06 July 2006, 16:40 | #1 |
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[obsolete] EoB 1 AGA Project
Hi
DLSILVER is pushing me to translate EOB1 un French/Italian and polish. This work is started (http://eab.abime.net/showthread.php?...ht=translation) But he push me to done an AGA version of the game... This first test are started: 1) EOB & EOB1 files are already successfully ressourced (again some problem with EOB2) 2) all VGA datas can be extracted from PC version using WestPack2 3) a unpacker/packer are already ripped and works with amiga CPS,INF files and CMP/CPS/INF PC file 4) I am working on a routine to use directly PC pictures screen & palettes on amiga and displayed it in AGA (beta released soon) If i can finished current work, i will try first to update EOB1 file to display directly PC VGA graphics files but i have a little problem, PC version seems don't contain OUTRO animation in the COUNCIL Is it normal? If many guys are interested I am agree to finish it, so thank you to leave a little word on this thread to encourage me to continue this work Last edited by CFou!; 17 October 2006 at 22:33. |
06 July 2006, 16:54 | #2 |
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Cant wait for EOB / AGA coloured
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06 July 2006, 17:11 | #3 |
.
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damn, I have finished the pc version but cannot remember about the outro...
GREAT WORKS you guys, can't wait to re-play it on my amiga in AGA! |
06 July 2006, 20:22 | #4 |
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i personaly think that the palettes used for the pc verson are ugly, while the 16 colours of the amiga forced the designer to smart drawing. i salute the effort tough. it would be great to be able to hack it all the way, total convert it next
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06 July 2006, 20:33 | #5 |
CaptainM68K-SPS France
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Bertrand as i told you on the phone, the eob version on amiga had an animated outro because Pc players have complained about static images in their version.
hence the programmers change it and put an animated sequence ^^ hehehe ^^ |
06 July 2006, 20:53 | #6 |
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THis sounds fantastic and can't wait to play this
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06 July 2006, 22:23 | #7 |
[Satan^God]
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GREAT! I can't wait to replay the game with AGA gfx!
Just as i thought we had a summer hole on eab this thread comes along! Merci CFOU! |
06 July 2006, 22:38 | #8 |
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un mot : C'est fou
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06 July 2006, 22:42 | #9 |
CaptainM68K-SPS France
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i'm actually working on text translation + graphics translation.
I have isolated most letters, and almost finished translated 1st graphic text ^^ Please congrats CFOU! for his hardened faith in his own work... i will put my best efforts for the french version to support him, to bring something absolutely awesome for you. AMIGA is written as the best computer ever imagined by a human !!!! Only us with our passion can push so far the deal yeahhh !!! |
07 July 2006, 01:25 | #10 | |
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Quote:
Last edited by CFou!; 07 July 2006 at 09:01. |
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07 July 2006, 01:26 | #11 |
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This really is fab.. are you going to convert EOB2 after if the this one is a success
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07 July 2006, 01:34 | #12 | |
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Quote:
And NOW!!!! my promised beta viewer: UnCSP-ViewerAGA (a simple name isn't it?) Features: (Already done) -------- WARNING!!!!! With 0.2 Beta version following files from EOB AMIGA/PC are loaded: - KING32.CPS (orignal name 'KING.CPS' on amiga) - KING256.CMP (original name 'KING.CMP' on PC) - KING256.COL (original name 'WTR2D2.COL' on PC) It's 3 files not modified!!!!! (PC files was been just extracted with wonferfull WESTPAK2 Tool) * First Amiga file is loaded, decrunched and displayed (32 colors KING picture) * Press Left Mouse button to continue (Bleu screen) * 2 seconds of delay * both PC files are loaded and decrunched * VGA screen are converted in AMIGA bitmaps screen 256 colors ( Chunky2Planar routine need 68020 or better) * now you can compare AMIGA/PC screen Of course you can try to extract anothers PC EOB/EOB2 CMP,CPS or VCN files (warning you must found good .Col file for 256 colors palette) and rename it as: King256.CMP & King256.col to see another vga picture in short futur arguments will be implemented |
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07 July 2006, 08:24 | #13 |
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What about porting EOB III from PC to Amiga. Main engine looks similar ta previous edition (i mean EOB I/II). Maybe it will enoug ONLY to convert data files and use the angine from EOB II.
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07 July 2006, 09:06 | #14 | |
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Quote:
If eob1& eob2 can be convert in aga, why not, but it's seems eob3 motor was rewritten by others team... (datas are to extract from one gig file of the game and westpak2 can hellp us. Last edited by CFou!; 07 July 2006 at 09:56. |
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07 July 2006, 09:06 | #15 |
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Great news CFOU, good luck with project
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07 July 2006, 09:58 | #16 | |
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Quote:
An never integrate after on pc same in budget release |
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07 July 2006, 11:51 | #17 |
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Great project!
Looking forward to see it running. |
07 July 2006, 12:31 | #18 |
.
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yeah, maybe I will play eobIII too! on amiga and maybe it won't suck!
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07 July 2006, 12:54 | #19 |
move.w #$4489,$dff07e
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Keep working on it CFOU! it's a great project that lots of us would like to see
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07 July 2006, 13:33 | #20 |
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i've tryed to look for info on the format used by Eob3 with no luck, but it's not my field anyway. i'll start the translation tomorrow, and after that i would like to plan a total conversion: http://eab.abime.net/showthread.php?p=254898
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