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Old 24 September 2008, 00:54   #21
cosmicfrog
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yup the c64 can have 4 disk drives 8,9,10 and 11 all @ the same time oh and a tape drive

Is`t this why we have a libs: draw just so we can call the functions as and when we need them.

I think its a crackin idea marco just get the seemless intergration of the c64 done first then we can move on to the Gameboy,Genisis,Snes and nes latter on hahahhahah

just whos gona do it, if i could i would
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Old 24 September 2008, 01:20   #22
r.cade
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Quote:
Originally Posted by marco pedrana View Post
well that would be like emulate from pc... i thought more of a way to make the emulation not apparent, and mostly to avoid disk swapping or c64 commands for the people like me that don't know any of c64...

This has existed for some years.

See http://gamebase64.com
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Old 24 September 2008, 02:02   #23
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Originally Posted by r.cade View Post
This has existed for some years.

See http://gamebase64.com
so has Gamebase amiga, along with whdload: one doesn't overlap the other.

yet with Gamebase 64, some game needs manuaal swapping...

anyway, i know it's something huge and with a very little use, i just think it's cool, it makes my lazyness feel cozy...
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Old 24 September 2008, 09:44   #24
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Originally Posted by vroom6sri View Post
Would another option be to convert .D64 images into cartridge images (if such a thing is possible) and then run it as a cartridge?
You would still have to patch them (custom loaders etc.).
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Old 24 September 2008, 12:45   #25
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There are already (C64)HD patched multi part/multi disk C64 games, a lot the them runs even directly from a SD/MMC card, in converted DFI images.

I assume this was a lot of hard work. Running C64 games via WHDLoad doesn't make no sense for me.

Get a NES console or something, Marco.
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Old 24 September 2008, 13:06   #26
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There are already (C64)HD patched multi part/multi disk C64 games,
really? are they available in Gamebase64? i don't seem to find them... i really would like to play Elvira on C64
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Old 24 September 2008, 13:10   #27
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I meant patched for real C64HD drives or DFI images for the MMCReplay/1541U.

WinVice supports virtual hd emulation, but i never tried if this hd patched games works with it.
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Old 24 September 2008, 13:24   #28
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Quote:
Originally Posted by marco pedrana View Post
really? are they available in Gamebase64? i don't seem to find them... i really would like to play Elvira on C64
Check CSDB, you should find almost everything C64 related there.
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Old 24 September 2008, 13:40   #29
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woah what a great resource StingRay, thank you!
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Old 24 September 2008, 16:52   #30
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Originally Posted by Retro-Nerd View Post
,1 is needed to load machine code programs like the most games. Without it loads only into the Basic mem area, iirc.
The first two bytes of a file tell the location where its to be placed if loaded with ",1". Otherwise the bytes are ignored and the file loaded to $0801 where basic programs start.

But a lot of programs load into $0801 anyway to put in a one-liner of basic that jumps into the actual machine code. This way you can RUN what you just LOADed, and then it doesn't matter whether you loaded it with ",1" or without.

Loading with ",1" is usually a good bet. Sometimes there is trickery like loading programs where they overwrite system vectors and autostart themselves without a RUN command, or things like that.
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