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Old 17 March 2015, 07:12   #101
sandruzzo
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Not so good
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Old 18 March 2015, 01:47   #102
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i think is more referring at those still pictures in the thread:
here

Not all the set but i seen the NES ones around if you need more figures; else someone with MAME need to go in the test setting of the ROM and screengrab the sprites
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Old 18 March 2015, 06:52   #103
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@sandruzzo
i think is more referring at those still pictures in the thread:
here

Not all the set but i seen the NES ones around if you need more figures; else someone with MAME need to go in the test setting of the ROM and screengrab the sprites
I'm programming it, I cant' works even on gfx, I nedd help here
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Old 18 March 2015, 09:08   #104
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Can Someone Convert that Rygar into .iff file?
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Old 18 March 2015, 13:34   #105
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gif anim extract to iff in the zone

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Old 18 March 2015, 14:11   #106
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I think these .Gif are ok for try some code but for the finally ones the best are Rip Direct From the MAME...but this take a lot of work any way anim to continue with this development Rygar in Amiga is necesary
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Old 18 March 2015, 14:14   #107
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I think these .Gif are ok for try some code but for the finally ones the best are Rip Direct From the MAME...but this take a lot of work any way anim to continue with this development Rygar in Amiga is necesary
I'm develop it, but some helps with gfx would be great
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Old 18 March 2015, 14:17   #108
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I'm develop it, but some helps with gfx would be great
Yes but what about dlfrsilver? he say he is on that? any news? if not I gonna go in MAME to RIP all the stuff but if one person are in these now why another ??

All the best
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Old 18 March 2015, 14:18   #109
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Yes but what about dlfrsilver? he say he is on that? any news? if not I gonna go in MAME to RIP all the stuff but if one person are in these now why another ??

All the best
I don't know. Aminet at least we can try with Rygar character..
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Old 18 March 2015, 14:58   #110
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hi guys, sorry for being in the back seat lately, i prepared a diploma in IT, and i got it today So i'm going back on trail with rygar
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Old 18 March 2015, 15:05   #111
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hi guys, sorry for being in the back seat lately, i prepared a diploma in IT, and i got it today So i'm going back on trail with rygar
Thanks Mate

Just a quick recap:

we need:

- Gfx blocks
- Tiles Maps
- Rygar Sprite
- Enemies bobs
- Collision map for background, since is all orthogonal should be easy to have
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Old 18 March 2015, 15:06   #112
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I'm working here and there to set engine in place. Now working on background collision.

So far we have scrolling, bobs, sprite control, and some bugs to get rid!
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Old 20 March 2015, 12:59   #113
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I will follow this thread with interest, was only looking at the arcade video of this game the other day. I guess the arcade and possibly the Sharp X68000 versions will be the best versions to rip.

[ Show youtube player ] Battle of the ports for Rygar, interesting reference.

Last edited by invent; 20 March 2015 at 13:10. Reason: Forgot to add link
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Old 23 March 2015, 14:16   #114
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No Graphics stuffs?
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Old 24 March 2015, 21:39   #115
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Dlfsilver giveme some stuff i help you to rip the gfx, where you think to rip the gfx from mame? Regards
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Old 24 March 2015, 22:28   #116
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Google MAME tile viewer
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Old 25 March 2015, 01:16   #117
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i'm going thru mame + arcade rom code to get the tile order / frames.

I'll post tomorrow Rygar sprite sheet, and maybe the first level
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Old 25 March 2015, 01:23   #118
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I've just watched the longplay and I think this would make a very good conversion for the Amiga. I hope you get to finish it one day.
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Old 25 March 2015, 06:50   #119
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Quote:
Originally Posted by dlfrsilver View Post
i'm going thru mame + arcade rom code to get the tile order / frames.

I'll post tomorrow Rygar sprite sheet, and maybe the first level
Dear Mate, can you give me them converted in iff format? Are going to work around tiles sheet mapĀ§?
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Old 25 March 2015, 08:46   #120
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you're going to get them in IFF, there's no problem about this.

About tiles, it's going to be a bit more complicated, but well you'll see what to do....
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