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Old 26 June 2017, 00:19   #141
Tsak
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Will do soon
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Old 26 June 2017, 19:29   #142
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But first a few words about the actual 'story' of the game. I think this will make connecting the dots easier once we go to a more detailed analysis on the new features. Here's a short synopsis:

"The world is in turmoil! AlarCity, the ethereal God-capital has recently been invaded by a group of nasty -yet powerful- extra-dimentional false Gods! With their strange, exotic magic and technology they managed to overthrow the old order and have now established their dominion over the lands, bringing chaos and dissarray!

In a desperate move facing certain defeat and their inevitable demise, the old Gods managed to funnel all their remaining powers and essences to various vessels (known as 'power crystals') and scattered them across the region!

You resume the role of "Zoid", fire elemental, offspring of the God of Fire! Your goal is to travel through the continent and gather all the elements and powers to restore the world order while enforcing godly justice upon the usurpers!"
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Old 28 June 2017, 04:07   #143
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Now that we've got this out of the way let's go to the revised gameplay details with a presentation on the new UIs:



The HUD

- Top left = your cash, collect coins and gems to raise this.
- Bottom left = your hit points, once the red bar reaches zero it's game over! Note that the game will feature no lives but there will be a save system in place (probably between the levels) plus a way to boost your max health permanently (more on that below).
- Top right = your XP orbs, you auto collect those every time you level up. Accross the game there will also be scattered or hidden XP orbs (blue and red) that can be picked up.
- Bottom right = your mana pool. Shooting is now linked to mana, so as you shoot your mana pool is drained. Hopefully (unlike your HP) mana regenerates, so you only need to be careful not to drain it with useless/constant shooting. Being a fire elemental, it costs less mana to shoot when using the Fire element compared to other elements like Earth, Ice or Ether.
- Middle = your dual weapon slots.
- Note here that the score indicator is gone from the HUD but the game will still track your score! At the end of each stage or upon game over you'd get a screen where you'll see your score being accumulated depending on your performance.


The SHOP

- Top left = Cash or XP orbs cost. The sign changes from XP orbs to gems depending on what your selection costs.
- Top right = The level of your character. Kill enemies, finish stages, complete certain objectives to gain XP and level up! Once you level up you get an amount of XP orbs you can then spend to upgrade. Standard fare!
- Top middle = the label of each one of the four rows of slots within the shop. Top row is Upgrades, then Weapons, Elements and lastly Items.

- Upgrades row = Upgrade Zoid, your weapons or your elements! From left to right:
1) Health upgrade(costs XP orbs) = boost your max HP
2) Mana upgrade (costs XP orbs) = boost you max MP
3) Speed upgrade (costs XP orbs) = boost your moving speed
4) Weapon upgrade (costs cash) = boost the level of a weapon you own. Note here that the weapon level is now unified (no more seperate Speed and Power) and has a total of 6 levels.
5) Element upgrade (costs cash) = boost the level of an element you own . Again, here the system is simplified compared to the previous plan. Each Element now can reach 3 levels and gets stronger in different ways. F.e. when Fire is upgraded it adds a bonus damage to each shot, upgrading Ice makes iced enemies stay slowed down for longer period of time, upgrading Earth maximises the enemy repel distance and smash damage (=when you push enemies against obstacles) e.t.c.
6) Weapons upgrade limit (costs XP orbs to raise) = limits the amount of upgrades you can purchase per weapon. F.e. if it reads 002, it means that you can upgrade any weapon you own up to level 2 but no more.
7) Elements upgrade limit (costs XP orbs to raise) = the same with the above for Elements you own.

- Weapons row = Weapons you find are stored here. You can freely equip each weapon to one of your 2 HUD slots by selecting it (note you cannot equip the same weapon to both your 2 HUD slots). To find new weapons you need to track down and collect the power crystals that contain them.

- Elements row = Here are stored all the elements you find. You can freely equip an Element you own to any weapon equipped to your HUD slots. The weapon equipped will take the color of that element. (note you can freely equip the same element to your 2 HUD slots as long as they do contain a weapon). As with weapons, to find new elements you need to track down and collect the power crystals that contain them.

- Items row = Here you can craft (in exchange for cash) specific items. As with weapons and elements, to find new item 'recipies' you can craft, you have to track down and collect the power crystals that contain each. Note here that most of the items that can be crafted you can already find and collect them in-game but they are consumed immidiately. Here's our current items list (from left to right).
1) HP potion = recovers some of your health
2) MP potion = recovers some of your mana
3) Cross = fully recovers your HP & mana
4) Bullet = Gives your weapon a temporary boost in it's level for an X amount of shots. This temporary boost is not affected by your global upgrade limit (so f.e. if your upgrade limit is 1, and you already have upgraded your weapon to level 1, buying bullets can increase the weapon's level to 2 until all bullets are consumed).
5) Blaze pill = transforms your body into an unstoppable force of destruction for a limited amount of time
6) Hero pill = gives you full level to all your weapons for a limited amount of time
7) Storm pill = Massive damage to all enemies on screen
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Old 28 June 2017, 08:59   #144
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Tsak, it has already been said: consider adjusting the font in the shop. It is really not easy to read.
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Old 28 June 2017, 10:08   #145
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Thanx, well I did adjust that already. If you check the previous mockup (I mean the one that Amigajay commented on) it was indeed more difficult to read due to the steep dark shading at the edges. This is no longer the case here. In general consider that the font is quite big already and -of course- in full screen it looks considerably bigger (unlike what you see here) so I don't think readability is an issue no more.
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Old 28 June 2017, 10:23   #146
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I must say it once more time - awesome
You made good change.
I would love to play this game more and more.
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Old 28 June 2017, 11:43   #147
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The picture is 512x512, so the game will run in Hires?
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Old 28 June 2017, 11:53   #148
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Quote:
Originally Posted by Predseda View Post
The picture is 512x512, so the game will run in Hires?
Screenshot is scaled up to 2x2 pixels, we're only planning to release in low res/non interlaced (native resolution of the game is 256x256)
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Old 28 June 2017, 12:04   #149
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The mockup above is pixel doubled just to be a bit more readable here in the forum.

edit... ah Erik beat me to the punch!

Last edited by Tsak; 28 June 2017 at 12:10.
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Old 28 June 2017, 13:04   #150
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@Gzegzolka: Thanx man! In general I'm not sure how the public see this. I have a feel that simpler designs are perhaps more desirable (from a retro perspective), while Alarcity has it's fair share of complexity for a shooter.

I'm also not sure if much of the active Amiga crowd has even heard of the project, if it acknowledges what we're trying to achieve here, or how it evaluates the quality so far (which seems to be the general gripe these days regarding new Amiga games).

Perhaps there is a silent majority out there just waiting to see if this is for real and where we're going with it. So, my guess is the sooner we bring to the table some tangible and playable evidence (or at least a video of some sort), the sooner we'll find out
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Old 28 June 2017, 14:03   #151
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I already paid some deposit IIRC, so I want it very much!
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Old 28 June 2017, 21:23   #152
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Thanks mr president!
We appreciate this!

Oh and one more note: now that the story allows it, maybe -just maybe- we get to see different player characters as well (like other elementals). Not promising, but we'll see!
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