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Old 29 January 2018, 08:45   #81
britelite
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Quote:
Originally Posted by LaBodilsen View Post
I took a stab at doing that manually (disassembling the generated scalarcode, and changing 822 MOVE.W to 411 MOVE.L by hand)

and the result was an average of 9 rasterlines gained. best case from the stream gained 7 rasterline, and worst case gained 11 raster lines.
Nice, in that case I think I'll have a go at updating the code generator.
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Old 29 January 2018, 09:21   #82
LaBodilsen
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Quote:
Originally Posted by Samurai_Crow View Post
According to the pictures, you're testing on an emulated A1200 instead of an A500 so the longwords might represent an unfair advantage on AGA.
The picture is taken from my "coding setup", running fullspeed emulation with immediate blits, as that makes for a much faster programing workflow. But the testing was done with an A600 cycle exact setup (68000, ECS etc.)

I'm coding using the fast setup as Asm-pro in 8 colors, is extremly slow on 68000/ECS.
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