28 June 2010, 19:52 | #1 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
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WinUAE 2.2.0 released
Major Game Ports and Input GUI update (finally!):
- Quick and easy Game Ports input event remapping support. - Test mode, check built-in or custom key mappings quickly. - Also includes simple autofire configuration. - Game Ports mappings are always merged with Input panel configuration modes (*). For example when configuring a game pad, you can use Game Ports GUI for basic configuration and remap extra buttons using Input GUI. - Input GUI also includes quick test and remap options. Press any key, joystick or mouse axis or button and selected input target will be instantly ready for remapping, no more slow and manual searching. - "Windows mouse" not supported in test or remap modes. *) Possible compatibility issue with old configuration files in Configuration #1-3 mode. Workaround: set Game Ports mouse and joystick to none. Other new features: - (Pointless) Max 1G Chip RAM support. - 7zip SDK updated, XZ and PPMD decompression support added. - Triple/Double/No buffering option added to GUI. - NTSC checkbox added to Quickstart GUI. - WASAPI and PortAudio volume control support. - 68030 data cache emulated (mostly useless currently). - Save state when emulator is quit configuration file option. - Show information window while scanning for ROMs. - Monitor "bezel" overlay image support (configuration file only). - Floppy sound channel mask (configuration file only). Bugs fixed: - CD32 on the fly CD changes, both images and real CDs. - Autoscale top border position was incorrect in some situations. - Directory filesystem crash in some situations when attempting to open non-existing files or directories. - INTREQR returned bit 15 set in some situations. - GUI custom CPU frequency was read incorrectly. - More 68020 "cycle exact" timing fixes (interrupts and blitter). - 68000 cycle exact too slow CIA interrupt timing. - Audio filter emulation didn't always follow power led state correctly. - Amiga to Windows clipboard image sharing failed to convert some image types. Updates: - Direct3D shader mode is more compatible with Intel integrated graphics cards. - Custom chipset compatibility updates (for example Roots 2.0 / Sanity) - 68020 "cycle exact" mode improvements. - Direct3D "none" filter allows again all filter setting adjustments. - On screen Power LED fade emulation improved. and more.. |
28 June 2010, 20:11 | #2 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 239
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cool. Many thanks, and fantastic work.
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28 June 2010, 20:11 | #3 |
Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,462
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Want to be the first to actually thank (again) your efforts for the continued improving of something that was already great!
Edit - actually the second |
28 June 2010, 23:18 | #4 |
Banned
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28 June 2010, 23:39 | #5 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
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28 June 2010, 23:56 | #6 |
Registered User
Join Date: Dec 2009
Location: Stockholm
Posts: 42
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Thank you Toni 4ever for this release!
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29 June 2010, 00:11 | #7 | |
Banned
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So it should read something like :
Quote:
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29 June 2010, 00:18 | #8 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
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No, 'Save state when emulator is quit' configuration file option.
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29 June 2010, 06:43 | #9 |
The 1 who ribbits
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yay,
still waiting for some pics of monitors, arcade cabinets, microwaves, washing machines to use with - Monitor "bezel" overlay image support (configuration file only) as ever keep up thy Ribbiting good work Toni. as a matter of interest how many times was the crystal ball used for this release ?? |
29 June 2010, 09:05 | #10 |
Amigamaniac
Join Date: Mar 2005
Location: Neheim / Germany
Age: 50
Posts: 564
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Many thanks!
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29 June 2010, 13:12 | #11 |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
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Thx Toni, it's you who keeps Amiga alive.
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29 June 2010, 14:18 | #12 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
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29 June 2010, 16:37 | #13 |
Registered User
Join Date: May 2009
Location: NY / USA
Posts: 266
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Thanks Toni!
This release fixed the automatic scaling issue I had with the last release version |
29 June 2010, 19:47 | #14 |
Registered User
Join Date: Jul 2006
Location: Sunderland
Posts: 946
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Many Thanks Toni
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29 June 2010, 20:50 | #15 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Thanks Toni. This release appears to have fixed a couple of small gfx glitches in Sensible World of Soccer which have been there for as long as I can remember.
The players names were never displayed 100% correctly during the game with some of the text shadow missing. This appears to be fixed. Also occasionally if the advertisement boards scrolled during set pieces the player sprites would all flash for a second or two. This also appears to be fixed. I assume this is what fixed it: - More 68020 "cycle exact" timing fixes (interrupts and blitter). Nice one! |
30 June 2010, 00:36 | #16 |
Da Digger :)
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
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Thanks a lot, Toni!
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30 June 2010, 05:48 | #17 |
Zone Friend
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one of the greatest 2.X versions ever, I must say. Wow!
1000 Thanks Toni! But also thanks to the people who did NOT wait until the release of the stable version to report last-minute bugs shortly after this time! |
30 June 2010, 12:15 | #18 |
Posts: n/a
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Thank you
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30 June 2010, 12:41 | #19 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,079
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Thanks Tony.
It still runs like a dream on my (6 year old) AMD64 3400+. And as long as it does that I don't need a new PC. |
30 June 2010, 16:57 | #20 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,058
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Toni, thank you so much!!! Best Emulator in history... huge achievement, again!
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