English Amiga Board Amiga Lore


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 12 March 2010, 13:56   #21
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,465
Quote:
Originally Posted by Asman View Post
Yesterday I found some time and make simple source with game sprites and everything is ok ( there is no glitches on gfx data there is no problem when I set sprite pointer and sprite data right after vertical beam wait). So it must be as Toni said: mean game modify sprite data when sprite DMA reads them.

I don't understand this then:

Quote:
Originally Posted by Asman View Post
And this is very interesting, coz I still have sprite glitches ( I do: wait vertical beam, set sprite pointer to copper and then set sprite data ( DMA sprite on ofcoz ) .
StingRay is offline  
AdSense AdSense  
Old 12 March 2010, 14:03   #22
Asman
68k

Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 601
That was stupid/silly bug on test source. I checked again source and again and make new source and found that I calculated wrong height of sprite .
Asman is offline  
Old 22 March 2010, 09:29   #23
Asman
68k

Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 601
Hello,

Short info:

I fixed silly bug in firing sprite. Sprite data for firing were not aligned ( starts from odd address - but on WinUAE it works ). Now firing appear when player shooting.

Regards
Asman is offline  
Old 22 March 2010, 09:37   #24
pmc
rebooting...
pmc's Avatar
 
Join Date: Apr 2007
Location: Elsewhere
Posts: 1,595
Great work Asman - keep it up!
pmc is offline  
Old 22 March 2010, 11:47   #25
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,369
I think full version of Psycheual was released on PSX as Psychon.
s2325 is offline  
Old 22 March 2010, 11:51   #26
TCD
Global Moderator

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
Asman thinks that too : http://eab.abime.net/showthread.php?p=648685#post648685
TCD is offline  
Old 22 March 2010, 12:06   #27
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,159
Quote:
Originally Posted by Asman View Post
I fixed silly bug in firing sprite. Sprite data for firing were not aligned ( starts from odd address - but on WinUAE it works ). Now firing appear when player shooting.
Hmm.. For some reason sprite DMA address bit 0 masking has disappeared in some WinUAE version. Perhaps some copy&paste mistake or something..
Toni Wilen is online now  
Old 23 March 2010, 08:47   #28
Asman
68k

Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 601
Quote:
Originally Posted by Toni Wilen View Post
Hmm.. For some reason sprite DMA address bit 0 masking has disappeared in some WinUAE version. Perhaps some copy&paste mistake or something..
Thanks for info. My first thought when I launch Psycheual on WinUAE was: Probably I did something wrong in configuration of WinUAE. The second thought was: For sure I did something wrong.
Asman is offline  
Old 28 May 2010, 12:14   #29
Asman
68k

Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 601
Hello

I found some time and next beta/alpha version of the Psycheual is done. Of course there is many things still to do. I will continue work on this game. New version ( v0.1 ) in the zone. Short information.

1. fixed sprite blinking problem
2. added missing samples ( clack, shotgun, autoelecgun, machinegun ) and replaced other with better quality ( rifle, globe ). So executable grow up a bit . Samples extracted and converted to the 8svx ( 22050 hz ) from psx version.

I extracted also gfx from psx version but its useless ( conversion to the 32 colours loose to many pixels ). Maybe in future when I will make AGA version then will be possible to switch between gfx ( sfx too ).

Enjoy.

Edit: Any comments are welcome.
Regards
Asman is offline  
Old 28 May 2010, 12:39   #30
Peter
Unemployed & Lovin' it
Peter's Avatar
 
Join Date: Nov 2006
Location: Kent
Age: 49
Posts: 2,614
Nice going Asman - thanks for the update and for the work you are doing - I will take a look at the latest version today...
Peter is offline  
Old 08 April 2017, 21:23   #31
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 37
Posts: 17,369
Quote:
Originally Posted by s2325 View Post
I think full version of Psycheual was released on PSX as Psychon.
gameplay (1:10)

[ Show youtube player ]
s2325 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Does anyone have Psycheual? Peter request.Old Rare Games 70 03 January 2015 03:16

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:47.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.29462 seconds with 15 queries