30 March 2019, 23:54 | #1 |
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Premiere CD32 with audio tracks (WinUAE only)
After a month hard work & help from Toni on CD32Load & a lot of bugfixing in the CD audio / CD data routine I'm proud to present
Premiere CD32 with original audio tracks & sfx at the same time https://www.dropbox.com/s/2nmdhj4wtt..._CD32.zip?dl=0 Bonus: - yellow + fwd: level skip - reverse + fwd : quit current level - blue button: jump (console-like controls) - play: pause Press blue button during boot until "8th day" screen appears for trainer. So definitely better than the original CD32 version which is the ECS version on a CD. Update: Tested on real hardware and works. - On the real machine, sometimes loading seems to take forever/stop/etc but it eventually works. It's the best I could do ATM after a hellish week of trying to figure out how to make CD audio & data loading work together & harassing Toni with questions. All 6 levels were tested (using level skipper of course...). I've improved the error handling/delay already, I think that's good enough for now Enjoy Last edited by jotd; 14 April 2019 at 22:53. |
31 March 2019, 00:21 | #2 |
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Nice work ^^
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31 March 2019, 10:03 | #3 |
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31 March 2019, 22:13 | #4 |
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Careful: It (again) doesn't work with real hardware. I may have changed some stuff in the CD loading routine that the real hardware doesn't like. More in a few days
In the meanwhile, you can enjoy it on an emulator |
31 March 2019, 23:12 | #5 |
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Fantastic. Big fan of games with audio & sfx present at the same time..
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01 April 2019, 01:14 | #6 |
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Fantastic master!!
Now yes is worth playing this game how things change when there is sfx and music together I wonder why it was not coded like this |
01 April 2019, 02:01 | #7 |
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Confirmed working with WINAUE Nice Job @jotd & @Toni
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01 April 2019, 02:50 | #8 |
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Great, can't wait for a version that works on real hardware
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01 April 2019, 13:44 | #9 |
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btw, JOTD
can you add infinite lives,? because this game is insane difficult |
01 April 2019, 15:58 | #10 |
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01 April 2019, 18:55 | #11 | |
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Quote:
shot: https://ibb.co/p2zJRkN thanks for the great work, I hope the fix will be an easy one |
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01 April 2019, 19:00 | #12 |
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Nice one thanks ;-)
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01 April 2019, 19:40 | #13 |
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Nice work.
Out of curiosity where did the CDDA come from? If the CD32 version was the ECS disk version converted to run from CD presumably it had no CDDA? Sampled from an Amiga playing the original in-game chip tracker files? I can imagine a technique like this would be very cool for Turrican(2) where there are full studio remixes by the original composer available (if you own the CD). Last edited by alexh; 01 April 2019 at 19:48. |
01 April 2019, 21:10 | #14 |
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The CDDAs come from the original music modules converted to mp3 using Delitracker on Windows.
For Turrican yes, it would be cool, but I don't have the CD and I cannot just distribute the image without tracks saying "just name the tracks as x or y and respect the order, and use 2-channel mp3s...". Most people won't be able to manage. |
01 April 2019, 21:49 | #15 | |
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I still hope this will once happen |
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01 April 2019, 23:21 | #16 |
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What I could do would be to create the CD with original music (no real interest) then users can change it, respecting the placeholders & the names. But remember that doing this kind of conversion is a lot of work.
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02 April 2019, 10:27 | #17 | |
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Quote:
If you wanted to do something different perhaps some of the "placeholder" CDDA music could be from another format (SNES / Megadrive?) |
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02 April 2019, 20:48 | #18 |
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02 April 2019, 21:27 | #19 |
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I explained it earlier in this thread. I've found one reason, now it blocks after CD play stops; More work to do on that.
nice cd BTW. Next one won't go to the trash. Sorry about that. BTW: enabling trainer: press "blue" button when game boots. This should enable CUSTOM1=1 and thus trainer. Levels can be skipped with FWD+Yellow. Last edited by jotd; 02 April 2019 at 23:26. |
02 April 2019, 22:28 | #20 |
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