12 April 2020, 00:51 | #201 | |
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I haven't read the whole thread yet, so if this has been suggested, my apologies. Instead of having different syntax highlighters hard coded, make it so the end user can create syntax highlighting. This way Amos, Blitz, C++ etc can all have syntax highlighting created. |
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12 April 2020, 01:03 | #202 | |
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Speaking of which, OS scheduler for scripts like crontab? |
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12 April 2020, 03:05 | #203 | |
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That's actually in there, to eventually have a data-driven syntax highlighting model. But it's not for 3.2, and maybe not for 3.3 either. |
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12 April 2020, 18:08 | #204 |
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Since reaction is coming how about an updated and enhanced Toolmaker to design Reaction GUI?
Protect RAD drives using MMU if présent. |
14 April 2020, 00:39 | #205 |
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I'm sure it's too late, but wondering if you are in need of any more beta testers?
My Hardware:
I was a betat tester for Directory Opus on PC, and have a long history of using cutting edge software (ie. new stuff in beta phases). |
14 April 2020, 09:47 | #206 |
Inviyya Dude!
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14 April 2020, 10:53 | #207 |
BoingBagged
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Hi,
For all those who wish to participate on the AmigaOS (68k) project as a beta tester, developer, or can help in a lot of Norsk and Dutch translations, please contact me by PM or at my email, available in my user profile. Thanks |
14 April 2020, 12:02 | #208 |
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@Gulliver
PM sent |
14 April 2020, 12:24 | #209 |
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14 April 2020, 12:42 | #210 | |
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Back when the "ToolMaker" was in development hints were dropped regularly that there was something coming to help in building applications and their user interfaces (InterfaceBuilder on NeXTstep being the inspiration), but those hints eventually stopped. At this time more research into what the most recent source code can do would be needed. There must be a reason why the project came to a halt years before Commodore eventually went out of business. |
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14 April 2020, 14:22 | #211 |
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I tried Toolmaker and it runs under AmigaOS 3.2.
I was able to open a window and make the program generate its C code. Seems to have quite some functionality built-in. http://imgur.com/83kqhxS http://imgur.com/Jbkuk5Q |
14 April 2020, 15:00 | #212 |
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Anything to make it easier for people to develop new software has to be welcomed.
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14 April 2020, 15:14 | #213 |
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If it works it is a first step in the right direction.
To add fuel to my previous wishes, here a excerpt of the CD32 dev docs : "Writing OS-friendly games benefits you, the developer, and the gamers who buy your games. It ensures the viability of your code on all Amiga platforms, not just the one you used for development. By allowing the OS to do the mundane details of opening screens and windows, you give yourself more time to do the creative portions of your game. It does not matter how fast your game is if the gameplay is lousy and the artwork looks amateurish. An OS-friendly game is no longer something to be avoided. We’ve provided ample tools in the OS to support your gaming needs, and we will continue to do so. To get you started, the examples on the folowing pages show you how to set up your own View and ViewPort in both C and assembly language. The sooner you write OS-friendly games, the sooner you’ll be prepared for the future." "Writing OS-Friendly Games 33 Many Amiga programmers believe that the only way to write a whiz-bang, speed-of-light game is to bypass the operating system and go straight to the hardware. A better approach is to write games that are OS-friendly. The combination of the AA chipset and the latest V40 system software make system-friendly solutions more possible than ever. Why Use the Operating System? Here are some reasons to use the OS for games: ? OS code runs out of ROM, which is faster than running equivalent code out of Chip RAM. ? Why reinvent the wheel? Spend your time doing things that only you can do. ? The OS automatically supports pre-ECS, ECS, and AA (and will support the next revision of the Amiga chip set). ? There is less code to write. The OS has routines for handling all screen positions and scrolls, mouse movement, etc. This means less development time and less time getting the hardware to work, and more time making the game more playable. ? More robustness. For instance, the OS floppy disk code is far less picky about drive parameters than 99% of custom floppy I/O code. ? Hides bugs and quirks of the chip set. The AA chip set has a few bugs which the OS hides from you. ? Multiple platforms. OS code will run on all Amiga-based machines, whatever their flavor. ? Compatibility with future chipsets. The next revision of the Amiga chip set will not be register-level compatible with AA. Things the System Cannot Do A long-term goal of the Amiga operating system is to support the common display tricks often used in games. There are some things that can’t be done though: ? Scrolling individual scan lines of a ViewPort ? Using a copper list to fade a AA color register ? Dynamic updating of user copper lists. All these are planned to be addressed in future OS releases. The goal is to allow these and other types of operations within normal Intuition screens if possible." Implement also what CBM planned for the future described in the 1993 Devcon. Last edited by kamelito; 14 April 2020 at 18:33. |
14 April 2020, 19:48 | #214 | |
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That is fantastic. I don't go through Web pages, after Web pages as I know a lot of others do. I am glad to learn about the continued involvement with OS 4 developers. I have zero interest in the "flame wars". I agree, United is better. Bickering isn't solutions focused. Sure, notice the "Blllechh.." but then, don't harp on it..fix it if possible. When someone keeps focused on the negative, the mind then won't notice what can help...until a person chooses to refocus. I'm using OS 3.1.4.1 kicked at times, still, it's pretty cool. I'm excited about 3.2. I'm still getting a big kick (joy) from the Intuition Workbench off screen ability. I'm curious about CyberVisionPPC support. Since OS 4 team is still in contact, has that been any help in the direction of 3.2...and P96? |
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14 April 2020, 23:02 | #215 | |
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14 April 2020, 23:03 | #216 |
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Not to keep this off-topic topic going, but aren't all of the ReAction code generators spew what is no longer idiomatic code? I know that's why the advice for OS4.x development is "don't use them", and I expect that ReAction in 3.2 is going to have more in common with its 4.x branch than how it was in 3.9.
We definitely could use some RAD tools for ReAction, but resurrecting the long-dead ones currently out there is probably not the best way to get them. |
15 April 2020, 03:11 | #217 | |
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PM Sent, hopefully I can be a useful resource |
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15 April 2020, 03:27 | #218 |
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It's probably not achievable for a 3.2 release, and pretty minor, but I'd like to see operations continue if you move or resize a window.
For example, running a script or copying large about of files in the CLI and moving/resizing the window seems to halt the operation. |
15 April 2020, 04:49 | #219 |
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@coldacid:
Unfortunately we don't have source code for ReActor so it would have to be rewritten from scratch before we could make improvements to it. Programs built with ReActor will run on OS3.2, as long as resource.library is installed. |
15 April 2020, 09:25 | #220 | |
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Yes, this is camilla´s Plan as far as I understood in the Dev-Mailinglist. Users can supply Syntax-highlighting on aminet for example. |
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