See http://gamebase64.com |
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24 September 2008, 02:02 | #23 | |
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yet with Gamebase 64, some game needs manuaal swapping... anyway, i know it's something huge and with a very little use, i just think it's cool, it makes my lazyness feel cozy... |
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24 September 2008, 09:44 | #24 |
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24 September 2008, 12:45 | #25 |
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There are already (C64)HD patched multi part/multi disk C64 games, a lot the them runs even directly from a SD/MMC card, in converted DFI images.
I assume this was a lot of hard work. Running C64 games via WHDLoad doesn't make no sense for me. Get a NES console or something, Marco. |
24 September 2008, 13:06 | #26 |
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24 September 2008, 13:10 | #27 |
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I meant patched for real C64HD drives or DFI images for the MMCReplay/1541U.
WinVice supports virtual hd emulation, but i never tried if this hd patched games works with it. |
24 September 2008, 13:40 | #29 |
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woah what a great resource StingRay, thank you!
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24 September 2008, 16:52 | #30 | |
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Quote:
But a lot of programs load into $0801 anyway to put in a one-liner of basic that jumps into the actual machine code. This way you can RUN what you just LOADed, and then it doesn't matter whether you loaded it with ",1" or without. Loading with ",1" is usually a good bet. Sometimes there is trickery like loading programs where they overwrite system vectors and autostart themselves without a RUN command, or things like that. |
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