24 July 2019, 09:35 | #1 |
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Coolest Feature of any Amiga Game
What's the coolest feature you ever saw in an Amiga game? One of my favourites is rotating the gun in Turrican 2. An incredibly enjoyable thing to do!
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24 July 2019, 10:24 | #2 |
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Speedball 2's players' upgrade and transfer system was pretty cool.
Last edited by vulture; 24 July 2019 at 10:54. |
24 July 2019, 11:23 | #3 |
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Easy answer
The possibility in Lemmings to destroy all the lemmings |
24 July 2019, 11:47 | #4 |
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Captain Blood = > Destroying a planet...
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24 July 2019, 12:30 | #5 |
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Super Twintris - Getting a full 4 Square Explosion
Swiv - Dat explosion Sound |
24 July 2019, 13:03 | #6 |
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Parallax graphical effect in most platform games, there is lot of examples but I can mention few that I like the most: Oscar intro screen, Lionheart lava level, Kid Chaos first world.
Marvin Marvelous Adventure - darkness in sewers levels and how it is change when You find candles, also how eyes starts to appear in darkness. Disposable Hero - upgrade system based on finding blueprints and mixing different upgrades with ship capability. Banshee - little soldiers and how they die in many wsys. Super Stardust - tube sections between levels and underwater missions with gravity. |
24 July 2019, 13:48 | #7 |
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I always liked the animations in Archer Maclean's Pool when it was left idle for a little while. I also thought the individual mugshots and greetings of the characters in Foundation was a nice touch, even if poorly rendered... and gameplay-feature-wise, I liked some of the vehicles in Payback - for example being able to turn on the jingles when you're driving an ice cream van made it a lot of fun as a getaway vehicle, if slightly impractical.
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24 July 2019, 13:57 | #8 |
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Larry censored :-)
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24 July 2019, 14:26 | #9 |
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The HDD install from floppy of Altered Destiny. Dang cool!
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24 July 2019, 22:18 | #10 |
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Valhalla trilogy - so much spoken dialogue.
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25 July 2019, 01:41 | #11 |
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Good question, and very interesting answers so far.
My choices: -Gambling for level codes in Superfrog -Reading the journal in Wings -Control a single player in Player Manager |
25 July 2019, 02:32 | #12 |
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The rising water in Killing Game Show
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25 July 2019, 08:33 | #13 |
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Predator effect in Battle Squadron.
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25 July 2019, 09:25 | #14 |
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25 July 2019, 09:35 | #15 |
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The dynamic soundscape in Chaos Engine. Bloody marvellous!
Oh and the animated/playable stuff with dot-matrix display in Slam Tilt. |
25 July 2019, 11:08 | #16 |
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K240:
- Tons of missiles (40-50) deployed on enemy asteroid, and me watching (from spy satelite), the fruits of my hard work. Its not most efficient way to destroy enemy, but most rewarding feel. Brutal Paws of fury: That humorous eastern music. It has ironic feel, and faster pace of the same music, when the fight starts, makes it even more funny. Ruff 'n' Tumble: Running with the flamethrower that destroys anything it touches. |
25 July 2019, 11:11 | #17 |
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I remembered only now
There's a particular moment in Prince Of Persia which is really cool When you have to jump into the mirror to proceed with the game |
25 July 2019, 12:59 | #18 |
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Some good suggestions! Another thing I liked was how the flames came out of the engine on Stunt Car Racer.
The 3 player mode on Nitro was brilliant. The only problem with it, was if you played 3 players the remaining CPU player turned into a drunk driver and was no longer capable of operating a vehicle. |
25 July 2019, 14:31 | #19 |
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The bonus/secrets mechanics of Taito games. Parasol Stars, Rainbow Islands and New Zealand Story being the best examples.
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25 July 2019, 18:56 | #20 |
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It's probably more strange to most people, but I really like the mission selection feature in Cosmic Pirate.
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