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Old 12 August 2014, 13:13   #1
earok
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Giana II: Arther and Martha in Future World

The canon page for this project: http://earok.net/game/giana-ii-future-world

Hi all,

I've whipped up a basic hack of "Hard N Heavy" to reskin it as "Giana II: Arther and Martha in Future World" (the original title - more history at http://www.c64-wiki.com/index.php/Hard'n'Heavy#Trivia). There's some footage of the hack at [ Show youtube player ]

The hack can be downloaded from here - http://earok.net/games/giana2/disk.1 (It's a hack of the WHDLoad disk image, so you'll need the Hard N Heavy WHDLoad slave to play it).

I know I'm a terrible artist so I'm definitely keen for better replacement artwork if anyone wants to offer any!

Edit: Crashdisk did two ADF images (both based on the Quartex Crack and Galahad's AGA Fix, one with Crest's trainer), they can be downloaded here:
http://earok.net/games/giana2/Hard '...1;h Earok].zip
http://earok.net/games/giana2/Hard '...+11 Crest].zip

Also Cobe made a CD32 ISO that bundles this hack with Giana I, as well as a cover and CD print for the game.
https://www.dropbox.com/s/77uhkmb84m...Giana1%262.iso
https://www.dropbox.com/sh/cankm1rep...99GbOw5R-2asza

Title Screen: (edit: Thanks to Steve for some title screen tweaks)


Player Sprite:


"Giana" status bar text


"Maria" status bar text


Demo static status bar


Player selection screen icon


Player selection screen icon mask

Last edited by earok; 21 October 2016 at 07:57.
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Old 12 August 2014, 14:03   #2
Kitty
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What's wrong with the artwork? I think it looks awesome!

http://awesome.commodore.me/giana-ii...-future-world/

Last edited by Kitty; 12 August 2014 at 14:15.
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Old 12 August 2014, 14:15   #3
earok
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Cheers, I appreciate it - well the title screen is bit of a rough mishmash of the original title screen and Giana II's box art (doesn't quite fit with the rest of the scene since the girl is pasted in there from a scan rather than being drawn in a pixel art style), also I just used the Giana 1 sprites more or less directly (excluding palette adjustments) rather than attempting to improve on them in any way. I'm mostly happy with the new text other than the N and the R being slightly dodgy.
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Old 12 August 2014, 14:37   #4
Predseda
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Looks better than the original. But still, boring and repetitive game.
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Old 12 August 2014, 19:23   #5
Crashdisk
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Converted to ADF and based on Quartex crack/Galahad AGA fix
DL on The Zone!
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Old 12 August 2014, 19:40   #6
s2325
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Thanks for hack & fix.
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Old 13 August 2014, 01:29   #7
earok
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@Kitty thanks for posting about it on your site!

@Crashdisk I had a quick try of the ADF, works great thanks. Do you mind if I host a copy of that on my own domain? Also I was curious as to how you applied the hack on to the cracked ADF.
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Old 13 August 2014, 09:20   #8
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Quote:
Originally Posted by earok View Post
@Crashdisk I had a quick try of the ADF, works great thanks. Do you mind if I host a copy of that on my own domain? Also I was curious as to how you applied the hack on to the cracked ADF.
No problem, you can host this file

If anyone is interested, I can also integrate a trainer
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Old 13 August 2014, 09:40   #9
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Originally Posted by Crashdisk View Post
No problem, you can host this file

If anyone is interested, I can also integrate a trainer
A trainer would be cool
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Old 13 August 2014, 10:07   #10
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A trainer would be cool
Done
Trainer +11 by Crest is now integrated
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Old 13 August 2014, 10:08   #11
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Done
Trainer +11 by Crest is now integrated
Thanx
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Old 14 August 2014, 20:15   #12
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well done earok
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Old 15 August 2014, 02:32   #13
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Done
Trainer +11 by Crest is now integrated
haha, Crest slagged me off...... only took nearly twenty years for me to get the message!
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Old 15 August 2014, 04:08   #14
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Good effort all involved, but the nit-picking pedant in me is moved to express the following, tedious point of view:

Dear EAB,

Why-oh-why is a game that was clearly intended to feature characters named Arthur* and Martha, now sporting the protagonists of its controversial prequel? The "lady" depicted in the aborted artwork exhibited here, bears absolutely NO resemblance whatsoever to either Giana or Maria, so one can only assume we're looking at a likeness of the fabled "Martha". But what of Arthur*? In any case, I fear Barbarians at the gate!

Yours,

Disgusted, T. Wells

*All contemporary references to the aforementioned within the esteemed organs of the day, rightly refer to "Arthur" (the correct spelling), presumably a nod towards the well-known phrase, "one doesn't know whether one's Arthur or Martha" (see below). One can only splutter indignantly at what evil was at play to allow the "U" to be inexplicably replaced by an "E". (Shudder.) But yeah, good effort all involved.

http://www.urbandictionary.com/defin...%20or%20Martha

Last edited by Mark Wright; 15 August 2014 at 04:10. Reason: Pedantic pedantry
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Old 15 August 2014, 04:53   #15
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Updated the original post to include Crashdisk's Quartex/Galahad/Crest ADFs and Cobe's CD32 conversion.

@booboo thanks, I appreciate it

@markwright Excellent questions! Here's my explanation

- The "e" in "Arther" appears in the C64 wiki article (http://www.c64-wiki.com/index.php/Hard'n'Heavy), though admittedly other places, including a different part of that same article, use "u". This is what I get for relying on Wikis
- There's only one sprite so we can't implement both a male and female protagonist
- Screenshots of the game while it was still Giana II use the name "Giana" in the top left corner (http://www.c64-wiki.com/index.php/Fi...8_88_Bamse.jpg)
- Although it's difficult to tell what Giana was meant to look like due to the quality of the photo (I thought maybe she was meant to be wearing some kind of futuristic suit) it's still apparent she was meant to be a blonde.

I did actually do a sprite that was meant to resemble the title screen character, but I ended up going for the classic look instead (since the screenshots didn't look like the title character either)

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Old 15 August 2014, 05:07   #16
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Disgruntled of T. Wells replies:

"Pah! This is just the sort of unsatisfactory answer one expects from the EAB, taking ages to arrive, and then not addressing a single one of my points! For too long now, we've all been subje[<sound of gun being loaded>]cted to this sort of flim-flam reply, when one is confron[<sound of gun being prepared>]ted with a verifiable catalogue of erroneous answers that are all too com[<sound of gun being fired>]... Ehh.... The copy-killer was ki.. (splutter)... Tell my childr... ehh... re-Line would nev.... (expires)."

But anyway. Good effort all involved!
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Old 23 August 2014, 00:00   #17
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@Mark Wright I see your point. It make sens but it was fun and great way of rewriting history balancing between truth and fiction. One can chose world where he feels more comfortable.

Giana in person:
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Old 14 July 2017, 08:05   #18
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Quote:
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Looks better than the original. But still, boring and repetitive game.
It does look better than the original but I don't think the game is boring, a little repetitive maybe.
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