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Old 28 June 2010, 19:52   #1
Toni Wilen
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WinUAE 2.2.0 released

Major Game Ports and Input GUI update (finally!):

- Quick and easy Game Ports input event remapping support.
- Test mode, check built-in or custom key mappings quickly.
- Also includes simple autofire configuration.
- Game Ports mappings are always merged with Input panel configuration modes (*). For example when configuring a game pad, you can use Game Ports GUI for basic configuration and remap extra buttons using Input GUI.
- Input GUI also includes quick test and remap options. Press any key, joystick or mouse axis or button and selected input target will be instantly ready for remapping, no more slow and manual searching.
- "Windows mouse" not supported in test or remap modes.

*) Possible compatibility issue with old configuration files in Configuration #1-3 mode. Workaround: set Game Ports mouse and joystick to none.

Other new features:

- (Pointless) Max 1G Chip RAM support.
- 7zip SDK updated, XZ and PPMD decompression support added.
- Triple/Double/No buffering option added to GUI.
- NTSC checkbox added to Quickstart GUI.
- WASAPI and PortAudio volume control support.
- 68030 data cache emulated (mostly useless currently).
- Save state when emulator is quit configuration file option.
- Show information window while scanning for ROMs.
- Monitor "bezel" overlay image support (configuration file only).
- Floppy sound channel mask (configuration file only).

Bugs fixed:

- CD32 on the fly CD changes, both images and real CDs.
- Autoscale top border position was incorrect in some situations.
- Directory filesystem crash in some situations when attempting
to open non-existing files or directories.
- INTREQR returned bit 15 set in some situations.
- GUI custom CPU frequency was read incorrectly.
- More 68020 "cycle exact" timing fixes (interrupts and blitter).
- 68000 cycle exact too slow CIA interrupt timing.
- Audio filter emulation didn't always follow power led state correctly.
- Amiga to Windows clipboard image sharing failed to convert some image types.

Updates:

- Direct3D shader mode is more compatible with Intel integrated graphics cards.
- Custom chipset compatibility updates (for example Roots 2.0 / Sanity)
- 68020 "cycle exact" mode improvements.
- Direct3D "none" filter allows again all filter setting adjustments.
- On screen Power LED fade emulation improved.

and more..
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Old 28 June 2010, 20:11   #2
zenox98
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cool. Many thanks, and fantastic work.
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Old 28 June 2010, 20:11   #3
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Want to be the first to actually thank (again) your efforts for the continued improving of something that was already great!

Edit - actually the second
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Old 28 June 2010, 23:18   #4
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Quote:
Originally Posted by Toni Wilen View Post
- Save state when emulator is quit configuration file option.
Might be a typo. What do you mean by that exactly plz ?
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Old 28 June 2010, 23:39   #5
TCD
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Quote:
Originally Posted by NewDeli View Post
Might be a typo. What do you mean by that exactly plz ?
http://eab.abime.net/showthread.php?t=52819

Thanks for the new stable version Toni
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Old 28 June 2010, 23:56   #6
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Thank you Toni 4ever for this release!
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Old 29 June 2010, 00:11   #7
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So it should read something like :
Quote:
State saved when quitting emulator
option set in configuration file
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Old 29 June 2010, 00:18   #8
TCD
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No, 'Save state when emulator is quit' configuration file option.
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Old 29 June 2010, 06:43   #9
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yay,

still waiting for some pics of monitors, arcade cabinets, microwaves, washing machines to use with
- Monitor "bezel" overlay image support (configuration file only)

as ever keep up thy Ribbiting good work Toni.
as a matter of interest how many times was the crystal ball used for this release ??
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Old 29 June 2010, 09:05   #10
HOL2001
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Many thanks!
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Old 29 June 2010, 13:12   #11
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Thx Toni, it's you who keeps Amiga alive.
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Old 29 June 2010, 14:18   #12
Toni Wilen
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Quote:
Originally Posted by Jgames View Post
Thx Toni, it's you who keeps Amiga alive.
No, I don't. Amiga has been undead since mid 1990!
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Old 29 June 2010, 16:37   #13
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Thanks Toni!

This release fixed the automatic scaling issue I had with the last release version
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Old 29 June 2010, 19:47   #14
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Many Thanks Toni
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Old 29 June 2010, 20:50   #15
Steve
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Thanks Toni. This release appears to have fixed a couple of small gfx glitches in Sensible World of Soccer which have been there for as long as I can remember.

The players names were never displayed 100% correctly during the game with some of the text shadow missing. This appears to be fixed.

Also occasionally if the advertisement boards scrolled during set pieces the player sprites would all flash for a second or two. This also appears to be fixed.

I assume this is what fixed it:

- More 68020 "cycle exact" timing fixes (interrupts and blitter).

Nice one!
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Old 30 June 2010, 00:36   #16
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Thanks a lot, Toni!
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Old 30 June 2010, 05:48   #17
andreas
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one of the greatest 2.X versions ever, I must say. Wow!

1000 Thanks Toni!
But also thanks to the people who did NOT wait until the release of the stable version to report last-minute bugs shortly after this time!
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Old 30 June 2010, 12:15   #18
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Old 30 June 2010, 12:41   #19
Retroplay
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Thanks Tony.

It still runs like a dream on my (6 year old) AMD64 3400+.
And as long as it does that I don't need a new PC.
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Old 30 June 2010, 16:57   #20
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Toni, thank you so much!!! Best Emulator in history... huge achievement, again!
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