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Old 16 October 2018, 14:29   #161
zzbylu
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Looks fantastic!
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Old 16 October 2018, 16:05   #162
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Agreed. Really inspirational too.
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Old 16 October 2018, 16:07   #163
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Old 17 October 2018, 09:36   #164
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Wow! Looks totally great!!!

Looking forward to see more. Maybe next vid could show a final boss? (I hope there will be final level bosses )
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Old 17 October 2018, 11:20   #165
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Nice videos, I like how it looks, there is some fair challenge
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Old 17 October 2018, 20:42   #166
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Very good game in the way for sure. You know how to produce good colors schemes.
I noticed a nice transparency/blending (?) effects with your big yellow shots, it adds a nice dynamic touch.
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Old 18 October 2018, 10:01   #167
Tigerskunk
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Quote:
Originally Posted by LeCaravage View Post
Very good game in the way for sure. You know how to produce good colors schemes.
Thanks. i am spending lots of time on that aspect of my gfx..

Quote:
Originally Posted by LeCaravage View Post
I noticed a nice transparency/blending (?) effects with your big yellow shots, it adds a nice dynamic touch.
That's simply blitting just one plane, easy to replicate. You need to test this with your backgrounds though and take care your palette order works with that.
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Old 19 October 2018, 00:58   #168
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Old 30 October 2018, 13:27   #169
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Hugely inspirational to see how this project has evolved. Kudos for navigating through the many design decisions and keeping the resolve to see the project through to (near) completion
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Old 30 October 2018, 13:49   #170
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Oh, wow man! Stunning!
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Old 05 November 2018, 17:20   #171
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Thumbs up

looking so forward to buying this game
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Old 13 November 2018, 10:08   #172
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Thanks for your kind words, everybody...

I made a lot of progress over the last few weeks, but also notice that designing levels that are really fun to play isn't the easiest thing..

Will need a couple of playtesters soon...
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Old 13 November 2018, 16:56   #173
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Thanks for your kind words, everybody...

I made a lot of progress over the last few weeks, but also notice that designing levels that are really fun to play isn't the easiest thing..

Will need a couple of playtesters soon...


Sounds like fun. PM me if you find yourself in shortage of playtesters
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Old 03 January 2019, 18:20   #174
Tigerskunk
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Some new impressions of the game...

[ Show youtube player ]
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Old 03 January 2019, 18:39   #175
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looks great!
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Old 03 January 2019, 18:56   #176
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This looks great every time I see it. The latest video being no exception. Awesome work
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Old 03 January 2019, 19:45   #177
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fantastic work!
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Old 03 January 2019, 20:19   #178
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Awesome work.
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Old 03 January 2019, 20:24   #179
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looks fantastic!
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Old 14 January 2019, 14:47   #180
Tigerskunk
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some notes about the development of Inviyya...

In the beginning, I wanted to start a dev blog here, but my style of development is so unlinear it doesn't make much sense. Sometimes i am just working on palettes and redesigns for a while, and then I code again. Lot of that is super boring shit. Also I had some breaks that lasted for months time.

Over the last two years, I noticed that game dev is a lot of repetition of things you thought you already had taken care of.
But with each redesign of the game, and there were two of them, I usually had to re engineer some other things as well. And that took me a lot of time unfortunately.

Also in the beginning, my ambition was to develop a simple 8 colour scrolling shooter. With a few enemies. One level. So, nothing really special...

But I really was never satisfied with what I had at hand, plus I really loved taking what the Amiga has in its chip sets and experiment A LOT of what could be done with it.

Sometimes I just spent weeks experimenting, or implementing something that I really didn't need in the end, but was fun to try out..

The Amiga is a hard to to tame, but very deep beast.
It's and incredibly nice experience if you are a coder and equally a pixel guy, since you can try out all kinds of weird tricks.


After the biggest scope creep I ever experienced developing a retro game, now I have a 16 color parallaxing SHMUP game with four levels, some extra weapons, Hi Score List and animated enemies that nearly feels (in my opinion) like a commercial game from back in the day..

It's still a long way to go, but I start to see "the exit".

Hopefully you guys will like what I cooked up..

Anyway, I already have some game ideas for the time after "Inviyya", OCS and AGA (got my self a 1200 these days... )
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