09 October 2003, 21:13 | #121 |
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If I remember goodly, StefanBoberg never programmed the games itselves.. he did the disk access routines.. so we can think his skills as cracker helped him in his profession.
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09 October 2003, 21:18 | #122 |
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Is he from Sweden? Sounds like a swedish name to me... Sorry I know nothing of the people back in the good ol' glory days.
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09 October 2003, 23:01 | #123 |
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Antiaction / Defjam = Stefan Boberg
Stefan Boberg wrote a few Amiga games (Tower Assault springs to mind) but did more on the packing side of things and making CD32 conversions of games (All Terrain Racing, Qwak etc) Last edited by Codetapper; 10 October 2016 at 12:39. |
20 October 2003, 20:41 | #124 |
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The first hidden message I found was in Modem Wars for the C64. I thought it was so cool to be reading something that the majority of people would never see. And, yeah, I used to love loading up a hex editor and changing the messages in programs. I made my own "custom" C64 terminal and BBS programs (no source code) that way. I know it's considered lame by real coders but I thought it was cool.
Here's the message ripped from C64 Modem Wars: I COULD TRY TO PREACH TO YOU ABOUT HOW PIRACY IS WRONG AND IMMORAL. I DOUBT I COULD CONVINCE YOU. (I'VE ALWAYS BEEN SKEPTICAL OF PEOPLE WHO DEFEND THEIR OWN INTERESTS THROUGH MORALITY). INSTEAD LET ME TELL YOU SOME PRACTICAL THINGS ABOUT PIRACY. I KNOW THERE IS A LOT OF JUNK ON THE MARKET AND PROBABLY YOU THINK WE ARE ALL GETTING RICH AT YOUR EXPENSE. I'M SURE THERE ARE SOME PUBLISHERS AND AUTHORS WHO ARE RIPPING YOU OFF. THEY DON'T CARE IF YOU LIKE THEIR PRODUCT -- JUST THAT YOU BUY IT. BUT THAT'S NOT TRUE OF ME. I'VE ALWAYS TRIED TO DO ORIGINAL, WELL WRITTEN PRODUCTS WITH INTEGRITY AND WOULD GLADLY REFUND YOUR MONEY IF YOU ARE DISATISFIED. HOWEVER, SINCE I ONLY GET A DOLLAR OR TWO FROM EACH PURCHASE MOST OF YOUR MONEY IS IN OTHER PEOPLE'S HANDS. (BUT IF YOU WANT MY PART OF YOUR MONEY BACK, JUST WRITE ME AT THE ADDRESS BELOW). AS FOR GETTING RICH, IT JUST AINT TRUE IN MY CASE. (GOING BROKE MAY BE MORE LIKE IT!) OF THE PRODUCTS I'VE DONE IN THE PAST (M.U.L.E., SEVEN CITIES OF GOLD, HEART OF AFRICA AND ROBOT RASCALS) ONLY SEVEN CITIES MADE ANY MONEY AND HEART OF AFRICA JUST BARELY BROKE EVEN. WHAT THIS SAYS TO MY PUBLISHER IS THE MARKET DOESN'T WANT MULTI-PLAYER STRATEGY GAMES! BUT I DON'T BELIEVE IT. FOR INSTANCE, I HEAR FROM LOTS OF PEOPLE HOW MUCH THEY PLAYED AND LOVED M.U.L.E. (MANY MORE THAN 7 CITIES) BUT THE SALES DON'T REFLECT IT (7 CITIES SOLD 5 TIMES AS MANY COPIES). THE FACT THAT YOU ARE DIGGING AROUND ON THIS DISK AND THINKING ABOUT HOW TO DECODE IT IS PROOF THAT THE GAME IS FUN ENOUGH TO TRY TO STEAL IT AND GIVE IT TO YOUR FRIENDS. WELL, IF YOU DO STEAL THIS GAME, ELECTRONIC ARTS WILL NEVER KNOW THAT THEY ARE WRONG. YOU'VE GOT TO LET THEM KNOW YOU WANT MORE GAMES LIKE THIS BY VOTING WITH YOUR WALLET. ALSO, IN THAT WAY YOU MAKE IT POSSIBLE FOR ME TO FINANCIALLY SUCCEED IN THIS BUSINESS. (BY THE WAY, SINCE I CONVINCED EA NOT TO "COPY PROTECT" THIS SOFTWARE, IT'S POSSIBLE TO MAKE A "SAMPLE" COPY FOR YOUR FRIEND AND JUST HELP THEM IDENTIFY THE MAP OVER THE PHONE BEFORE YOU BOTH PLAY EACH OTHER). IF I STILL HAVEN'T CONVINCED YOU NOT TO PIRATE THIS GAME, THEN DO ME THE FAVOR OF SENDING ME A LETTER TO TELL ME YOU LIKED THE GAME EVEN THOUGH YOU DIDN'T FEEL LIKE YOU OUGHT TO PAY FOR IT. (YOU MIGHT SEND A COPY TO EA TOO). I REALLY DO CARE MORE ABOUT WHETHER PEOPLE LIKE MY STUFF THAN WHETHER I MAKE MONEY. WE'LL GET BY SOMEHOW. DAN BUNTEN P.O.BOX 1845 LITTLE ROCK, AR 72203 -- Dani Bunten Berry died in 1998. |
20 October 2003, 20:50 | #125 |
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Merged this thread with the old thread about the same subject. No need to fill teh EAB with mesages discussing the same stuff
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20 October 2003, 21:26 | #126 |
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Final Fight
While hacking away the new Final Fight install I found this:
Congratulations! You have beaten the Boss of the Mad Gear gang! Metro City is once more safe for people to go about their busy lives in the dense urban metropolis, and our heroes are free to continue their normal existances.... Now, as a special bonus (and because you cheated!), here is the unexpurgated version of the lives of Guy, Cody and Haggar!... LIFE OF GUY GUY died 4.5.2028 After a youth filled with unlikely fighting exploits, Guy settled down to a normal life as an insurance loss-adjuster. He married a 24-stone traffic warden and died in his armchair aged 65 LIFE OF CODY CODY died 2.14.1996 He married Jessica, but divorced 8 months later due to his drink problem. Died at 29 after tripping when drunk and falling headfirst into a sewer. LIFE OF HAGGAR HAGGAR died 1.5.1998 Left the office of mayor in disgrace after a cocaine scandle, and 2 years later was convicted of sheep- molesting. Died at 55 after catching a nasty disease from a dirty telephone. GAME OVER |
21 October 2003, 04:06 | #127 |
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LOL!
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21 October 2003, 09:30 | #128 |
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Good way to say cheaters don't win.
And I like the hitchhiker's guide to the galaxy reference in the Haggar story. |
25 October 2003, 19:10 | #129 |
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Centerfold Squares
I found this message in the exec file of Centerfold Squares (CDS
version only) using a hex editor: ****************.*-PROTEUS-*.******************-* ** PROTEUS Disk protection Scheme ** Devised and written in 1989 ** By Gary Thomlinson ** ** For all you hackers out there, if, and I mean ** if you ever load in this track you've done ** well, and if you can't TOUGH LUCK. ** ** 1989 Gary Thomlinson ** ** ** PPPP RRRR OOO TTTTT EEEEE U U SSSS ** P P R R O O T E U U S ** PPPP RRRR O O T EEE U U SSS ** P R R O O T E U U S ** P R R OOO T EEEEE UUU SSSS ** ** DISK COPY PROTECTION SCHEME ** FOR NIMROD HOLDINGS 1989 ** ** HI TO THE GASBOARD ** **-*******************PROTEUS********************* DrBong: The Proteus ASCII doesn't show up properly here, but you get the idea. |
25 October 2003, 19:14 | #130 |
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Limes & Napoleon
Here's another message........this time found in the startup-sequence
file of a very obscure game, Limes & Napoleon, by EAS: rem Limes & Napoleon AMIGA-Version echo "© 1989 EAS" loader intro black game.pck Hey Cracker ! I know this game is great and I know that you are fond of cracking it. But remember: If you are busted up by the police, you will have a lot of tears in your face. Don't forget: The system is everywhere! |
28 October 2003, 10:39 | #131 |
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While this technicly isnt written into the game code to read, I have a memory of ripping the Lotus Esprit Turbo Challange 2 theme mod and finding a sample that says when played "You shall not copy this game" or something like that.
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06 November 2003, 01:23 | #132 | |||
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Re: Rumplestiltskin puzzle (KQ I)
Quote:
Quote:
(I had it on the IBM PC, but later on I got to know that the Amiga original had the same puzzle) *TRY* playing KQ I ORIGINAL, and *TRY* typing in RUMPLESTILTSKIN forward and backward, what can I tell you? (100% sure) You won't get the beans! Because the puzzle from the original version is niftier than you might think. 'Rumplestiltskin' is partly right, but only partly! You have to mirror the alphabet: 'RUMPLESTILTSKIN' encoded with... Code:
ZYXWVUTSRQPONMLKJIHGFEDCBA ABCDEFGHIJKLMNOPQRSTUVWXYZ IFNKOVHGROGHPRM ! *That* was the correct name for the ORIGINAL, and only this name could make the dwarf give you the beans! Try it out if you don't believe me! (Again: the REMAKE works with the name spelt backwards. [pah what a laugh!]) Last edited by andreas; 06 November 2003 at 01:37. |
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08 December 2003, 19:08 | #133 |
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Larrie and the Robbery of the Ardies
Here's quite a lengthy message from the main coder of an obscure Kingsoft game, Larrie and the Robbery of the Ardies:
1st disk ;main entry v1.2 CAPITAL SOFTWARE DEVELOPMENT (UK) Ltd. © 1987 STEVE VANDERHORST-CAPITAL SOFTWARE DEV. (UK) Ltd. entry code 084767210013432 program information, human beings only! program coding: seka assembler (main program) Actec C (leader program) Digital research Development set (ATARI ST version only) pictures: deluxe paint v1.2-NTSC + 1001 level designer sound: 1001 industries, 4 channel fastmem recording system (ADJ) sound effects: NOS facilitair office - A. de Jong, S. Vanderhorst music: Carsten Obarski final testdate: 1987-09-23 programming dates: 1987-05-15><1987-09-14 thanks to: CODA's marvellous album 'Sounds of passion' VANGELIS' brillant work of art 'ANTARCTICA' (for keeping me awake during the long and sometimes boring nights) TANGERINE DREAM for producing the Cd TIGER GANDALF for producing FANTASIA Test pilots: Erik van Eykelen (test managements, 1st test pilot) Ard Olierook (2nd test pilot) Joost Honig Luuk Impink Dick van Winsum Thom Kiessewetter Rene Mathijssen Rob van der Horst Level information: Designed with 1001 multigraphic playground designer (AMIGA + ATARI ST) width: 969 pixels height: 250 pixels colors: 16 (level dependant) Sprite information: sprites used: 80 max. sprites on screen: 7 colors: 4 width: 16 pixels height 20/24/48 pixels Sound information: soundeffects: 20 types 2 channel-priority level required Blitter tasks: -object flicker -trampoline change -object disappearance Copper tasks: -multi screen facilities (main screen 4 planes, statusboard 1 plane optionboard 5 planes) -blitter driver -sound driver 68000 tasks: -user movements -sprite movements -opponent controller -constant level decrunching 3D animations: -C driven (ATARI ST version only) -Assembler driven (AMIGA version only) -single point horizon A multiple choice question: What's the autors' favourite topic? a) Womem b) Computers c) Music d) Being Lazy (Like all programmers!) Software cracking is illegal: What, to your opinion, could the Dutch government do to prevent it: a) Hire lots of detectives to get the crackers! b) Supply all users with free Software (like they do with Softdrugs)! c) Forbid all Software imports d) Better custom checks write me your answers! signed: Steve Vanderhorst 1987-09-18 |
28 January 2004, 19:53 | #134 |
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Death Trap (c) Anco
Game Written By Lord Blitter OF the Whizkids development group. Note To the PIRATES, this is not the final version, my friends so if you want to avoid the work of cracking this game again, be patient, the final release is in two weeks. And Also if you crack this (or the final version) don't put your name, coz i'll find you and make sure you will not crack ANYTHING after
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30 April 2004, 14:42 | #135 |
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Saint & Greavsie (c) 1989 Core Design
This game is dedicated with love 2 Jayne, the lady I marry 2morrow - Simon Phipps 02/06/1989.U must be hacking 2 find this - All the best 2 U 4 the future. P.S. This game was started 15/02/89 - this is the last (?) time I change it - 30/08/89 ( and married life is great! )
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30 April 2004, 15:22 | #136 | |
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Quote:
On a good day he was great but the other guys said he had a "small" problem with his "coke" consumption!!! I do wonder what happened to some of the guys I met in those days. In my "2nd" visit to the scene I came across Iggy and Hellfire and that kinda put me off so I soon gave up on it. I set up a group that released a couple of titles that we got before Hellfire but it just wasn't fun. |
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20 May 2004, 16:50 | #137 |
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Boomeraid © TSA Media
Yet another message found in a startup-sequence.....this time from an obscure edutainment game called Boomeraid:
; ; ADDMEMs here. ; Boomeraid GET THE HELL OUT OF OUR DISK. We had hoped that anyone with half a brain would be doing something more constructive than stuffing around with TSA property. Buzz off, and may your expanded hardware catch Virus Diskus the next time you interface with an attractive piece of software. LS & WW Last edited by DrBong; 21 May 2004 at 05:10. |
20 May 2004, 17:08 | #138 |
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Not really for crackers, but still funny (Humans CD32):
Code:
00008001 CD001..CDTV 0000801D fuck wank........ 00008039 ............................ 00008055 ............................ 00008071 ...................2......2. 0000808D ..............."............ 000080A9 .....\...............wank fu 000080C5 ck.......................... 000080E1 ............................ 000080FD ............................ 00008119 ............................ 00008135 .........fuckpoos!!!!....... 00008151 ............................ 0000816D ............................ 00008189 ............................ 000081A5 .........................com 000081C1 plete twat - ISOCD 1.04 by P 000081DD antaray, Inc. USA -......... 000081F9 ............................ 00008215 ............................ 00008231 .............fuck you boy!!! 0000824D ! |
20 May 2004, 21:34 | #139 | |
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Quote:
thinking of it, nice message |
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21 May 2004, 01:19 | #140 |
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I remember Carrier Command locked up after 30 minutes if it detected the novella protection was missing, so Defjam rereleased it with a enter-whatever novella protection and this time it didn't crash. But the original was already copyable using XCOPY in Nibble 83 tracks mode, but then you needed the manual for novella protection.
Also, Lords of The Rising Sun had 2 protections, one of Rob Northern, successfully removed by Quartex, but there was a smart in-game protection that detected somehow if the protection was removed, and if so, you'd be all of a sudden (within 1 minute of gameplay in arcade mode) be visited by a hitman ninja, and you had no choice to escape and be shuriken'ed to death and amen, game over! The original never did this (I had it too, with the original you could play the awesome arcade battlescenes), the cracked version always did this, no way to play this game correctly! AFAIK, it was never successfully cracked, but is now free avail on cinemaware's website. LZX compressor used initially a similar routine, but Jonathan Forbes told me he removed it later on, because those using a cracked version thought the software was buggy, while it was the copy protection that anonymously screwed things up, creating bad publicity. and finally, but that's C64, The Last Ninja 2 or 3 (can't remember) had some real rude F word messages inside the binary for crackers, can't remember the wording tho' |
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