07 February 2012, 23:15 | #61 | |
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The upcoming version will let to turn the use of vsync off entirely (I've already implemented this), and this might solve the problem. Since your display was not running at 50hz anyway, no vsync is not a great loss in your case. Edit: Actually, when looking at the log, I see that fs-uae thinks that your display is running at 50fps, but the video indicates that you are running at a multiple of 30 (=60). I have actually had a similar problem on my laptop when I tried to put in a 50Hz modeline there. The X log and xrandr all said that I had 1280x720@50fps, but benchmarking (and nvidia-settings) confirmed that xrandr was lying. -So part of your problem may be that the video mode isn't working? Have you any way of independently verifying that you are indeed running at 50Hz? Perhaps try glxgears (you may need to set the environment variable __GL_SYNC_TO_VBLANK=1 to first) Last edited by FrodeSolheim; 07 February 2012 at 23:21. |
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07 February 2012, 23:41 | #62 | |
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Video card is a GeForce GTX 260 so not at all slow, and CPU is an i7 |
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07 February 2012, 23:54 | #63 | |
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I remembered something else you can try: I once had an nVIDIA problem where the card gave one resolution/mode to the TV, and presented another to the OS, and this can be disabled by setting this option in xorg.conf Option "FlatPanelProperties" "Scaling = native" (http://us.download.nvidia.com/XFree8...ppendix-b.html) Here is my xorg.conf: Code:
Section "Module" Load "glx" EndSection Section "Device" Identifier "Default Device" Driver "nvidia" Option "NoLogo" "True" Option "DynamicTwinView" "False" Option "FlatPanelProperties" "Scaling = native" # DFP-2 is HDMI Option "UseDisplayDevice" "DFP-2" EndSection |
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08 February 2012, 00:36 | #64 |
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Version 0.9.5
* added support for A500+ and A600 models
* Video sync behaviour can now be overriden from config or command line (see example.conf) * new --video-sync command line parameter (auto/off/vblank/full) * old --vsync parameter is gone * fixed threading related bug which cased OpenAL output to stop * added a PID controller implementation for automatic audio buffer management Binaries: http://fengestad.no/fs-uae/files/fs-....5-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-....5-0_amd64.deb http://fengestad.no/fs-uae/files/fs-...9.5-0_i386.deb Source code: http://fengestad.no/fs-uae/files/fs-uae-0.9.5.tar.gz Update: Windows version is really uploaded now. Last edited by FrodeSolheim; 08 February 2012 at 00:45. |
08 February 2012, 02:59 | #65 |
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Trying to create a controller Config for one of those Street Fighter 4 RF Pads. Here is the results of evtest.
Input driver version is 1.0.1 Input device ID: bus 0x3 vendor 0x738 product 0x8828 version 0x101 Input device name: "Mad Catz,Inc. PS3 RF pad" Supported events: Event type 0 (Sync) Event type 1 (Key) Event code 304 (BtnA) Event code 305 (BtnB) Event code 306 (BtnC) Event code 307 (BtnX) Event code 308 (BtnY) Event code 309 (BtnZ) Event code 310 (BtnTL) Event code 311 (BtnTR) Event code 312 (BtnTL2) Event code 313 (BtnTR2) Event code 314 (BtnSelect) Event code 315 (BtnStart) Event code 316 (BtnMode) Event type 3 (Absolute) Event code 0 (X) Value 128 Min 0 Max 255 Flat 15 Event code 1 (Y) Value 128 Min 0 Max 255 Flat 15 Event code 2 (Z) Value 128 Min 0 Max 255 Flat 15 Event code 5 (Rz) Value 128 Min 0 Max 255 Flat 15 Event code 16 (Hat0X) Value 0 Min -1 Max 1 Event code 17 (Hat0Y) Value 0 Min -1 Max 1 Event type 4 (Misc) Event code 4 (ScanCode) |
08 February 2012, 03:07 | #66 |
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A few questions, is there a way I can set it to run in a low resolution display mode? (640x480), Is there a way that the exit button can be re-mapped? and is this Emulator OpenGL enabled?
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08 February 2012, 17:24 | #67 | |||
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Quote:
Quote:
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Could you be more specific? The emulator uses OpenGL for video rendering, yes. Last edited by FrodeSolheim; 08 February 2012 at 17:53. |
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08 February 2012, 22:21 | #68 |
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Absolutely amazing work so far. Chuffed the Mac is getting an up to date emulator alongside PUAE. Now with the full sync mode working, no more jerking. Sweet.
But the whole emulator runs too fast, sound sped up when running in sync full mode. I'm running it on an old iMac Core Duo 2 10.6.8. So I'm assuming my refresh rate is something like 75hz so the emulation is locked to that rather than 50hz? Log file attached. |
08 February 2012, 22:36 | #69 | |
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The only solution for perfect scrolling in PAL games is to have a display running at 50Hz! |
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08 February 2012, 22:41 | #70 |
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Thought as much as I was typing that. There was me thinking you'd managed something no one else had.
Still great work and something I'll be using. Keep it up. Hope you consider the C64 emulation as well. |
08 February 2012, 23:28 | #71 |
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fs-uae work perfect on my ToshibaM400 with Ubuntu11.10.
Great work!! There is planned configuration interface? |
09 February 2012, 18:02 | #72 | |
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I have no plans to create a built-in configuration interface (and I do not think this will change). I focus on controls which are needed at run-time, such as floppy swapping. The configuration files can be written by hand, or by an external program (It is possible for anyone to create a configuration frontend). In many cases, I also expect fs-uae to be started from a game browser which automatically configures fs-uae. Last edited by FrodeSolheim; 09 February 2012 at 18:10. |
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09 February 2012, 18:09 | #73 |
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fs-uae with OpenAL
I haven't gotten any problem reports for the OpenAL versions of fs-uae (apart from the initial version - thanks kire_online), so it seems to be working for people. I will soon create a new release and publish on the home page, finally replacing those 0.9.2 binaries. 0.9.6 will probably have support for hard drive images and mounting virtual folders.
On a different note: I updated the description on the home page to better reflect fs-uae (I think) -If a description is replicated on other news sites, please use the new one over the old Last edited by FrodeSolheim; 09 February 2012 at 18:42. |
09 February 2012, 18:58 | #74 |
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I think I love you. Top work.
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09 February 2012, 22:17 | #75 |
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Version 0.9.6 released
* Support for hard drive images (hdf)
* Support for mounting virtual folders as hard drives (experimental) * Bugfix in calculation of save location of overlay adf files * UTF-8 is now used internally in libamiga also on Windows, and text is converted to other character sets / encodings as needed. This enables support for non-ASCII characters in paths on Windows. * Added a copyright notice at startup crediting the original WinUAE, E-UAE and PUAE authors, and added a more prominent notice in the start of the README. Source code and binaries for Windows, Mac OS X and Linux are posted here: http://fengestad.no/fs-uae/ |
10 February 2012, 00:44 | #76 |
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You're doing some great work here, I'll check the sound tonight, also see if I can try it on the mac mini plugged into a 50" Plasma running at 50Hz for smooth scrolling.
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10 February 2012, 00:51 | #77 |
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Great! Just remember to run with --video-sync=full (or set it in your configuration file) because fs-uae does not detect the refresh rate automatically on the Mac.
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10 February 2012, 01:20 | #78 |
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Excuse my ignorance, any chance of adding a multiplayer feature to this?
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10 February 2012, 09:24 | #79 |
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Handhelds
Hi,
I think it's awesome and just perfect for handhelds! Have you been thinking about adopting this way uae4all for opensource handheld consoles like gp2x Caanoo? Kind regards, K |
10 February 2012, 10:16 | #80 |
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I suspect that due to the core being winuae, which is focused on emulation accuracy rather than speed on slower devices, it might not be the most performant - but it's definitely worth a try!
Frode, could you incorporate a way of knowing what version of WinUAE makes up the core? For example, Toni is now on 2.4.0 beta 15 (?)... Or do you wait until stable release and then start a beta of fs-uae? Incidentally, I couldn't see the copyright notice on startup on macosx, and it's not in the log either? I tried from the command line (which displayed where the log was being written to) and from the icon. Strange auto size behaviour: when running in fullscreen mode and loading a crunched demo which strobes the background colour (eg Rebels/Coma), the screen jumps up and down quite a lot. Disable fullscreen (ctrl-f11) and this stops. I can send an ADF if it helps? Want help with the OSX packaging? I can sort out a DMG if that would be useful... |
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