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Old 01 March 2015, 16:33   #41
Gzegzolka
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That's look fantastic I like plot and mystery.
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Old 31 July 2015, 01:53   #42
earok
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Hey Nitta, thanks again for updating your Gloom ADFs
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Old 01 August 2015, 02:57   #43
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Wow, that's great! How did you replace the status bar?
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Old 02 August 2015, 05:19   #44
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Quote:
Originally Posted by nittamituaki View Post
Here is.

BTW, may I hope for your own mods?
Thanks! I didn't realise the smallfont file was actually an image O_O

I have a mod planned as a project in September stay tuned.
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Old 21 August 2015, 15:23   #45
nittamituaki
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"Gloom Maps Quick Viewer" is released !



External link

Collection of all maps ( as "event 1" ) including the newest MOD.
If you are stuck while even original Gloom,
it may help you... I guess.

If you have already completed those maps,
you can also see them to kill time!

Now my "Gloom" main page is also updated.
You can see all enemies including Leon's titles.

ALL is for GLOOM freaks (fans) ! Just have a fun !

Last edited by nittamituaki; 11 June 2022 at 01:22. Reason: changed URL of image.
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Old 24 August 2015, 03:40   #46
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I did some research for you but didn't have any luck. The page you've linked to is a backup of a Polish Amiga Magazine coverdisc (downloadable from https://archive.org/details/cdrom-amigamamagazine071998, but the original ISO doesn't have the file either).

The coverdisc in turn was a backup of http://www.xgw.fi/~slice/gloom/gloom.html, but that site hasn't existed since at least 2001 (Internet archive contains one link of that page but it was a backup of the 404 page)
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Old 24 August 2015, 05:46   #47
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Found them.

They were on a "17 Bit" PD disc (attached).
Attached Files
File Type: zip 17bit-4304a.zip (130.2 KB, 208 views)
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Old 24 August 2015, 12:39   #48
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@earok
Thank you very much!!
I tested it, and it was similar to "new spacehulk levels". (Very easy.)

Now I'm trying "Mini Maps" by Terry Jay Stone.
Ummm...it's so good for me because it's tricky and tough.
Perhaps if someone complete these 3 levels,
he may be able to complete "Did IT come from the desert?" ,too.
ADF version (compilation vol.3) and my review would be later.
It's a bit hard to finish till end of August (?).
Really tough maps !! Yeah~
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Old 24 August 2015, 21:38   #49
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You can ask for music if needed
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Old 26 August 2015, 03:23   #50
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Nice job with the Gloom Maps Quick Viewer.
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Old 23 April 2016, 07:13   #51
nittamituaki
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How to edit "status bar" (correct)

I'm glad to see you again in happily spring days.
Oh yeah, today I edited "status bar" for "Spekkio Battle DX".

See attachment. Just command as following.
Code:
makeanim smallfont2.iff smallfont2.bin 2
Then copy it to "misc" folder.

Please ignore my previous manual.
We don't have to make the 50th sprite look "black box"(17,17,17 color).
We don't have to make color #1~3 as dummy. (Just use them normally.)
Attached Thumbnails
Click image for larger version

Name:	smallfont2.png
Views:	240
Size:	5.4 KB
ID:	48246  

Last edited by nittamituaki; 23 April 2016 at 07:42.
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Old 24 April 2016, 11:23   #52
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Hi Nitta, glad to hear that you're still working on Mods. Can't wait for "X" and "Utopia"

I didn't know about your "First Age" collection, a very cool idea. I had the idea of making a "Gloom II" to fill the gap between Gloom Deluxe and Gloom 3, using mods that are out there (especially AGA Experience/Computer/New Spacehulk, possibly using Mnich's pyramid and predator levels).

If it's OK, do you mind if I borrow the files from your site to make a Gloom collection disc?

PS how did you make the edit-prg utility?
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Old 24 April 2016, 13:52   #53
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I couldn't help myself, I've started on some stuff for Gloom 2. It's basically just going to be 21 maps (same number as Gloom 1) that work on a stock CD32. Current plan, but this might change.

Level 01: Pyramid
Level 02: Technician Facility
Level 03-09: Cultist Flagship (New Space Hulk)
Level 09-15: Cultist HQ (AGA Experience)
Level 16-21: Cultist Mainframe (Computer Levels)

Edit: I'll definitely revise the levels, Pyramid should be later in the game and also Predator should make an appearance.






I'm not too worried about it being sold, I think the last seller stopped doing it after he got too many complaints!

The sample map isn't very good you're welcome to host it though. Don't worry, I'm sure someone will start making more mods, but you should be proud that Japan is currently leading the world in Gloom mods I keep thinking that I want to do an "Aliens" mod since I've already converted the Xenomorph and Face Hugger sprites from Alien Trilogy.

Regarding Edit-Prg, I was mostly interested in how you found the code that determines how many objects to load maximum. Using the WINUAE debugger?

2016 is indeed shaping up to be a wonderful year for Amiga revival

Last edited by earok; 24 April 2016 at 14:46.
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Old 25 April 2016, 09:08   #54
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I got a little carried away and made a replacement texture set for txt_1 to txt_4 (so I can use New Space Hulk and similar levels in my compilation without it feeling like the original levels). It's a darker, dirtier feel.










They're taken from Space Hulk: Vengeance of the Blood Angels, Iron Angel of the Apocalypse and Necrodome.



Edit: There are LOTS of old FPS rips here, including the Alien Breed 3D games. Maybe we can finish the graphics for Gloomy Breed?

http://forum.zdoom.org/viewtopic.php?t=37544

(Click the show buttons on the first post)

Last edited by earok; 25 April 2016 at 10:08.
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Old 26 April 2016, 11:28   #55
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Preview of the menu system. Gloom 3 is split into three parts so the Car Park levels are by themselves (we can use your sfx2 folder for the Car Park levels alone)

PS there's still room for X or Utopia




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Old 26 April 2016, 11:36   #56
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Looks fantastic!
Btw that's the thing i was trying to work out! (having another screen of the same buttons that load a different game) Glad you figured it out!
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Old 26 April 2016, 12:03   #57
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The process isn't overly tricky, I could give you a hand. It'd have something in the startup sequence like

Code:
lab start
execute menu1
execute menu2
skip back start
And menu1 would be something like (simplified)

Code:
showpic
waitjoy>env:joy

if $joy eq red
 game 1
endif

etc
etc
And don't assign anything to the dpad buttons to let it fall through to the next menu if you press up, down, left or right
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Old 27 April 2016, 16:23   #58
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Uploaded GloomCK example levels (ADF version).
I also mentioned that compilation CD.
See and tell me if you noticed strange/wrong English.
Thank you in advance.




PS. Gloom Maps Quick Viewer also covers those maps now.

Last edited by nittamituaki; 11 June 2022 at 01:14.
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Old 30 April 2016, 07:46   #59
earok
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Thanks for all that planned release date for Gloom compilation CD is May 17th. Gareth Murfin has given his approval for the project, I should let Mark Sibly know about it
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Old 21 December 2016, 16:40   #60
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8 bit Killer longplay

[ Show youtube player ]
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