English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 02 December 2016, 19:56   #21
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
When i read the title i thought at this guy (italian people knows him, is a comedian)
saimon69 is offline  
Old 02 December 2016, 20:04   #22
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Berusky is the czech word for ladybugs (plural). One ladybug is beruska.
Predseda is offline  
Old 09 December 2016, 09:54   #23
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
many thx for this, just found about it today, great work!
vulture is offline  
Old 29 September 2019, 21:08   #24
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
I've been thinking about what game could run on the CD32, and Berusky seemed like a good match. It's a 2D puzzle game with a password save system and I already added controller support. The original resolution, 640x480 is flicker-hell on a regular TV (or on a PAL monitor for that matter), so I had to rewrite things to downscale the screen drawing to 640x240. Then I discovered that the game uses a lot of memory. It was released in 1999, when 32 MB RAM was not uncommon. The original game needs about 8 MB, which won't fit on a CD32. There are large static buffers in the game, it precaches a lot of resources, and has nice high resolution bitmaps. I killed the static buffers where I could, but some features (demo recording, level editor) had to go as well. These wouldn't make sense on the CD32 anyway, as there's nowhere to save them. Also gone the compressed DAT file for the game's resources, but that's not a problem either, there's plenty of space on the CD. After shuffling around some graphics loading, I now have a version that runs on a base CD32. Some features are still broken because the game runs out of memory, but the actual gameplay works. What's currently missing:
  • built in help: lack of memory
  • sounds: lack of memory
  • music: needs to be converted from FastTracker modules to CD audio

These will be reworked as well eventually, but I wanted to share a work in progress version. I'm also still looking for an artist who could redraw the menu graphics for the English version. I have all the game text translated, I just need the text menu graphics to be redrawn.

Here's a preview CD32 bootable ISO:
https://drive.google.com/file/d/1neZ...ew?usp=sharing

Last edited by BSzili; 30 September 2019 at 09:33.
BSzili is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Ongoing] Powerglove Lazycow project.Amiga Game Factory 335 14 March 2020 09:17
[Ongoing] Tiger Claw Lazycow project.Amiga Game Factory 37 16 November 2016 19:51
[ongoing] Catagon BSzili project.Amiga Game Factory 17 14 August 2015 19:18
KG's HOL problems (Ongoing) killergorilla HOL data problems 102 24 April 2011 12:34
Is this still an ongoing project? garyg AMR suggestions and feedback 17 04 October 2010 22:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:40.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.20563 seconds with 15 queries