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Old 24 November 2018, 17:34   #161
mcbpete
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Aha - That explains a lot. Thank you So presumably to work in UAE they'll need to be 'converted' to .fx/d3d shaders ?
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Old 24 November 2018, 17:36   #162
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Yes, if it's possible. But guest.r posted already a lot of good shaders for WinUAE in this thread.
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Old 24 November 2018, 17:41   #163
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Ha sorry about that, as Retro-Nerd already mentioned it’s meant for use in retroarch. We went slightly off-topic with this shader (hope that’s ok with the mods). Chances may be that somewhere down the line these shader developments may be useful for use in winuae too. It’s my favorite shader and since guest.r is about the only person creating and porting shaders for winuae, there is some relevance to keeping the discussion centralized here. (Please don’t bug Toni about it, as he’s aware of the earlier discussions in this and some other threads.)
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Old 24 November 2018, 18:04   #164
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Quote:
Originally Posted by Retro-Nerd View Post
Yes, if it's possible. But guest.r posted already a lot of good shaders for WinUAE in this thread.

To give people a head start, do you currently have a favourite CRT shader for WinUAE? I'm guessing either one of the following, but that's because they are my current favourites for WinUAE*

CRT-Guest-Lo-Res.rar (http://eab.abime.net/showpost.php?p=...5&postcount=85)

CRT-Guest-Glow-Lo-Res.rar (http://eab.abime.net/showpost.php?p=...3&postcount=93)


*For people less familiar with the whole thread discussion, both look best of course in D3D9 mode with the guest.r modified _winuae.fx (http://eab.abime.net/showpost.php?p=...4&postcount=68) and phosphor mask .
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Old 24 November 2018, 18:09   #165
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Yep, CRT-Guest-Glow-Lo-Res is my favorite. If you want to eliminate the bad dithering in some games use it in combination with the GDAPT shader as guest.r described above.
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