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Old 08 February 2017, 06:59   #201
saimon69
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A bit of backstage
[ Show youtube player ]
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Old 28 April 2017, 22:56   #202
saimon69
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Did not work on this lately but is my intention to continue! The finetune of City of the Knight also involve some time stretching: to test i play both the recording and the mod at the same time and keep track of where they miss overlapping.
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Old 07 May 2017, 02:57   #203
saimon69
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Need to find the courage to finish City of the Knight but in the meanwhile i finalized Combat 3 and continued two of the main songs.
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Old 10 May 2017, 20:57   #204
saimon69
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Due to feedback i did improve the drum sampled bases and layouts for Combat 1 and combat 3 plus i started the two missing non-cd towns.
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Old 18 July 2017, 18:54   #205
meynaf
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Ok ok i'll interrupt saimon69's monologue for a while to announce a new release !
It was about time

Same link as before (see first post).

This version fixes a few issues (check history for details) but is mostly optimizations, concentrated on the path finder - which is now roughly twice as fast. As a side effect this makes enemy moves faster as well (computer AI does lots of it). I just hope i broke nothing, this thing is fragile as a soap bubble...

Note : if you're running under winuae and pal mode you can activate option "remove interlace artifacts" under "display" tab. I've just noticed it does wonders here.
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Old 19 July 2017, 00:24   #206
saimon69
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not my fault if i took pride in working on the musics - had to put on hold due to real life and other projects but am trying to continue
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Old 19 July 2017, 09:11   #207
meynaf
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That's ok, no problem - i did put a smiley
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Old 21 July 2017, 20:56   #208
tom256
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Thank you for new release. I will check this weekend
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