English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 12 May 2008, 16:43   #81
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
I disabled modplug for now for two reasons:

1. Sometimes songs "hang/loops"
2. It too often doesn't return that it cant play a file, for example you can feed it a dll-file and it will very often try to play it (not very successful I might add)

I tried a couple of modules and compared them to some other players, and I don't get wrong speed... so what exactly do you do?

I really want to implement UADE, I just hope I'm able to integrate it into FMOD. FMOD's has it's interface that I must follow and hopefully it's not impossible to do it.
bLAZER is offline  
AdSense AdSense  
Old 12 May 2008, 21:36   #82
OddbOd
Registered User
 
Join Date: Jul 2005
Location: Australia
Age: 41
Posts: 663
I haven't done anything unusual, just unpacked MultiPlayer onto the Desktop started it and tried playing this module. I've recorded a short flash clip demonstrating the problem, to see it click here.

As I said previously the problem is not specific to this MOD file - I've tried at least 6 different MODs of various formats - or this PC.
OddbOd is offline  
Old 12 May 2008, 23:03   #83
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Wow...that is totally weird... I have no idea what this can be. I also unpacked that version to my desktop and ran it with that module and it played fine. I tried drag'n'drop, open file and from command line with the same results...
bLAZER is offline  
Old 23 May 2008, 21:20   #84
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Version 0.5 has been released.

New features:
  • Playlistwindow has brand new GUI
  • Shows the current time when dragging the progress slider
  • Shows the complete sound path when mouse cursor is positioned over item in playlist
  • Scrolls to current playing sound in playlist so that it's visible


Bug fixes:
  • Position slider can only be moved when sound is playing

Get it here
Attached Thumbnails
Click image for larger version

Name:	mp05.png
Views:	298
Size:	61.0 KB
ID:	16669  
bLAZER is offline  
Old 08 June 2008, 00:24   #85
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
A new version is ready! 0.6

New features:

Support for:
  • IFF/8SVX - Amiga IFF/8SVX
  • AIFC - Compressed AIFF's (doesn't work for all files I tried)
  • SND/AU - NeXT .snd/Sun .au
  • WAVE - Microsoft RIFF WAVE Format (can't find any file to try with)
  • BICSF - Berkeley/IRCAM/CARL Sound Format (can't find any file to try with)
  • AVR - Audio Visual Research File Format (can't find any file to try with)
  • NIST - NIST SPHERE File Format (can't find any file to try with)
  • Window snapping
  • If playlist is snapped to main window, moving the main window will move both windows (some small issues)

Bug fixes:

  • Mod's pitch was incorrect for some people
  • Subsong wasn't reset back to 1 when doubleclicked a sound in playlist or dragged to playerwindow
Some known issues:
Doubleclicking an audiofile makes Multiplayer unable to load the interface images
Gapless (remove silence) is working poorly
Always shows the first subsong's length, no matter which subsongs is playing

Get it here
bLAZER is offline  
Old 08 June 2008, 01:15   #86
lilalurl
Global Moderator
lilalurl's Avatar
 
Join Date: Aug 2001
Location: France
Age: 39
Posts: 2,882
Send a message via ICQ to lilalurl
Quote:
Originally Posted by OddbOd View Post
Actually it works in both once you realise that subsong 0 is a dummy tune which appears to stall the replayer, in Deliplayer if you enable Config -> Control Client -> Evaluation -> Create Sublists for Sub-Songs then the problem goes away.
Great! I never understood why I could not get it to work in Deliplayer (same thing for Turrican 2 and 3 sub songs). Thanks.
lilalurl is online now  
Old 13 June 2008, 00:53   #87
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Version 0.7 (I better decrease the steps of the versioning otherwise I'll be at 5.80 at the end of the year

New features:
  • Using Adplug there is now support for: (some stuttering at start and seeking)
    • A2M AdLib Tracker 2
    • BAM Bob's AdLib Music
    • AMD AMUSIC Adlib Tracker
    • CFF BoomTracker 4.0
    • CMF Creative Music File
    • DFM Digital-FM
    • DMO Twin TrackPlayer
    • DTM DeFy AdLib Tracker
    • HSC HSC Adlib Composer
    • IMF Apogee IMF File
    • KSM Ken Silverman's Music
    • LDS LOUDNESS Sound System
    • M Origin AdLib Music Format
    • MAD Mlat Adlib Tracker
    • MKJ MKJamz
    • MTK MPU-401 Trakker
    • RAD Reality ADlib Tracker
    • RAW RdosPlay RAW file
    • AS3M Screamtracker 3
    • SA2 Surprise! Adlib Tracker 2
    • SAT Surprise! AdLib Tracker
    • SNG SNGPlay
    • SCI Sierra's AdLib Audio File Format
    • LAA LucasArts AdLib Audio File Format
    • SNG Faust Music Creator
    • XSM eXtra Simple Music
    • XMS XMS-Tracker
    • SNG Adlib Tracker 1.0
    • XAD eXotic ADlib Format
  • Displays sound format (packed modules are currently shown as protracker/fasttracker)
  • Displays sound frequency

Bug fixes:
  • Doubleclicking a sound in the playlist didn't start playing if player was paused
  • Pausebutton can't be toggled if no sound is playing

Download 0.7 here
bLAZER is offline  
Old 13 June 2008, 21:01   #88
Qun Mang
Klingon for Christ
Qun Mang's Avatar
 
Join Date: Feb 2004
Location: Qo'noS
Posts: 102
Sounds like a good release- time to try it finally. As for the version numbers, you don't have to stick with a decimal numbering system. No reason 1.0 has to follow 0.9. In version numbering, 0.10 is a perfectly logical step following 0.9. It did raise a bit of a, let's just say debate when MAME went from 0.99 to 0.100 a few years back, but people who didn't know about version numbering just had to get used to it.
Qun Mang is offline  
Old 13 June 2008, 23:06   #89
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
I'll stick to normal versioning though... I've already used 0.45 so if I would suddenly go to 0.10... 0.20 etc 0.45 would suddenly be the latest version.
bLAZER is offline  
Old 14 June 2008, 03:00   #90
Qun Mang
Klingon for Christ
Qun Mang's Avatar
 
Join Date: Feb 2004
Location: Qo'noS
Posts: 102
You could always sneakily change 0.45 to 0.4.5...
Qun Mang is offline  
Old 15 June 2008, 02:29   #91
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Hehe.. nah

anyways, if anybody have any cool features please let me know here (or anywhere). And of course I am already aware that the most awaiting features are "support for more amiga formats"
bLAZER is offline  
Old 15 June 2008, 09:50   #92
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Hi bLAZER,

I just downloaded and tried Multiplayer. Very nice program you made
The GUI looks nice and the window snapping is a really nice feature.
I have some (not format related ) suggestions.

The pitch slider is a nice feature, but there is no 'reset to 100%' or a manual input control for it. I've played around with the slider and couldn't reset it to 100% (103% was nearest). So either you make a context menu on the slider with a reset option or change the label with the current percentage to an input box, so the value can be entered manual (and exact with is always hard with a slider )

In the playlist there should be a remove button for the selected song. I added a MOD file that's not supported within other players (but does play with Fasttracker 2) and had to clear the list to remove it.

There should also be a 'add folder' button for the playlist (and to make it really great with a 'include subfolder' option ).

Okay and now one obvious feature request : Saving and loading the playlist I guess it's already on your 2Do-list but I thought I add it here anyway

I'm looking forward to see the next version.
For the programmers curiosity : With which language and compiler did you do it?

Last edited by TCD; 15 June 2008 at 11:05.
TCD is offline  
Old 15 June 2008, 21:52   #93
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Hey CyberDruid, thanks for the feedback.

I'll add an 'add folder' button, but you are aware that you already can drag'n'drop folders (recursivley)?

About the sliders, you can actually move them with the cursor keys after you have clicked on it. I was thinking make them snap to the default value though.

I'm using Visual Studio and C++ and QT.
bLAZER is offline  
Old 15 June 2008, 22:07   #94
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by bLAZER View Post
I'll add an 'add folder' button, but you are aware that you already can drag'n'drop folders (recursivley)?
No, I wasn't aware of that. Thanks for the info.

Quote:
Originally Posted by bLAZER View Post
About the sliders, you can actually move them with the cursor keys after you have clicked on it. I was thinking make them snap to the default value though.
With such a nice GUI I completly forgot to check the cursor keys . I still wonder why the slider gets misaligned.

I have another one for you Is it possible that Multiplayer 'remembers' the last folder from which modules were added? Also the last volume should be saved. I would recommend a small XML file for the settings.
TCD is offline  
Old 15 June 2008, 22:53   #95
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
What do you mean the slider gets misaligned?

Yes, remembering last folder could certainly be added. I use a textfile, settings.ini to save the settings in, not in XML though.
bLAZER is offline  
Old 15 June 2008, 23:04   #96
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by bLAZER View Post
What do you mean the slider gets misaligned?

Yes, remembering last folder could certainly be added. I use a textfile, settings.ini to save the settings in, not in XML though.
The slider starts at 100%, but when you pull it up and back down it doesn't snap at 100% again. That's what I meant with misaligned.
You are right about the textfile. XML would cause some overhead to the program.
Thanks for concerning my ideas .
TCD is offline  
Old 15 June 2008, 23:05   #97
bLAZER
Awesome to the max

bLAZER's Avatar
 
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 42
Posts: 964
Oh right, got ya!
bLAZER is offline  
Old 15 June 2008, 23:08   #98
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,955
Tried it with a few modules and it seems to work fine. However, some things I didn't like:

- the GUI is way too big ;D
- there should be an option add a whole directory to the playlist
- at last for noise/pro/fastracker modules there should be an option to view the module info
- when I click on the time when a pt module is running, remaining time is displayed as ??:??, doesn't look too nice and it's possible to calculate the playtime of such modules!

Other than that, seems to be a nice little player, keep it going!
StingRay is offline  
Old 15 June 2008, 23:16   #99
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by bLAZER View Post
I'll add an 'add folder' button, but you are aware that you already can drag'n'drop folders (recursivley)?
The '??:??' for the remaining time is a limitation of fmod. bLAZER had to write a new replayer routine to display it correctly.
TCD is offline  
Old 15 June 2008, 23:19   #100
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,955
Quote:
Originally Posted by TheCyberDruid View Post
The '??:??' for the remaining time is a limitation of fmod. bLAZER had to write a new replayer routine to display it correctly.
No need to write a new replayer just to display the remaining time of a module. As he has to load the module anyway, he can parse it and calculate the length!
StingRay is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Music player with Batman glr Looking for a game name ? 2 04 January 2012 14:02
Amiga music player on PC moriez Amiga scene 37 24 October 2010 02:06
Best music player quantum112 support.Apps 9 06 January 2010 09:59
FAT Player MikMod v5 (amiga mod player for Nintendo DS) spajdr Amiga scene 0 14 August 2008 21:55
New Amiga Music Player Ian Amiga scene 1 08 October 2001 20:19

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:43.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.10434 seconds with 14 queries