08 June 2010, 23:14 | #1 |
Registered User
Join Date: Oct 2008
Location: Fremont / United States
Posts: 20
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winUAE cd32, small issues
hi all,
after my last post about speedball 2 cd32 needing to run in pal mode, i've set my winUAE cd32 emulation to always run in pal which has been running great! images that wouldn't load are now loading, thank you. here are a few small issues i'm hoping to get feedback on: dangerous streets / wing commander image - wing commander runs at max speed. seems i need some throttling on it. anyone else having this problem? speedball 2 - runs now but it only takes up the top half or so of the screen. i've tried other display options to scale up and take up my whole screen but i can't seem to get it to do so. those are the two issues i'm trying to address now. i'll keep testing other images out. thanks, tony |
09 June 2010, 02:08 | #2 | |
PSPUAE DEV
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Quote:
2. Try using a filter and resizing screen manually if autoscale dont work. |
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09 June 2010, 07:03 | #3 |
Registered User
Join Date: Oct 2008
Location: Fremont / United States
Posts: 20
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yeah, i mean it's way to fast, like the emulator is running it as fast as possible. i just find it weird that it's only doing it on wing commander. the other game on the image runs just fine.
i've tried filters but can't get it to take up the whole screen. i'm running it in an arcade cabinet so manually adjusting the screen is out. was just curious if anyone had ironed out these issues? |
09 June 2010, 07:07 | #4 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
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Quote:
What happens if you select 'Null filter' -> 'Automatic resize' with a fullscreen mode? |
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09 June 2010, 07:29 | #5 |
Registered User
Join Date: Oct 2008
Location: Fremont / United States
Posts: 20
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OH MY! on both counts! thank you for the suggestions, both worked perfectly
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09 June 2010, 08:18 | #6 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
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Most Amiga games are synced to display refresh rate. (50/60Hz)
"Slow" games, like games with vector graphics (and similar) that originally didn't run at full 50/60fps usually don't have any limits and run as fast as possible. Slow CPU = slow, "too fast" CPU = too fast game Modern game engines add extra frames instead of speeding up the gameplay but unfortunately it was rare in 1990s. |
09 June 2010, 09:04 | #7 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
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You're welcome d8thstar
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09 June 2010, 12:47 | #8 | |
PSPUAE DEV
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Quote:
I was talking within the emulator, not the TV / Monitor. Anyways, glas you got it sorted. |
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