25 January 2005, 00:53 | #1 |
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now i have DCE ScanMagic external working properly!
I bought this piece of hardware a while ago but acquired info that it overheats and thus doesn't work very good. So i tested it: it really does grill itself and after a while the picture is not good! So i put a fan on it as shown in the Big Book of Amiga Hardware site and voila, now it works very well. I just let it be on some time to get a better picture.
Now who said this was a crap thingy? Now to test if Pinball Illusions or Slam Tilt are still flickering in hi-res modes... better not or it's an ex-SD/FF |
25 January 2005, 09:47 | #2 | |
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25 January 2005, 09:51 | #3 |
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wow... why the external box heats up so much? I have the internal DCE FF/SD and it has no probs, but to be on the safe side, I applied a small heatsink over the main chip...
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25 January 2005, 15:31 | #4 |
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Maybe some models work, some don't. And the heating could be due to too many/few resistors or smthng, dunno. I'm not an electrician...
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26 January 2005, 08:53 | #5 |
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Both Slam Tilt & Pinball Illusions don't flicker in hires laced modes when screen is still but when the screen scrolls...aargh! It's not updated correctly, i can see the lines going over each other, producing ugly scrolling effect.
Keropi, if u could test this also with your internal model, i'd like to hear the results. |
26 January 2005, 08:57 | #6 |
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Ok, I'll test it this afternoon and I'll inform you.... but I vagely recall that it did not look so well... but I'll test
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27 January 2005, 21:08 | #7 | |
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28 January 2005, 06:32 | #8 |
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That behaviour probably can't be helped if you have a flicker fixer. They just work that way. :-/
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28 January 2005, 09:47 | #9 | |
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Frame 1 1 ----------- 2 3 ----------- 4 5 ----------- Frame 2 1 2 ----------- 3 4 ----------- 5 The sequence then repeats. The flicker fixer buffers the last frame drawn and sends it to the display with the current frame, thus the entire display is drawn in one pass. However, as the buffered frame is older than the newer frame, it lags behind - hence moving objects seem to tear horizontally, and scrolling looks strange. |
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30 January 2005, 22:13 | #10 |
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sorry Bamiga2002, I was away for a business trip.... I'll try to post results tomorrow, when I return back home...
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01 February 2005, 08:51 | #11 |
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OK, I tested Pinball Illusions HIGH-RES mode, it does get ugly when scrolling, but not too much.... it is acceptable....
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01 February 2005, 15:08 | #12 |
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Ok, thanks for testing. Now i know i'm not alone ... well, it's still playable altough ugly looking.
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01 February 2005, 15:13 | #13 |
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either way, this high-res mode makes everything look so small.... not a great loss!
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08 February 2005, 08:13 | #14 |
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Hey Bamiga2002, try to play Super Skidmarks or Skidmarks 2 (found on BTTR HD games) in HI-RES mode! everything looks OK but the cars are flashing when they move!
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10 February 2005, 15:23 | #15 |
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Yeah. I'd like to diss the FF cause of these problems. Then again screen clarity is a neat thing, so maybe i oughta keep my old C=1084...
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11 February 2005, 07:27 | #16 |
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I have a Phipips CM8833II monitor, but it sucks when comapred to the old 14" VGA monitor I use now with the FF...
I prefer decent display and do not bother with 1% of problematic games... |
13 February 2005, 14:12 | #17 | |
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13 February 2005, 19:51 | #18 |
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nope, we're talking about eye health here! LOL LOL LOL
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13 February 2005, 22:14 | #19 |
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Oh well...
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