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Old 09 January 2017, 23:19   #41
ransom1122
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FFAGA Alpha v1.8 - Guy - Can you pick up the pipe weapon?



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Old 10 January 2017, 00:01   #42
DamienD
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Just tested all versions and this is the status of being able to pick up the pipe:

Code:
FFAGA Alpha v1.5           yes
FFAGA Alpha v1.7           no
FFAGA Alpha v1.8           yes
FFAGA Alpha v1.8 - Guy     no
FFECS                      no

Last edited by DamienD; 10 January 2017 at 13:19.
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Old 10 January 2017, 13:01   #43
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Just trying out the different versions; seems that you cannot progress past the train stage. At a certain point the screen won't move on...

I assume this is the same for everyone else?
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Old 10 January 2017, 22:48   #44
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Quote:
Originally Posted by ransom1122 View Post
FFAGA Alpha v1.8 - Guy - Can you pick up the pipe weapon?



none for me...

Quote:
Originally Posted by DamienD View Post
Just trying out the different versions; seems that you cannot progress past the train stage. At a certain point the screen won't move on...

I assume this is the same for everyone else?
Same thing here...
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Old 10 January 2017, 23:15   #45
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Quote:
Originally Posted by Foul View Post
Same thing here...
Thanks for confirmation Foul.

So it seems these version have the following attributes:

FFAGA Alpha v1.5:
- Hagar only.
- Music (not from the arcade version though) / Sound FX.
- Can pick up the pipe.
- After the first stage you get to fight Sodom in the arena and then the game ends.

FFAGA Alpha v1.7:
- Hagar only.
- Music / Sound FX.
- Cannot pick up the pipe.
- All stages up to the train stage where you can't continue walking forward after a few screen lengths.
- Enemies can't hit you.

FFAGA Alpha v1.8:
- Can select between Guy and Hagar.
- Sound FX only.
- Can pick up the pipe.
- All stages up to the train stage where you can't continue walking forward after a few screen lengths.

FFAGA Alpha v1.8 - Guy:
- Guy only.
- Music / Sound FX.
- Cannot pick up the pipe.
- All stages up to the train stage where you can't continue walking forward after a few screen lengths.
- Enemies can't hit you.
- Energy bars are not displayed.

FFECS:
- Hagar only.
- Music / Sound FX.
- Cannot pick up the pipe.
- All stages up to the train stage where you can't continue walking forward after a few screen lengths.
- Enemies can't hit you.

...this was all from memory, may have forgotten a few aspects.

Well at least there is a .HDF where you can try each version easily

Last edited by DamienD; 11 January 2017 at 12:25.
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Old 09 March 2017, 12:09   #46
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Hope the new team can reach the end of the project with Leatherhead's vision of an Arcade Perfect edition.

The AGA machine can use as many colours as a Windows PC in 24-Bit mode so we can get many old 16-Bit arcade games running perfect on it really but nobody has ever bothered until now making arcade games for AGA hardware it only seems to be C64 they target, ST Ports of Arcade titles over AGA instead of the real arcade texts, backgrounds and sprites and this one off Leatherhead that nobody has took over and finished sadly until hopefully now because I want to see it finished so hope someone picks it up and makes it to his vision.

The text was crap so far as Leatherhead wasn't able to rip it but in time once someone takes over they can make that change.

We also would need to get the options screen from the best home version the SEGA CD as it's a home port so we would want to choose the options we can on the SCD version but play it like the arcade with the looks and colours and perhaps the real music of the arcade as some AMIGA trackers use sampled music so you can insert a recording of the real mccoy.

This is so you don't have unlimited lives by slamming in a million credits but you can set your limited credits from 3 to 9 from the SCD like home menu so it's more like the arcade as in you put your money in and go as far as you can rather than a Free Play Arcade but of course there would be a Freeplay option in the credits too I guess.

Last edited by TEOL; 09 March 2017 at 12:21.
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Old 09 March 2017, 13:21   #47
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Quote:
Originally Posted by TEOL View Post
nobody has ever bothered until now making arcade games for AGA hardware.
I decided to put that quote to a fact checker test Sadly you're right.

http://hol.abime.net/hol_search.php?...ref_hardware=2

Raiden was unreleased, Primal Rage and Total Carnage are not true AGA. ROTR wasn't ported from the unreleased arcade version (which I've played - actually worse than Amiga version despite better character roster) and of course Super Sprint was an ST conversion.

The only exceptions it seems are Street Fighter 2 Turbo and New Challengers.
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Old 09 March 2017, 16:19   #48
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Quote:
Originally Posted by TEOL View Post
Hope the new team can reach the end of the project with Leatherhead's vision of an Arcade Perfect edition.

The AGA machine can use as many colours as a Windows PC in 24-Bit mode so we can get many old 16-Bit arcade games running perfect on it really but nobody has ever bothered until now making arcade games for AGA hardware it only seems to be C64 they target, ST Ports of Arcade titles over AGA instead of the real arcade texts, backgrounds and sprites and this one off Leatherhead that nobody has took over and finished sadly until hopefully now because I want to see it finished so hope someone picks it up and makes it to his vision.

The text was crap so far as Leatherhead wasn't able to rip it but in time once someone takes over they can make that change.

We also would need to get the options screen from the best home version the SEGA CD as it's a home port so we would want to choose the options we can on the SCD version but play it like the arcade with the looks and colours and perhaps the real music of the arcade as some AMIGA trackers use sampled music so you can insert a recording of the real mccoy.

This is so you don't have unlimited lives by slamming in a million credits but you can set your limited credits from 3 to 9 from the SCD like home menu so it's more like the arcade as in you put your money in and go as far as you can rather than a Free Play Arcade but of course there would be a Freeplay option in the credits too I guess.
I have fully ripped the full arcade music score and sfx for Final Fight Aga, as well as a great part of the background graphics.

The main thing is : is it possible to get the original source from Leather's Amiga 1200 ??
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Old 09 March 2017, 22:51   #49
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Someone said earlier in this thread that the source was included in both v1.8 archives.

Edit: It's one of my favourite games, I'd love for it to have a proper AGA version as well!
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Old 09 October 2017, 00:09   #50
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ECS version looks great. someone pls finish
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Old 15 October 2017, 09:38   #51
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HI,
Where i find the latest version of FFight AGA (1.8)


Tnx
 
Old 17 October 2017, 21:44   #52
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Heya Fabbroz75,

Welcome to EAB

You will find all the latest versions on the EAB File Server under the directory TheZone/files
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Old 17 October 2017, 23:22   #53
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@Fabbroz75; forgot to mention...

If you are emulating then you could just use the self-booting / bare bones .HDF that I created, as detailed in post #40 which contains all versions
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Old 25 March 2018, 01:52   #54
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This project is dead? I can't find the file.
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Old 09 October 2018, 12:00   #55
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This project is dead? I can't find the file.

I second that.
Where is the file?
I've searched on EAB Server with no success
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Old 09 October 2018, 12:34   #56
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In the EAB FTP, you must searching FFAGA and FFECS
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Old 10 October 2018, 21:00   #57
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I ve played aga and it stuck on the underground level.

Overall is a very good conversion, the collision detection need to be fixed, especially the crushable objects are difficult to be hit sometimes
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Old 08 December 2018, 13:36   #58
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I've been playing the original a bit (just love those big sprites) but I just tried this and it is off-the-chart awesome - colours, animation frames, MUSIC. Just beautiful.

Coudn't get the ECS version to run though - I get the startup screen and when I press fire I just get dumped back into WB. Anyone else get this?

If had the faintest idea how to code I'd finish this off.
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Old 08 December 2018, 14:50   #59
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Coudn't get the ECS version to run though - I get the startup screen and when I press fire I just get dumped back into WB. Anyone else get this?
I have the ECS version running in emulation but it requires a lot of memory
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Old 09 December 2018, 12:29   #60
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I'm running 1meg chip + 8meg fast, not enough?

Guess not...
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