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Old 03 December 2014, 21:42   #81
Lonewolf10
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Thanks for the update.

I had suspected that you were (and still are) working on multiple projects at the same time
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Old 04 December 2014, 13:11   #82
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Originally Posted by StingRay View Post
This will take a while and since I have to do stuff for Revision as well, there probably won't be many news to report before Easter 2015.
Now THIS I like!
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Old 04 December 2014, 17:45   #83
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Deleted but (Silly) Putty attachment stays!
Attached Files
File Type: s Putty_WHD.s (18.1 KB, 212 views)

Last edited by StingRay; 04 December 2014 at 18:52. Reason: source for Putty patch attached.
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Old 04 December 2014, 17:51   #84
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these bike haters
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Old 04 December 2014, 18:20   #85
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Let me just say that I appreciate any contribution of any size given by anyone of any sort.

Thank you, everyone.
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Old 04 December 2014, 18:50   #86
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Now THIS I like!
See you at Revision.

Last edited by prowler; 04 December 2014 at 22:43. Reason: Off-Topic cleanup.
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Old 04 December 2014, 22:45   #87
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Please stay on topic. Nine errant posts removed.
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Old 18 February 2015, 17:55   #88
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RC2 from the arcade tune (hope you´ll have some progress, I really like this game).

ENDURO RACER ARCADE rc2
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Old 18 February 2015, 18:01   #89
dlfrsilver
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mmhhh the music is just excellent. You did again such a great job !!!! It sounds even better than the music of the arcade machine !!
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Old 18 February 2015, 18:53   #90
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RC2 from the arcade tune (hope you´ll have some progress, I really like this game).

ENDURO RACER ARCADE rc2
Excellent! Thanks for the nice tunes, much appreciated. As for progress, not much happened in the last weeks as I'm currently drowning in work but all features I wanted to have in the game are already implemented. There's still a lot to do though, I will most probably have more time for this project again after Revision.
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Old 19 February 2015, 13:54   #91
Toni Galvez
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The original Enduro Racer has 5 different musics and voices "Check Point", "Congratulations", "Get Ready", "GO!" I have it all on a player named M1 that can plays sound from arcade ROMs. I understand that, in the eighties, companies was so lazy to put all music and sound from the original games they where converting, and they do not have the original resources from the arcade. But now, things are different, we have all the time in the world to make the game with all the sounds.

The original game has music on gameplay, I recomend to use 3 channel music and 1 channel for engine noise. The other FX (voices or crash) will cut the bass sound for example.

I can give you the original FX samples (engine noise, crash and voices) converted from the original arcade (8 khz maybe?)

About the 5 musics, maybe ADRDESIGN likes to make 5 modules (5 songs with the same samples) I know it is difficult, because it is your decision ADRDESIGN and STINGRAY, you are the coder, your rules.

Sorry for the comment. I can help with FX if you like.

Last edited by Toni Galvez; 19 February 2015 at 14:00.
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Old 19 February 2015, 20:31   #92
adrdesign
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The original Enduro Racer has 5 different musics and voices "Check Point", "Congratulations", "Get Ready", "GO!" I have it all on a player named M1 that can plays sound from arcade ROMs. I understand that, in the eighties, companies was so lazy to put all music and sound from the original games they where converting, and they do not have the original resources from the arcade. But now, things are different, we have all the time in the world to make the game with all the sounds.

The original game has music on gameplay, I recomend to use 3 channel music and 1 channel for engine noise. The other FX (voices or crash) will cut the bass sound for example.

I can give you the original FX samples (engine noise, crash and voices) converted from the original arcade (8 khz maybe?)

About the 5 musics, maybe ADRDESIGN likes to make 5 modules (5 songs with the same samples) I know it is difficult, because it is your decision ADRDESIGN and STINGRAY, you are the coder, your rules.

Sorry for the comment. I can help with FX if you like.
Thank you a lot, dont worry about the samples as they were attached here.

About the mod arranging part, there are almost 4 different tunes along this thread, IIRC:

Title theme (Atari version - YM) in 4 and 3 channels
main game (C64 SID) in 2 channels
main game (arcade) in 4 channels.

Im doing that music in my spare time, and if I can I will release the remaining tunes for the arcade. I think they could not fit in a single mod because the amount of blocks needed for a single song, and they must have 4 channels to keep the feel IMHO.

I focused on people´s preferences about what version to do, I agree with you about the need for at least 1 channel for the engine sample. That´s why the SID version exists.

BTW I think all of them can be tweaked for good, and I insist, I´d like more people working in this, even if they novice. Up to this date, Stingray could have lots of tunes to choose from, not only mine, althogh if its more $$ efficient doing things for parties and so...

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Old 26 February 2016, 12:31   #93
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Is this project still alive?
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Old 26 November 2016, 19:10   #94
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Hey! I remembered this thread. Any info about it?
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Old 14 June 2018, 18:41   #95
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+1
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Old 15 June 2018, 07:39   #96
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Is this project still alive?
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Hey! I remembered this thread. Any info about it?
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+1

Project is neither forgotten nor abandoned though there wasn't much progress in the last months. The game is completely working and fully playable but much too slow on 68000 which is why I'm currently recoding all drawing routines.
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Old 15 June 2018, 07:49   #97
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Yay !
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Old 15 June 2018, 09:59   #98
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w00t!
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Old 17 June 2018, 20:08   #99
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Quick question, regarding ports from Atari ST to Amiga, is there much work involved, I mean simply put what does it involve, do you need to modify the dependencies to the amiga library api or are you writing from scratch and using the art from the original game? I'm not too clued up on porting without source code... A game I'd love to see is Downfall the rain/snow one. [ Show youtube player ] Amazing fun game as a child and Two player, now I'm into my Amiga and I don't see a port of it at all which is a shame.
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Old 17 June 2018, 20:38   #100
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Very interesting. I missed this one before. Loved it on the ZX Spectrum
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