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Old 12 September 2008, 19:09   #1
Irek´72
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Theatre of Death : a problem on 040 CPU.

I have a problem with this game on my 040/25 CPU.
The game freezes on my Amiga, it always happens at the beginning of each level.
I have tried everything, unfortunately without success.
Can perhaps other users (040/060) confirm this error?
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Old 12 September 2008, 21:30   #2
Graham Humphrey
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Tried it on my A1200's Apollo 040/33 and it works perfectly, I don't have to set up any tooltypes or anything.
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Old 13 September 2008, 11:23   #3
Irek´72
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Quote:
Originally Posted by Graham Humphrey View Post
Tried it on my A1200's Apollo 040/33 and it works perfectly, I don't have to set up any tooltypes or anything.
Thank Graham,
Well, I am a little surprised. I always thought that user with 040 Apollo cards have more problems than we with 040/060 Blizzard.

Last edited by Irek´72; 26 September 2008 at 23:31.
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Old 13 September 2008, 12:16   #4
Graham Humphrey
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I must admit I am surprised too

What version are you using, did you install the game yourself, or did you download a pre-installed one? I'm using the one from WHDownload if that's any help.
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Old 13 September 2008, 18:37   #5
Irek´72
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I have the game itself installed, the version seems to be OK because
on my old 020 CPU everything worked perfectly.
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Old 13 September 2008, 20:50   #6
darek78
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Quote:
Originally Posted by Irek´72 View Post
Can perhaps other users (040/060) confirm this error?
I can confirm this error. The game freezes on my Amiga also. My configuration is A-1200, Blizzard 040/25Mhz and 32 MB.
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Old 13 September 2008, 23:54   #7
Graham Humphrey
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Looks like a Blizzard problem then?

Strange, I don't see why two different cards with the same processor (albeit at different speeds) should cause such trouble?
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Old 14 September 2008, 10:13   #8
StevenJGore
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Just tried it on my Apollo 1240/40 with 32MB, no problems at all. Quite enjoyed playing it, actually, never played this game before!
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Old 14 September 2008, 13:14   #9
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@ Darek78 : thank you for confirmation. I think that this error only happens on Blizzard 040 CPU. Can perhaps a 060 user something to say about this topic.

@ Steven : thank you for testing. I would say:

Apollo - Blizzard

2 : 2
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Old 03 November 2008, 21:12   #10
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hi
i've tried to play theatre of death whdload with my blizzard 060,
the game is totally playable, no freezes and no bugs at the moment

040 and 060 blizzard cards have generally the same troubles
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Old 08 November 2008, 21:20   #11
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Hi s4m,
Thank you, that you've tested it on your 060 blizzard. I must say that I'm really surprised, that the game works without problems on a 060 CPU. Because 040 and 060 Blizzard cards usually have the same problems.
I wanted briefly more precisely describe my problem:
At the beginning everything seems with the game to be OK, the troubles begin when I want to start a mission. (I can move my mouse cursor, the sound and the clock continues to run, only my soldiers are not there, and I can do nothing).
It could be that the game would work with cache, but unfortunately it crashed with an error message:
Quote:
Exception "Line 111 emulator" ($ 2c) at $ A occurred.
Somebody has an idea yet what I can do? I'm grateful for any help.
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Old 24 November 2008, 19:04   #12
s4m
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hi irek72

did you try with another tooltypes like : novbrmove or noautovec ?
did you download the latest whdload package ?
did you try with kgwhdload packs ?
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Old 26 November 2008, 16:05   #13
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Hi s4m,

Quote:
Originally Posted by s4m View Post
did you try with another tooltypes like : novbrmove or noautovec?
I have novbrmove, noautovec and many others tooltypes tried unfortunately with the same result.

Quote:
did you download the latest whdload package ?
Yes, of course. I have tried it also with older versions, unfortunately without success.

Quote:
did you try with kgwhdload packs ?
Yes, the same bug.
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Old 26 November 2008, 16:29   #14
s4m
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hi irek72

do you run any 68040/60 software like oxypatcher on your workbench?
do you have the latest 68040/60 libs?
do you run any patches with your workbench?
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Old 26 November 2008, 19:38   #15
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hi s4m,

Quote:
do you run any 68040/60 software like oxypatcher on your workbench?
Nope, why so what should I do?

Quote:
do you have the latest 68040/60 libs?
Yes. (OS3.9)

Quote:
do you run any patches with your workbench?
I use normal workbench without additional patches. I've also tried the game without startup-sequnce with the same result.
Merci beaucoup s4m pour vos suggestions.

in most cases almost all the games run without problems on my system configuration,there are a few exceptions, but with the help of options I can usually fix the errors.
I suspect that in this particular case CACHE option can be very useful (in some games has helped).But if I try it with CACHE, the game crashes with an error message.(As I have already mentioned).

Last edited by Irek´72; 28 November 2008 at 20:31.
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Old 06 December 2008, 11:42   #16
Irek´72
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Somebody has an JST version of this game?
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Old 08 December 2008, 09:12   #17
TCD
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Quote:
Originally Posted by Irek´72 View Post
Somebody has an JST version of this game?
Have a look here : http://jffabre.free.fr/amiga/jff_loaders/ (thodhd.lzx)
Maybe someone knows where to get a preinstalled version.
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Old 12 December 2008, 23:16   #18
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Quote:
Originally Posted by TheCyberDruid View Post
Have a look here : http://jffabre.free.fr/amiga/jff_loaders/ (thodhd.lzx)
Maybe someone knows where to get a preinstalled version.
I know this page, and the installer for the game also.(nevertheless many thanks for the info TCD.)
I think that my question was worded something wrong, because I wanted to know if someone have a JST version of this game, which really works.
I've tried a some things on my 040 and 020 CPU, unfortunately without success. I have a gray screen after the start and I can not do anything. (this is much worse than the WHD. Version)
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Old 21 December 2008, 00:02   #19
Irek´72
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Quote:
Originally Posted by Irek´72 View Post
I've tried a some things on my 040 and 020 CPU, unfortunately without success. I have a gray screen after the start and I can not do anything.
I was again busy with this problem, and I noticed that I forgot the tool MultiFr in my folder C to copy it.
I've tried it first from workbench to start, but unfortunately I had the same problem as in WHDL. Version. Finally, I tried it without startup sequnce and after several attempts ran the game for the first time without problems on my 040/25 MHz CPU.
Code:
 EXECUTE: RUNGAME
Although it is a pity that the WHDLoad version does not work for me but luckily there's still another alternative like the good old JST.
I would still find great if someone from WHDL. Team the problem for some 040 users would solve.

I wanted again to thank all the users who have supported me here with their suggestions.
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Old 03 June 2013, 21:40   #20
Irek´72
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Today a new WHDLoad patch has been released for this game. All problems related to 040 CPU have been fixed there.(at some GFX problems could the CACHE option be very useful )
A big thanks to CFou!
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